Fleet carriers = Spaceleg's core functionality?

Yes I'm very dreamy person, but is it possible that Fleet carriers (December) update will become a foundation step of space legs? I mean, will FDev really just let us control these incredible large ships with just a few buttons? I think there's no way to control Fleet carriers so simply. Maybe we'll have to hire bots to do specific jobs, but hey, I want to believe!
 
A few months ago I read a theory that the reason why carriers were pushed back from last December to this year was because they are being designed with space legs in mind, interiors and all. If so, that's pretty neat.
 
Yes I'm very dreamy person, but is it possible that Fleet carriers (December) update will become a foundation step of space legs? I mean, will FDev really just let us control these incredible large ships with just a few buttons? I think there's no way to control Fleet carriers so simply. Maybe we'll have to hire bots to do specific jobs, but hey, I want to believe!

If the recent 2020 leaks are to be believed (aka Project Watson) than space legs and base building could be coming next year. I'm guessing the base building aspect is all about customising our own fleet carriers and walking around them is a no brainer 👍
 
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For that reason I expected Space Legs to come first.
Step 1: walk inside the regular ships.
Step 2: walk inside stations.
Step 3: carriers (and walking inside).
Step 4+: boarding, walking on the ground...
 
Spacelegs would be part of a major (paid) expansion, carriers are a free expansion (well, I assume for Beyond owners), so although Carriers could get the Spacelegs treatment, Spacelegs can't be a requirement to operating your carrier.
 
A few months ago I read a theory that the reason why carriers were pushed back from last December to this year was because they are being designed with space legs in mind, interiors and all. If so, that's pretty neat.

I did suggest at one point in a FC thead that the delay in FC's was becase if you were going to design brand new ships from scratch why wouldn't you go all the way and make them suitable for space legs, but I have never seen any official statement about that. So it may be my post you remember, it's just a thought, but a nice one, surprise us FDEV!
 
You won't control fleet carriers directly, like other ships. They will only function as mobile space stations. You'll be able to set where to jump (up to 500 Ly of jump range) but that's it. It's not like they will have a cockpit and you'll fly around with them.
 
Yes I'm very dreamy person, but is it possible that Fleet carriers (December) update will become a foundation step of space legs? I mean, will FDev really just let us control these incredible large ships with just a few buttons? I think there's no way to control Fleet carriers so simply. Maybe we'll have to hire bots to do specific jobs, but hey, I want to believe!

Good job, stoke up all of the hype that you can ahead of the next update, only to be disappointed on launch day. Hell, if this weeks update is anything to go buy, the only thing that will work is the cash shop selling fleet carrier skins. ED is great game if you have zero expectations.
 
Yes I'm very dreamy person, but is it possible that Fleet carriers (December) update will become a foundation step of space legs? I mean, will FDev really just let us control these incredible large ships with just a few buttons? I think there's no way to control Fleet carriers so simply. Maybe we'll have to hire bots to do specific jobs, but hey, I want to believe!

I expect Fleet Carriers and spacelegs to be a thing at some point because out in black it could provide more variety than just flying your ship. They'd also make a great social hub for general play.

No chance of that happening in December though.
 
Yes I'm very dreamy person, but is it possible that Fleet carriers (December) update will become a foundation step of space legs? I mean, will FDev really just let us control these incredible large ships with just a few buttons? I think there's no way to control Fleet carriers so simply. Maybe we'll have to hire bots to do specific jobs, but hey, I want to believe!
A few months ago I read a theory that the reason why carriers were pushed back from last December to this year was because they are being designed with space legs in mind, interiors and all. If so, that's pretty neat.

Uhm, guys imma stop you right there. You will NOT be able to fly your Fleet Carriers. You can set its jump destination via the galaxy map and that's it. No manual control, no bridge, no interiors (other than the docking bay).

Maybe in the future, but for December this is what you'll get.
 
if space legs, it will have the bugs from Squadron 42 and the gameplay of vanilla minecraft for mining... Not in an hurry for that...
Is that your personal or professional opinion? Basically, exactly how the hell would you know that as a certainty? Are you an SC dev spying here on the ED forums?

