Fleet carrier mid section livery.

I had this idea while posting replay to other topic. What if we had ability to chose carrier midsection type in livery too?

It can be done in small steps. For example many players are using carrier as a mobile base in space exploration so why not start from this and see players reaction before deciding if it is worth to expand it to other game aspects too.
This could be 1st step:
Imagine going to livery menu of fleet carrier and have new option there to change midsection type. In this case it would be explorer type mid section that would change mid section of the carrier that would affect number of landing pads (can be 1 of each type), reduce internal cargo space (by half for example or maybe to 10k tons), increase jump range, add an option to start Full Spectrum System Scan (automated) for the system while sitting in commander chair (or using fleet carrier management option) and tritium refinery with hydrogen tank (that would have to be filled from player owned ship fuel tank) and maybe make carrier size smaller.

If things work out and players like it more midsection types can be introduced in future (trading, fighter, mining, power play, engineering, construction, colonization etc).

If someone would wonder how automated scan would work it could simply slowly fill in data with system objects and their characteristics. Once done proper message in comm panel would be displayed and player could decide what to do next.

Of course if some of options like tritium refinery feels too exaggerated or someone is worried it could be abused to generate loads of tritium for sale, tritium depot can be locked (meaning all You could do is to add tritium to it), or even a change to how carrier FSD works can be introduced to make it use large amount of hydrogen instead of tritium (it would be interesting to use ships with best fuel scoops filled up with fuel tanks to handle this).
 
Quite true. FC as it is now looks like something designed to deploy large number of ships simultaneously (large number of external landing pads alone indicates this) while internal space was set probably primarily to support those ships (I have no idea if originally FC had option to provide infinite fuel and limpets to ships).
I have no use for so many landing pads, probably just like majority of other FC owners but I do like to have access to services it offers whenever I go. I would be more than fine to have single large landing pad.
I do miss certain options like ability to hire NPC pilot(s) or post missions for other commanders (or maybe to have a kind of mission center similar to the one at stations too, with the choice of which ones would be offered on my carrier), power contact, being able to set my carrier immediate space as power space too so all players belonging to my power faction would benefit from bonuses granted by their merit rank in.
I would also love to have more livery options, that would affect more than carrier looks alone (maintenance fee included), like:
1. Explorer mid section: lowest number of landing pads, lowered internal cargo space, increased jump range, tritium refinery with hydrogen tank capable of manufacturing tritium out of scooped hydrogen.
2. Trader mid section: lowered number of landing pads, increased internal cargo space, ability to hire NPC pilot(s) to handle cargo transfer between station and carrier, ability to jump into station space (like 40km away from it).
3. Combat mid section: lowered internal cargo space, lowered number of landing pads, multiple fighter hangar, pilots quarters (hired NPCs, or squadron members), capable of jumping into combat zones (or any other zone in space where combat can happen).
4. Mining mid section: lowered number of landing pads, normal internal cargo space, mining drone control center (operated by NPCs or squad members),
5. Power play support mid section: normal number of landing pads, reduced internal cargo space, power play control center, ability to provide support in power play actions (by providing proper materials and claiming immediate space around FC as power owned space)
6. Passenger ferry mid section: low number of landing pads, lowered internal cargo space, cryo pod section, hydrogen powered FSD, extended navigation capabilities (meaning course ploting and jumping).
A copy of the post with my idea, a bit expanded one to other game aspects, about carriers. I know all of that would probably require lots of work, but it would be nice to see even simplest changes done by little steps being introduced to the game. The simplest start would be to change mid section shape alone (along with number of landing pads available), other things like extra functions can be added later.
 
As much as I really like the idea of more features and options for fleet carriers, I am saddened with the reality that nothing new has been introduced for carriers. Not even basic things. Exterior paint jobs. Interior paint jobs. Interior spaces for services with assigned crew that already exist, but only on ship menu (universal cartographics, redemption office). No new services. No new living spaces. Extremely limited ability to customize interior. No light switch in the ship hangar.
 
As much as I really like the idea of more features and options for fleet carriers, I am saddened with the reality that nothing new has been introduced for carriers. Not even basic things. Exterior paint jobs. Interior paint jobs. Interior spaces for services with assigned crew that already exist, but only on ship menu (universal cartographics, redemption office). No new services. No new living spaces. Extremely limited ability to customize interior. No light switch in the ship hangar.
Maybe it is planned for later. Majority of players are involved in combat but I hope eventually we will get a kind of update related to carriers.
I also know if we do not keep saying we want it and support it when we can chances for that to happen are really low:)
 
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