As a previous thread of mine re. multiple fleet carriers showing up in a cute refinery system I've established (8 Carriers and counting) it got me thinking...
Basically, for every fleet carrier that orbits a station, port or outpost then that carrier's presence should have some positive impact on the faction controlling that structure. Nothing crazy but some bump to that factions systems influence on the basis that a new albeit temporary connection has been made. The longer the carrier is parked up then the greater the multiplier, presumably capped at some point. Full disclosure, I don't run a fleet carrier so those with a better understanding of the mechanics could perhaps suggest tweaks to make this work.
Basically, for every fleet carrier that orbits a station, port or outpost then that carrier's presence should have some positive impact on the faction controlling that structure. Nothing crazy but some bump to that factions systems influence on the basis that a new albeit temporary connection has been made. The longer the carrier is parked up then the greater the multiplier, presumably capped at some point. Full disclosure, I don't run a fleet carrier so those with a better understanding of the mechanics could perhaps suggest tweaks to make this work.