Yes I'm very dreamy person, but is it possible that Fleet carriers (December) update will become a foundation step of space legs? I mean, will FDev really just let us control these incredible large ships with just a few buttons? I think there's no way to control Fleet carriers so simply. Maybe we'll have to hire bots to do specific jobs, but hey, I want to believe!

Well I and many ppl have been posting dozens of threads begging FDev for this feature in the 2020 update or future update. ObsidianAnt made this great video review of another air breathing flight sim game. It's basically the Trader Cmnder career flying a module enabled aircraft across an earth like world map. Fronteir Pilot Sim has some great space leg features (for NPCs) which FDev could implement when docking our ships in the hangar at stations. That passenger pickup at 2:40 is a great example of space leg immersion being implemented in game.

Source: https://www.youtube.com/watch?v=g-7rEw62-es
 
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Is that your personal or professional opinion? Basically, exactly how the hell would you know that as a certainty? Are you an SC dev spying here on the ED forums?



Well I and many ppl have been posting dozens of threads begging FDev for this feature in the 2020 update or future update. ObsidianAnt made this great video review of another air breathing flight sim game. It's basically the Trader Cmnder career flying a module enabled aircraft across an earth like world map. Fronteir Pilot Sim has some great space leg features (for NPCs) which FDev could implement when docking our ships in the hangar at stations. That passenger pickup at 2:40 is a great example of space leg immersion being implemented in game.

Source: https://www.youtube.com/watch?v=g-7rEw62-es
Great video and good looking game. That game has both depth and content which Elite has always lacked. Sure, it doesn't have multiplayer but neither does Elite for many players. Considering where things are now, almost five years after launch, Elite will never support half of what this lesser early access title has. Too bad.

On topic: OP, yes you are very dreamy. Not much else can be said.
 
Somebody with a VR headset will discover a handgun dropped by a Dev who previously tested the FC model, that they forgot to remove ;)
 
I suspect that when whatever is coming next got the green light to enter full production they worked out how long it would take until release and decided they needed to hold back some content (carriers and surface upgrades) to fill the gap. There might also have been the opportunity to integrate some other ideas for carriers after they'd got community feedback. I'd not be surprised to see surface upgrades appear before the main release next year.

If theyve taken the time to design walking about into all the other ships it wouldn't make sense to not do it with carriers. Besides which they could have released it and completed the interiors in between times.
 
Great video and good looking game. That game has both depth and content which Elite has always lacked. Sure, it doesn't have multiplayer but neither does Elite for many players. Considering where things are now, almost five years after launch, Elite will never support half of what this lesser early access title has. Too bad.

On topic: OP, yes you are very dreamy. Not much else can be said.
Sarcasm doth not become thee Cmnder /end sarcasm> :LOL:

Point of that (most rudimentary) flight sim wasn't about it's subpar graphics, or one dimensional, highly linear style of play (being a trader/privateer doing simple delivery and transport missions). ED already accomplishes these features well in the Trader Pilot Cmnder career track. And with far superior graphics. It's possible our Holo Me Cmndr might not be getting space legs as a functional feature in 2020.

Best case scenario is getting the ability to exit your ship or SRV directly to explore planets, gather mats on foot, SAR on foot, or even potential FPS with NPCs or other emergent PvP on planets etc etc.

Worst case scenario is still being constrained to movement (1st person POV view only) inside your ship. Be able to get up and move around inside the ship interior. FDev could add several standardized and immersive interior areas of the ship that players could interact.

If neither of these are possible (and we're still constrained as paraplegics to the cockpit seat) then one immersive way that FDev could integrate this feature is adding it to NPCs. i.e. allow you to view them boarding the space craft while docked at a space station. Or in burning/damaged starports when you're doing SAR missions to capital ships etc. As in boarding/disembarking the transport of passengers when docked inside the hangar bay areas. You'd be able to see your passengers/refugees board the ship
 
Adding to worst case scenario: The ability to move around while restricted to the ship's interior could be made far more functional to add emergent game play features like:

