I had this idea while posting replay to other topic. What if we had ability to chose carrier midsection type in livery too?
It can be done in small steps. For example many players are using carrier as a mobile base in space exploration so why not start from this and see players reaction before deciding if it is worth to expand it to other game aspects too.
This could be 1st step:
Imagine going to livery menu of fleet carrier and have new option there to change midsection type. In this case it would be explorer type mid section that would change mid section of the carrier that would affect number of landing pads (can be 1 of each type), reduce internal cargo space (by half for example or maybe to 10k tons), increase jump range, add an option to start Full Spectrum System Scan (automated) for the system while sitting in commander chair (or using fleet carrier management option) and tritium refinery with hydrogen tank (that would have to be filled from player owned ship fuel tank) and maybe make carrier size smaller.
If things work out and players like it more midsection types can be introduced in future (trading, fighter, mining, power play, engineering, construction, colonization etc).
If someone would wonder how automated scan would work it could simply slowly fill in data with system objects and their characteristics. Once done proper message in comm panel would be displayed and player could decide what to do next.
Of course if some of options like tritium refinery feels too exaggerated or someone is worried it could be abused to generate loads of tritium for sale, tritium depot can be locked (meaning all You could do is to add tritium to it), or even a change to how carrier FSD works can be introduced to make it use large amount of hydrogen instead of tritium (it would be interesting to use ships with best fuel scoops filled up with fuel tanks to handle this).
It can be done in small steps. For example many players are using carrier as a mobile base in space exploration so why not start from this and see players reaction before deciding if it is worth to expand it to other game aspects too.
This could be 1st step:
Imagine going to livery menu of fleet carrier and have new option there to change midsection type. In this case it would be explorer type mid section that would change mid section of the carrier that would affect number of landing pads (can be 1 of each type), reduce internal cargo space (by half for example or maybe to 10k tons), increase jump range, add an option to start Full Spectrum System Scan (automated) for the system while sitting in commander chair (or using fleet carrier management option) and tritium refinery with hydrogen tank (that would have to be filled from player owned ship fuel tank) and maybe make carrier size smaller.
If things work out and players like it more midsection types can be introduced in future (trading, fighter, mining, power play, engineering, construction, colonization etc).
If someone would wonder how automated scan would work it could simply slowly fill in data with system objects and their characteristics. Once done proper message in comm panel would be displayed and player could decide what to do next.
Of course if some of options like tritium refinery feels too exaggerated or someone is worried it could be abused to generate loads of tritium for sale, tritium depot can be locked (meaning all You could do is to add tritium to it), or even a change to how carrier FSD works can be introduced to make it use large amount of hydrogen instead of tritium (it would be interesting to use ships with best fuel scoops filled up with fuel tanks to handle this).