Now your getting it! Neither FD or me want it to be easy mode, otherwise whats the point?there's a suspicion Frontier do not want to make long distance travel too easy...
it would be a great help if the fleet carrier jump could be set at say 1200 lyrs and set to auto jump after cooldown untill destination is reached using fuel stored onboard fc so the final destination could be set and left for you to carrt on exploreing with a ship and meet fc later
Yep, you can use your remote carrier interface (the one on the first tab of the right panel) to plot the next carrier jump while you are out exploring.
Lifting carrier jump restrictions and allowing multi-jump route plotting have been discussed many times on the forums, there's a suspicion Frontier do not want to make long distance travel too easy...
FC already enabled easy mode
We call it DSSA
Hm, the point ? Not having to stare at the screen or at least return to it every 15 minutes for 11 hours straight when jumping a carrier from the bubble to Colonia ? Of course you'd also require your Tritium Depot officer to actually do something for his upkeep, like refueling the internal tank from Tritium in cargo when running dry. But even unattended jump routes until the tank is dry would already be much appreciated.Now your getting it! Neither FD or me want it to be easy mode, otherwise whats the point?
O7
it would be a great help if the fleet carrier jump could be set at say 1200 lyrs and set to auto jump after cooldown untill destination is reached using fuel stored onboard fc so the final destination could be set and left for you to carrt on exploreing with a ship and meet fc later
I did it a couple of years ago with my ALT CMDR to get the Odyssey engineers unlocked and upgrade suits and weapons. Part of the way out I jumped head in a Dolphin scanning systems (helps with an engineer unlock). 16 hours one day, about 8 the next.It must be one of the worst experiences in the whole game to try to quickly take your fleet carrier between the bubble and colonia...
It is, especially when racing against the clock of a CG.It must be one of the worst experiences in the whole game to try to quickly take your fleet carrier between the bubble and colonia...
I think it's ok for anything else, but switching to the game every 20 minutes to plot (and maybe refuel) for 15 hours straight is not fun. I can only conclude that we're not supposed to do that.
Yet they introduced a few reasons to do exactly that. There have been cargo CGs in Colonia with juicy rewards that wouldn't have reached max tier if there hadn't beenThey definitely didnt design Carriers for racing nor for regular ferry operations between Bubble and Colonia
There's a reason that carriers are slow, they were never designed to overtake exploration in a normal ship which even in something as moderate as my 50LY python can easily get anywhere accessible by said ship faster than a carrier.Hm, the point ? Not having to stare at the screen or at least return to it every 15 minutes for 11 hours straight when jumping a carrier from the bubble to Colonia ? Of course you'd also require your Tritium Depot officer to actually do something for his upkeep, like refueling the internal tank from Tritium in cargo when running dry. But even unattended jump routes until the tank is dry would already be much appreciated.
You could double fleet carrier speed and still be faster in a ship. Semi-automation being able to plot a route for a full tank would still make sense for something as slow as the carriers are.There's a reason that carriers are slow, they were never designed to overtake exploration in a normal ship which even in something as moderate as my 50LY python can easily get anywhere accessible by said ship faster than a carrier.
What we don't want is FCs turning into glorified Star Ship Enterprises getting from one side of the galaxy in a single bound or even automated by themselves.
They are a tool to aid exploration with the convenience of having multiple ships at your fingertips and repair/sell data etc.
O7