How about.
Instead of power creeping things further by introducing higher cargo capacity ships to the game..
We just add another module to fleet carriers that allows us to transfer large amounts of goods at once from the carriers inventory to colony projects over an extended period of time?
This could be balanced by:
1. The Carrier cannot leave the colony system during the offloading process.
2. Cost of the modules weekly upkeep increasing every use.
3. You still have to manually load the materials.
4.Timers up 1hr per 1.5t of materials maybe?
5. You don't receive the usual payment you would for selling the materials to the construction project.
Instead of power creeping things further by introducing higher cargo capacity ships to the game..
We just add another module to fleet carriers that allows us to transfer large amounts of goods at once from the carriers inventory to colony projects over an extended period of time?
This could be balanced by:
1. The Carrier cannot leave the colony system during the offloading process.
2. Cost of the modules weekly upkeep increasing every use.
3. You still have to manually load the materials.
4.Timers up 1hr per 1.5t of materials maybe?
5. You don't receive the usual payment you would for selling the materials to the construction project.