Fleet Carrier Jump Mass Calculation

Can anyone give (or point me in the direction of) good advice on how to travel as efficiently as possible in a fleet carrier?

Do player ships get added to the jump mass calculation?

Do other CMDRs ships on board get added to the same calc?

Is Tritium in the commodity market added?

Are other commodities added?

Is economic route planning worthwhile?

I am struggling to find any useful information out there, and want to stay out in the black as long as possible without mining too much (I don't need advice on mining).

Any help appreciated :)

MP
 
Have a look at this thread:

 
Can anyone give (or point me in the direction of) good advice on how to travel as efficiently as possible in a fleet carrier?

Do player ships get added to the jump mass calculation?

Do other CMDRs ships on board get added to the same calc?

Is Tritium in the commodity market added?

Are other commodities added?

Is economic route planning worthwhile?

I am struggling to find any useful information out there, and want to stay out in the black as long as possible without mining too much (I don't need advice on mining).

Any help appreciated :)

MP

Jump mass is calculated based on modules installed + any freight in the main cargo hold. Total Allocation is 25,000 Tonnes. The fuel tank holds 1000 - Tonnes with no mass penalty.

Player owned shps/modules do not add extra mass. Other Cmdrs ships/modules do not add extra mass.

Purchasing ships/modules for sale DOES add extra mass, this is subtracted from the 25,000 tonne Limit.

Transferring cargo to your current ship solo, reduces the mass of the carrier, this can be used to extend range, if enough cmdrs store tritium onboard you can effectively have a carrier that jumps as if empty.

Range varies from Empty = 139 tonnes per 500LY
Max Mass = 265 tonnes per 500LY

This plotter is very efficient - Route
 
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Jump mass is calculated based on modules installed + any freight in the main cargo hold. Total Allocation is 25,000 Tonnes. The fuel tank holds 1000 - Tonnes with no mass penalty.

Player owned shps/modules do not add extra mass. Other Cmdrs ships/modules do not add extra mass.

Purchasing ships/modules for sale DOES add extra mass, this is subtracted from the 25,000 tonne Limit.

Transferring cargo to your current ship solo, reduces the mass of the carrier, this can be used to extend range, if enough cmdrs store tritium onboard you can effectively have a carrier that jumps as if empty.

Range varies from Empty = 139 tonnes per 500LY
Max Mass = 265 tonnes per 500LY

This plotter is very efficient - Route

Thanks fore this info 777Driver! Very useful.

Do you know if the fuel usage is linear or some exponential function of the FCs used capacity units (I can't see a 'Mass' figure mentioned anywhere so I assume you are using the used Capacity 0-25,000 as an indicator or mass)? I've loaded up my FC so I can do some fuel usage studies... This would enable me to setup a spreadsheet to do some rough calcs based upon circa 'n' x 500Ly jumps = X fuel used from knowing the start capacity figures and the fuel efficiency gains as the FCs capacity drops...

Interesting that ships & modules don't use up capacity! I thought that they would! There is a line for this in the FCs summary page but the figure is O units despite have 120 modules and some 22 ships on board! My installed Modules comes to 1050 units and the rest is Trit (currently 16,862 ;o)).
 
Thanks fore this info 777Driver! Very useful.

Do you know if the fuel usage is linear or some exponential function of the FCs used capacity units (I can't see a 'Mass' figure mentioned anywhere so I assume you are using the used Capacity 0-25,000 as an indicator or mass)? I've loaded up my FC so I can do some fuel usage studies... This would enable me to setup a spreadsheet to do some rough calcs based upon circa 'n' x 500Ly jumps = X fuel used from knowing the start capacity figures and the fuel efficiency gains as the FCs capacity drops...

Interesting that ships & modules don't use up capacity! I thought that they would! There is a line for this in the FCs summary page but the figure is O units despite have 120 modules and some 22 ships on board! My installed Modules comes to 1050 units and the rest is Trit (currently 16,862 ;o)).

25000 UNITS is the carriers mass (Metric tonnes) Devs changed from Tonnes to Units a while back

The link posted earlier delves into calculations. The Spansh plotter is perfect for testing out routes with various cargo and modules installed.

The plotter has got me to the core, am now heading to Colonia, it's estimates have been spot on, I am running slightly more efficient because a couple of us are storing 700+ tonnes of Tritium each in our T9's, we transfer it back to carrier when we stop to explore.

I will arrive with 4000 tonnes left over (had 19,000 on departure) Am trasnporting other cmdrs, so my carrier has all modules except the black market, also some modules for sale. Much heavier than I would normally travel deep space on my own.

Link for the plotter, grab your module mass and cargo bay mass from the main Summery page of the Carrier


Going on your figures of 16,000 tonnes, you are looking at around a 48,000LY range before needing a refuel

 
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25000 UNITS is the carriers mass (Metric tonnes) Devs changed from Tonnes to Units a while back

The link posted earlier delves into calculations. The Spansh plotter is perfect for testing out routes with various cargo and modules installed.

The plotter has got me to the core, am now heading to Colonia, it's estimates have been spot on, I am running slightly more efficient because a couple of us are storing 700+ tonnes of Tritium each in our T9's, we transfer it back to carrier when we stop to explore.

I will arrive with 4000 tonnes left over (had 19,000 on departure) Am trasnporting other cmdrs, so my carrier has all modules except the black market, also some modules for sale. Much heavier than I would normally travel deep space on my own.

Link for the plotter, grab your module mass and cargo bay mass from the main Summery page of the Carrier

WoW!

I didn't know there was a Spanish Plotter for FCs up already! that was quick!

Many Thanks for this!
 
FC Fuel usage graph... EDIT: with Accumlative fuel usage added as well
Data pulled from Spansh FC Router ...

Fc Fuel Usage.jpg
 
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Just wondering if there has been more up to date figures and calculations on this since last year since it would seem to be way off..
Im using far less fuel than either 777Driver's figures or spansh site estimates..
For example, I just jumped 493.47 LY and only used 88t of fuel
 
Just wondering if there has been more up to date figures and calculations on this since last year since it would seem to be way off..
Im using far less fuel than either 777Driver's figures or spansh site estimates..
For example, I just jumped 493.47 LY and only used 88t of fuel

Yes I note even when my cargo was completely full I was only using just over 125 tons for a near full range jump, so maybe it needs to be looked at again, maybe the increased efficiency of Tritium update actually reduced the virtual mass of the Tritium we carry! :)
 
This thread is from before the efficiency buff on tritium usage imho.
You can basically halve the numbers here.
This is why necromancy of threads can be misleading.

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