If it existed, I would use a fleet carrier module that allowed a player to pre-select a jump target while docked, and be "shot out" toward the target with the FSD countdown ready to start. Upon exit, you'd be mass-locked, so this module would have to launch you really quickly toward the edge of mass lock range to be worth using it.
To act as a balance on this module, the orientation of your carrier must be such that the system you wish to jump to is within some moderately sized target window. As such, you'd need some control to allow you to re-orient the carrier, which would be accessible within the UI alongside the new module. Ideally re-orienting would be done by selecting a target system, and requesting the carrier re-orient such that it is in the center of the view area.
This would be cool for cases where a popular system is crowded, and you are forced to put your carrier in a nearby system instead. You could at least have a way to streamline jumping into the system you actually care about.
To act as a balance on this module, the orientation of your carrier must be such that the system you wish to jump to is within some moderately sized target window. As such, you'd need some control to allow you to re-orient the carrier, which would be accessible within the UI alongside the new module. Ideally re-orienting would be done by selecting a target system, and requesting the carrier re-orient such that it is in the center of the view area.
This would be cool for cases where a popular system is crowded, and you are forced to put your carrier in a nearby system instead. You could at least have a way to streamline jumping into the system you actually care about.