Fleet Carriers and cargo.

I know there hasn't been a lot of talk on Fleet Carriers from Frontier but when I heard about them I thought about if it would be possible if they could have an internal cargo. So when docked up with them you can transfer cargo between your ships and the carrier.

Of course the Carriers would be far to big to dock at a station so you would have to move the cargo via small ships like the Type 9 or below in size so they can fit into the mail slot.
 
I know there hasn't been a lot of talk on Fleet Carriers from Frontier but when I heard about them I thought about if it would be possible if they could have an internal cargo. So when docked up with them you can transfer cargo between your ships and the carrier.

Of course the Carriers would be far to big to dock at a station so you would have to move the cargo via small ships like the Type 9 or below in size so they can fit into the mail slot.

I'd rather not have that - still on the fence with it, but i guess we will see in 6-8 months.
That is, if no other open letters from so called community leaders will give them a getaway card from the FC again
 
I'd rather not have that - still on the fence with it, but i guess we will see in 6-8 months.
That is, if no other open letters from so called community leaders will give them a getaway card from the FC again
Well if the carrier can hold say for example 2 Type 9, 4 Clippers and 5 Vultures; then the carrier will not be able to dock due to the size it needs to carry them all. So why not allow us to turn one of the internals into a cargo hold?
 
Well if the carrier can hold say for example 2 Type 9, 4 Clippers and 5 Vultures; then the carrier will not be able to dock due to the size it needs to carry them all. So why not allow us to turn one of the internals into a cargo hold?

That's still against the FDev's hoarding policy. There is a quote from Mike Evans that start floating around here lately

There it is and as far as i'm concerned, it makes perfect sense and i'd rather see it not changed by the FC introduction.
Otoh, i'd rather see the modules storage limits increased and also some sorting function.

I did like what Mike Evans said in this one topic.
Mike Evans said:
Hi Slopey, Tom's on holiday for a little bit so I'll answer your question.

We do not want players to be able to stock pile resources in their cargo holds and store the ship so that they can wait for an appropriate meta game event to happen where they can capitalise on their exploits.

We want players to have to operate in the moment to moment game play so that when the event occurs that means certain goods become very valuable they have to go and find those goods right then and there to make a good profit not just get their stocked up anaconda from weeks ago out of storage and take advantage without having to do anything special or risky as part of the event.

There is probably nothing anyone could suggest to change our stance on this. Additionally we would be much happier to say we're not going to do this now and then perhaps in future realise we could offer this to the player base than risk the opposite which is to give you all that power and then take it away from you in future.

Thank you Mike Evans. If some of you do not know who Mike Evans is. he is one of the Designer of Elite Dangerous.
 
I quite agree with the OP

It is annoying when prevented from swapping ships because of excess cargo.

A “simple” solution may be to re-brand fleet carrier storage as “bonded warehousing” available at an extra cost. Additional sensible regulations (consistent with the real world) could then be implemented to negate Fdev's concerns.

For example:

Cost of use: dependant on average value of goods and duration – will ensure hoarding is simply not profitable.

Duration & Inspection : limit duration to (say) three days. Ample time to shift cargo about. After this time cargo is inspected and confiscated without compensation. If illegal goods are found this should result in fines.
 
Carriers were created to support squadrons. My guess is that they're now being offered to individual players because they were more or less finished in 2018, but the disruption caused by the cancellation of the 2018 paid content meant there wasn't quite enough time to finish them for 3.3; now they're what Frontier has on the shelf to offer while most Devs are focused on The New Era - but they need something to offer all players, not just squadron members..

So Frontier has to come up with features they can add to Fleet Carriers that will:

be attractive to individual players;
cost next to nothing in development time.

More module storage is one possibility. Another, however much Frontier have been against it in the past, is cargo storage.
 
I think it's fairly inevitable that a Carrier used for mining will have cargo storage.

We've also been told that all Carriers can be refuelled out in the black by a process involving mining.
 
I think it's fairly inevitable that a Carrier used for mining will have cargo storage.

We've also been told that all Carriers can be refuelled out in the black by a process involving mining.

Trade and mining carriers will almost certainly have storage. There are other ways to stop single Cmdrs flooding a market, we already have Bulk tax in place for L Pad freighters.
 
On the topic of it being against Frontier's hoarding policy...

People already hoard, and we even have entire guilds dedicated to hoarding.

It doesn't take much to buy a £4 account, transfer some wealth across for a T9 and fill that with cargo.
 
