Fleet Carriers - The Known Facts

I'd like to keep this thread dedicated to official sources of information about Fleet Carriers.
for anything else please see the 'New Fleet Carriers Thread Thread'

FLeet Carriers Release Update


October 22nd 2019 - Fleet Carriers Delayed unitl 2nd Qtr 2020

"We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated."

Greetings Commanders,

Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.

Firstly, thank you for all of your feedback on the September Update, which you've shared with us on the forums, across social media, on livestreams and through the Issue Tracker. There is no doubt that, in addition to the new features, the September Update introduced a number of issues and bugs which caused a lot of frustration. We are really sorry for these issues. We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible.

However, we know there's more to be done. You've asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates.

In order to improve your overall experience, we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we've been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates.

Here is a summary of our plans:
  • From now and into next year (2020), the updates will focus almost exclusively on addressing recent and longstanding issues, including those reported in the Issue Tracker, ultimately making the game better.
  • We are expecting to have a series of these updates, which will be rolled out (approximately) every three to four months.
  • Each update will also include a public beta that will run prior to the update's release, with a dedicated time to address major issues that appear.
  • The first of these updates will have its public beta in December, with an expectation that the launch will be early in 2020.
As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers. We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues. It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart.

Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.

The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.

We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.



Aug 27, 2019 - Clarification Q & A

Greetings Commanders,

The Gamescom Fleet Carrier Reveal was such an exciting moment for us, and after reading through your feedback, we can see that it was also exciting for you! We wanted to take this opportunity to answer some of your questions, keeping in mind that we will be revealing more about Fleet Carriers, closer to the December Update.


Will Fleet Carriers jump on the Thursday Server tick?
Fleet Carriers will not be restricted to the Thursday server tick in order to jump.

Can you clarify what 'unique' resources are?
It will be a new commodity, which can be mined or bought from certain starports. We will be exploring this in more detail in a future livestream closer to the December Update.

Will Fleet Carriers be bought with Arx?
No, Fleet Carriers will not be purchasable with Arx.

Can we customise our Carriers?
Yes, Fleet Carriers can be customised, but this is something we are going to be looking at in livestreams closer to the Decembers Update's launch.

Can Squadron members contribute to the cost?
The cost for a Fleet Carrier will come from the single commander who owns the carrier. Squadron members will not be able to contribute.

Is the Fleet Carrier restricted to the 'Bubble'?
Fleet Carriers can be purchased from certain systems and can travel outside of 'Human Space', providing they have the fuel to do so.

Where can I buy Fleet Carriers?
Fleet Carriers are purchased from certain systems, which we will look further into during our 'deeper dive' livestream.

Do Fleet Carriers work in Solo?
Fleet Carriers will work and operate in all game modes, so Open, Solo, and Private Groups.

Are Fleet Carriers destructible, and can they defend themselves?
Fleet Carriers are not destructible, but they can defend themselves and other nearby ships.

Do the loadouts have a practical effect in-game?
We will be delving deeper into loadouts, and Support Vessels in later livestreams.

Can you sell Fleet Carriers?
Fleet Carriers can be scrapped, however, it will be for fewer credits than the original purchase amount.

Will a commanders Fleet Carriers persist when logging in and out?
Fleet Carriers are persistent and will remain in the game regardless of whether or not the owner is online.

Can you change the type of carrier you have?
The 'type' of Fleet Carrier that you have is determined by the Support Vessel assigned to it, which in turn, determines its loadout. As mentioned above, this is something we will be talking about in a future stream.

Can Fleet Carriers jump into permit-locked systems?
No, Fleet Carriers will not be able to jump into permit-locked systems.


We hope this gives you an initial insight into Fleet Carriers. Do keep in mind that Fleet Carriers will be released in the December Update, and we will be showing off more about them in livestreams and forum posts closer to its launch. Thank you all for your feedback and questions, and we can't wait to reveal more as time goes on.



Aug 22, 2019 - Initial Detail Release


Hello everyone,

In a similar fashion to our Lavecon 2019 reveals, we wanted to give all of you who couldn't join us at our Gamescom Frontier Community Meet a rundown of all the details that just dropped... or should we say hauled in here by the aid of... a Fleet Carrier!