  • a bunk/sleep area. This would let the player put their ship on auto pilot in long SC runs (like to HO). Or help relieve fatigue when doing deep space missions for mining and exploration. Player would also have the ability to transfer control to their crew pilots by menu option. Then in a 1st person X4/NMS/Space Engineer style, the player could leave the cockpit, move to the sleeping area, and physically lie down. At that point, player could either log off or physically go AFK on a temporary basis. If AFK, the risk is the player returning to a rebuy screen (if the ship flew into a star, was attacked and/or destroyed in PvP or by an NPC etc. while in this AFK state). Or....nothing happens and the ship is that much closer to its destination. With a lot more exploration data. Or if the player logged off, they would simply wake up in their bunk, be able to get up and pick up where they left off. So that would be a very practical feature FDev could add.
  • a lounge area. Allows Holo Me to relax and basically access all the database things they currently can from the right comms panel (e.g. the latest Galnet news, pilot's handbook etc.) And what's the purpose of duplicating this feature? Well this area would be dedicated to integrating this existing vanilla database info, with strategic 3rd party databases like eddb.io, INARA, Coriolis etc. Which would better permit players to strategically plan their navigation routes, potentially new ship builds etc. While literally on the fly and no longer having to exit/pause the game. This rest are/office would be a great feature for deep space mining missions. You could design a mining ship build by accessing Coriolis site while in route to the nearest space station or planetary base. This would save time by allowing you to return to your cockpit to land and immediately outfit your ship at the station. Or buy your newly designed mining rig. The ability to do all of this in game, while no longer having to exit/pause the game to visit such external sites. And while not having to be concerned about actively navigating your ship (which is on autopilot or being flown by NPC crew).

  • More interactive on board ship features. The design and dimensions of this area would be standardized to the type of ship. A Sidey would have a small cheap version of the captain's mess than a luxury Belugia etc. Also not talking about an SC Newtonian behavior of perfect fidelity physics ice cubes here. But more functional stuff like
    • a locker. An optional ship module that would provide an interactive, immersive way to access the Holo Me clothing & customization menu.
    • a weapons/tools locker. An optional ship module that would permit the player to immersive equip items on their Holo Me inventory. Like equipment for planetary investigation, farming mats etc.
    • a medical cabinet. An optional ship module that would permit the player to access health and oxygen packs. And the ability to store these into their Holo Me inventory. These health aids would supplement the life support system whenever the player leaves the ship. It would reduce damage to the player's SRV when driving around on planets doing missions, sandbox exploration etc. If the SRV becomes disabled, it would extend the players life support timer to increase their chances of survival and being rescued. BTW: this feature would work best if real space legs were implemented. Because it would increase the player's chance for survival by allowing them to return to their ship from their disabled SRV on foot.
    • a small food gallery. YESsssss. Because I want the ability to quickly make a synthetic meat burger for crying out loud. And finally make and drink all that coffee I've been hauling around in my cargo bay damn it. Add coffee to my HO mug and put that on my cockpit dash next to my bobble heads damn it. This would be a PURELY OPTIONAL ship module that does NOT need to be installed onto the ship. But would allow those of us Cmnders a slightly more immersive experience of eating/drinking all that food you can buy on the commodities market. With Skyrim/Fallout cooking animation menu and the quick food consumption directly from player inventory. In the style of these games or space game like Empyrion Galactic. The food works the same way the medical cabinet heath packs work. Help extend player survivability in the event of injury/damage to their ship or SRV. So players in Open/PG/Solo can all benefit from SAR services of first responders like Fuel Rats etc. while on deep space missions.
    • And yes. I absolutely MUST add this one. An optional SC brand space toilet module. No. We don't care or want to understand the handwavium, detailed non Newtonian mechanics of how going to the loo works. But the simple act of sitting on this vacuous space commode (limited to once per day), will permit the magical handwavium addition of your biowaste -- aka space poo-- to your cargo hold. You could then sell this strategically to star systems in dire need of it. All from the convenient access of the commodities board at the next station you're docked at. A nice monetary incentive feature that would help out n00b Cmdrs flying Sideys early in their pilot career IMO <---btw: this would be a conciliatory gesture to give the anti store icon players a 1 Arx per day bonus for the simple act of sitting on the loo :ROFLMAO:
We already have ability to move the head camera around the ship cockpit. So extending this feature to a fully mobile, free roaming, 1st POV camera around the ship interior would be the next step.
 
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