As the topic suggested, I was wondering if as to generate maybe positive press add Engineering Materiel Trader/s as a service for the Fleet Carrier? To make the Fleet Carrier more viable for players to use and maybe get them to buy ARX for livery if you want to generate more profits? Since we have the option to do modify our ship modules in our Fleet Carrier unless it is not supposedly not to be a do-everything-ship? It is a quality of life improvement, Frontier developers can possibly program because since I seen at least one FC in the material gathering area like for example the Dav's Hope/Jameson Crash site. Here is some options if you want to do it:
Option 1: When you buy the Engineering Material Trading Service Traders let say for 1 million credits to buy the service with the 500,000 credits as a upkeep as other players might go to your carrier to use the service, and you have to choose one of the service traders; Raw, Encoded or Manufacturing. You have to switch the traders in order to use one of the services, so you have to fly back to the Fleet Administration to change it.
Option 2: When you buy the Engineering Material Trading Service Traders say for 10 million credits to buy the service with the 5 million credits as a upkeep as other players might go to your carrier to use the service, and you have all the Engineering services; Raw, Encoded and Manufacturing.
Option 3: Have the Engineering Service Traders for free with no upkeep whatsoever.
Option 4: Do nothing since you are too busy with Odyssey....
I have put alot of hours around 500ish hours on Steam just don't want No Man's Sky/X4:Foundations / Split Vendetta to make Elite Dangerous non-viable to play..... since they both are making quality of life improvements and gaining players as we speak...
Xbox No Man's Sky Desolation Trailer
Source: https://www.youtube.com/watch?v=ndsL8ixNrNY
"The Better Fleet Carrier" - The Raptor [X4: Foundations/Split Vendetta] by ThePilot
Source: https://www.youtube.com/watch?v=MZEA8lWlBdo
Option 1: When you buy the Engineering Material Trading Service Traders let say for 1 million credits to buy the service with the 500,000 credits as a upkeep as other players might go to your carrier to use the service, and you have to choose one of the service traders; Raw, Encoded or Manufacturing. You have to switch the traders in order to use one of the services, so you have to fly back to the Fleet Administration to change it.
Option 2: When you buy the Engineering Material Trading Service Traders say for 10 million credits to buy the service with the 5 million credits as a upkeep as other players might go to your carrier to use the service, and you have all the Engineering services; Raw, Encoded and Manufacturing.
Option 3: Have the Engineering Service Traders for free with no upkeep whatsoever.
Option 4: Do nothing since you are too busy with Odyssey....
I have put alot of hours around 500ish hours on Steam just don't want No Man's Sky/X4:Foundations / Split Vendetta to make Elite Dangerous non-viable to play..... since they both are making quality of life improvements and gaining players as we speak...
Xbox No Man's Sky Desolation Trailer
"The Better Fleet Carrier" - The Raptor [X4: Foundations/Split Vendetta] by ThePilot