That's still against the FDev's hoarding policy. There is a quote from Mike Evans that start floating around here lately

There it is and as far as i'm concerned, it makes perfect sense and i'd rather see it not changed by the FC introduction.
Otoh, i'd rather see the modules storage limits increased and also some sorting function.

In that case then they should of stopped us from having multiple ships. You should only be allowed one ship per account. It would then stop the need of wanting space to store stuff in.
 

Lestat

Banned
In that case then they should of stopped us from having multiple ships. You should only be allowed one ship per account. It would then stop the need of wanting space to store stuff in.
Well name something you really need to store and can't be exploited.
 
They could let us store parts from ship that are broken after fighting instead of or with the current items and let us break them down into more parts so we can get matts from all section of the mat category. If the item goes only to personal use then storage coudl be useful. It would basically be broken versions of stuff on a ship that can be recycled. Maybe lower the volume of combat mats and randomize it from actual equipment on the given ship also. Might make it easier to then get mats from a single activity like combat.

USS could also have such a breakdown since most of it is from ships debri. Then we can get more data cores which we can scan and manufactured mats plus broken unreparable parts we can break down into manufactured and raw mats. Then you have another location to get raw material mats like copper and zinc etc. We could use better loot. They could even add a recycling thing to stations so that we can take them back and store them and then pay to break down stuff into more mats. It would be like the current one but instead of going into cargo you pay to break it all down to get more mats from combat and other things.
 
Well name something you really need to store and can't be exploited.
I don't need to store anything, but if we have options to store ships and their parts then that could be expanded upon. Fleet carriers could come with an option like most ships. Outfit them with hangars for storing ships and parts, or install a cargo hold to move bigger quantities of ore from deep space. Otherwise it is pointless to have them in the game at all, and this time spent developing them could of gone else where.

Personally I think Fleet Carriers aren't needed in the game but it looks like we are getting them anyway so may as well look as to how I could use them. Whether they are used as a base to send out into the darker reaches of space and explore systems from, or to mine huge amounts of ore and ship back to a station.

I just don't think that a fleet carrier should be capable of docking with a station like regular ships can.
 

Lestat

Banned
I don't need to store anything, but if we have options to store ships and their parts then that could be expanded upon. Fleet carriers could come with an option like most ships. Outfit them with hangars for storing ships and parts, or install a cargo hold to move bigger quantities of ore from deep space. Otherwise it is pointless to have them in the game at all, and this time spent developing them could of gone else where.

Personally I think Fleet Carriers aren't needed in the game but it looks like we are getting them anyway so may as well look as to how I could use them. Whether they are used as a base to send out into the darker reaches of space and explore systems from, or to mine huge amounts of ore and ship back to a station.

I just don't think that a fleet carrier should be capable of docking with a station like regular ships can.
Here, the problem with this type of debate. Carriers are not even out yet. So doing a debate is Pointless. I don't think frontier is going for Hoarding junk more on the line gameplay will be around supplying carriers with supplies that you gather while you are out in the deep depending on your Carrier types.
 
Neither cargo, nor module or ship storage is confirmed by now.
Without these, fleet carieres will be completly useless.

In regard to the OP: Without cargo storage, trade and mining carriers will be completly useless.

I don't see at all how cargo storage could be exploited. I can just assume, that when fd stated their position on cargo storage in general, they had a very differend idea on how the commodity market would work.
 

Lestat

Banned
Neither cargo, nor module or ship storage is confirmed by now.
Without these, fleet carieres will be completly useless.

In regard to the OP: Without cargo storage, trade and mining carriers will be completly useless.

I don't see at all how cargo storage could be exploited. I can just assume, that when fd stated their position on cargo storage in general, they had a very differend idea on how the commodity market would work.
Have you ever heard of gold miners. If not look it up.
 
I know there hasn't been a lot of talk on Fleet Carriers from Frontier but when I heard about them I thought about if it would be possible if they could have an internal cargo. So when docked up with them you can transfer cargo between your ships and the carrier.

Of course the Carriers would be far to big to dock at a station so you would have to move the cargo via small ships like the Type 9 or below in size so they can fit into the mail slot.
OT: You got the like because of your excellent choice of "Registered Ship Name" (y)
 
In regard to the OP: Without cargo storage, trade and mining carriers will be completly useless.

I don't see at all how cargo storage could be exploited. I can just assume, that when fd stated their position on cargo storage in general, they had a very differend idea on how the commodity market would work.
I'm really curious how they will solve this issue. Without cargo storage, the said carriers are indeed useless. With cargo storage (and current mining income), the credit glut will be incomprehensible.
 
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