December Update - The FLEET CARRIER Update


The news you've been waiting for... Fleet Carriers.

Take a peek below at the initial details about Fleet Carriers, coming as the December Update.

Ownership
  • Purchasable with a large amount of credits.
  • One Fleet Carrier per Commander. Available for base game and Horizons players.

Capacity
  • Fleet Carriers have a total of 16 Landing Pads, composed of:
    • 8 Large
    • 4 Medium
    • 4 Small
  • Set permissions to allow others to dock at your Fleet Carrier.

Operations
  • All Fleet Carriers feature rearm, refuel and repair services.
  • Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:
    • Bounty Hunter
    • Mercenary
    • Pirate
    • Trader
    • Smuggler
    • Miner
    • Explorer
    • Search and Rescue

Travel
  • 500 LY jump range (per jump)
  • Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy.
  • Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump.

We'll be delving deeper into Fleet Carriers and all they can do in upcoming livestreams and forum posts later this year!

September Update



For those of you who have been stranded out in the black and somehow missed it, here's also a super-duper QUICK recap of the September Update.
  • This year's updates are focused on improving the starter experience for new commanders. We're adding a fully-voiced, in-game, in-ship tutorial, covering the basics of space flight, combat, traveling and scanning. Also, this experience is available in all of our in-game supported languages! Speaking of you veterans, you'll be able to access this from your right-hand panel at any time so you won't even need to wipe your save!
  • In addition, we'll be reworking and rebranding what some of you might know as Frontier Points, introducing them as Arx. These Arx will be purchasable and used to buy Game Extras such as Paint Jobs, Ship Kits, Bobbleheads and more. What's great about Arx is that you will be able to earn them in-game by... simply playing the game!
The September Update will be launched 18 September for PC, PlayStation 4 and Xbox One!

Fly safe, Commanders!


Q&A
Greetings Commanders,

The Gamescom Fleet Carrier Reveal was such an exciting moment for us, and after reading through your feedback, we can see that it was also exciting for you! We wanted to take this opportunity to answer some of your questions, keeping in mind that we will be revealing more about Fleet Carriers, closer to the December Update.


Will Fleet Carriers jump on the Thursday Server tick?
Fleet Carriers will not be restricted to the Thursday server tick in order to jump.

Can you clarify what 'unique' resources are?
It will be a new commodity, which can be mined or bought from certain starports. We will be exploring this in more detail in a future livestream closer to the December Update.

Will Fleet Carriers be bought with Arx?
No, Fleet Carriers will not be purchasable with Arx.

Can we customise our Carriers?
Yes, Fleet Carriers can be customised, but this is something we are going to be looking at in livestreams closer to the Decembers Update's launch.

Can Squadron members contribute to the cost?
The cost for a Fleet Carrier will come from the single commander who owns the carrier. Squadron members will not be able to contribute.

Is the Fleet Carrier restricted to the 'Bubble'?
Fleet Carriers can be purchased from certain systems and can travel outside of 'Human Space', providing they have the fuel to do so.

Where can I buy Fleet Carriers?
Fleet Carriers are purchased from certain systems, which we will look further into during our 'deeper dive' livestream.

Do Fleet Carriers work in Solo?
Fleet Carriers will work and operate in all game modes, so Open, Solo, and Private Groups.

Are Fleet Carriers destructible, and can they defend themselves?
Fleet Carriers are not destructible, but they can defend themselves and other nearby ships.

Do the loadouts have a practical effect in-game?
We will be delving deeper into loadouts, and Support Vessels in later livestreams.

Can you sell Fleet Carriers?
Fleet Carriers can be scrapped, however, it will be for fewer credits than the original purchase amount.

Will a commanders Fleet Carriers persist when logging in and out?
Fleet Carriers are persistent and will remain in the game regardless of whether or not the owner is online.

Can you change the type of carrier you have?
The 'type' of Fleet Carrier that you have is determined by the Support Vessel assigned to it, which in turn, determines its loadout. As mentioned above, this is something we will be talking about in a future stream.

