Fleet Carriers: More Options to improve the Elite experience

Just an assortment of further ideas to improve the experience of Fleet Carrier ownership:

Each class of FC can have its own unique additional features added to them. Nautilus class, for example, can use its exploration front for exploration related activities. Explorers, who cash in the data on a terraformable world, and who own a Fleet Carrier, when using this new exploration service, can choose which and delegate the beginnings of terraforming of that particular planet/moons. Maybe seed the world with terraforming seed things (whatever you would call them)? Initializing the beginning stages of terraforming can also reap huge amounts of credits to the CMDR who chooses to take the time to engage in that endeavor.
I imagine that the amount of credits one earns from this is dependent on how much time is spent initializing the beginnings of terraforming and what exactly the CMDR has chosen to suggest the planet for. Planets that have had this happen to them could produce a ton more money then they did being discovered in the first place. Exploration, as done through a carrier, could now be more profitable.

Add in 3 New Carrier classes! A Federal, Imperial, and Alliance design. Many have already showed interest in this idea before.

On foot carrier raids! Defend your carrier from pirates (if you linger too long in a populated anarchy space), Hostile enemy forces from competing factions, and Powerplay powers, Thargoids, and Other CMDRs looking to raid! Purchase on ship interior defenses, with everything from mini turrets to paid security, to help defend with you or in your place when you are not there!
Raiders would disembark after docking and retracting into the carrier, and could potentially engage in combat upon immediately leaving their ship. Should the raiders be killed, their ship would be impounded at the nearest detention facility. Ship would be indestructible during such a scenario. The Raider's goal would be to make it to the Command Deck elevator to break it open (ether with Arc Cutter or E-Breach) and get to the Command Deck. Once there they can transfer whatever cargo is in the holds over to their own ship. Whereupon they will have to make it back to their ship underfire (assuming there are any remaining personnel left), and undock under turret fire. A good neat idea for pirate plays.
 
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