Can Fleet Carriers jump into permit-locked systems?
No, Fleet Carriers will not be able to jump into permit-locked systems.


We hope this gives you an initial insight into Fleet Carriers. Do keep in mind that Fleet Carriers will be released in the December Update, and we will be showing off more about them in livestreams and forum posts closer to its launch. Thank you all for your feedback and questions, and we can't wait to reveal more as time goes on.


6 Jul, 2019 - Fleet Carrier Teaser Trailer



Frontier Live Stream Thread - See here for Announcements of upcoming content and events
 
Last edited:
I know there's a video with Will Flannigan and Adam Bourke-Waite discussing some design intentions for Fleet Carrier but I can't find the link can anyone help me with it and I'll update the first post.
 
Updated OP with notification of delay to fleet carrier delivery schedule

Greetings Commanders,

Following the launch of the September Update last month, we’d like to provide you all with an update on our plans for Elite Dangerous.

Firstly, thank you for all of your feedback on the September Update, which you've shared with us on the forums, across social media, on livestreams and through the Issue Tracker. There is no doubt that, in addition to the new features, the September Update introduced a number of issues and bugs which caused a lot of frustration. We are really sorry for these issues. We realise that some of the issues had an impact on your ability to enjoy Elite Dangerous. The team have been working hard to address the most critical issues and have already released a series of patches and updates to bring those fixes in as quickly as possible.

However, we know there's more to be done. You've asked for more focus on existing bug/fixes and issues, and for the community to be better integrated into the development process and testing for these upcoming updates.

In order to improve your overall experience, we have decided to refocus our efforts on addressing key issues and bugs. Since the launch of the September Update, we've been taking a deeper look at our internal development roadmap, the way in which we utilise public betas, and the content of our next updates.

Here is a summary of our plans:
  • From now and into next year (2020), the updates will focus almost exclusively on addressing recent and longstanding issues, including those reported in the Issue Tracker, ultimately making the game better.
  • We are expecting to have a series of these updates, which will be rolled out (approximately) every three to four months.
  • Each update will also include a public beta that will run prior to the update's release, with a dedicated time to address major issues that appear.
  • The first of these updates will have its public beta in December, with an expectation that the launch will be early in 2020.
As a result of our updated plans, we have made the difficult decision to defer the release of Fleet Carriers. We are now planning for Fleet Carriers to be released in an update in the second quarter of 2020, rather than in December 2019 as previously stated. This will grant us additional time to refine the feature as well as focusing time on addressing existing reported issues. It will also ensure the state of the game is in a better position to introduce Fleet Carriers, that will provide Commanders even more opportunities to interact with the Milky Way. We understand that this delay will be disappointing for some players, but do know that this decision is one that we do not take lightly, and is made with the best interests of the community and game at heart.

Ultimately, we are confident that this will improve the Elite Dangerous experience for all our players.

The team have been hard at work on the next major milestone, which you may remember we mentioned back in March as our next major paid addition to the game. They’re making fantastic progress and on schedule for release by the end of next year. We are very excited to show you what we’ve been working on. However, we can only announce the content when it’s at the right stage of development, we estimate this will be ready to talk about at some time in summer 2020, after the Fleet Carriers update. We appreciate there is a bit of a wait, but we want to make sure it is ready to be shown before making our full official announcement to the world.

We would like to take this opportunity to thank you for your ongoing and continued support and for helping give us the feedback, steer and insight to make decisions that will benefit the entire community and for your continued passion and dedication.
 
I wonder if the known facts will still apply for Carriers Attempt #3. Maybe in April Frontier will announce that carriers will be NPC owned and part of the tutorial. :p
 
I wonder if the known facts will still apply for Carriers Attempt #3. Maybe in April Frontier will announce that carriers will be NPC owned and part of the tutorial. :p
or that fleet carriers are NPC outfitting centers selling rare modules such as but not limited to;

Small seismic charges
Small plasma accelerators
Small Ax weapons
 
Or we get pilotable ice planets. Mine in chocolate flavor pwees.
as long as i dont have to start a campaign for class 1 ice cream scoops im OK with this

iPZyI3A.png
 
Back
Top Bottom