Fleet, or one ship to rule them all?

Fleet or One Ship

  • I grow my fleet like pokemon

    Votes: 156 50.2%
  • I trade up to the next ship on my list

    Votes: 22 7.1%
  • I keep a couple laying around

    Votes: 116 37.3%
  • I DONT CARE

    Votes: 17 5.5%

  • Total voters
    311
  • Poll closed .
I can't bring myself to sell any ship I've enjoyed, I get sentimental/attached to them and so I keep them as I progress through the galaxy. It takes longer to earn the next ship, I suppose, but I still take them all out occasionally and just like having a fleet.

This is how my fleet grew, it looks like this: Sidewinder, Eagle, Cobra MkIII, Viper MkIII, Vulture, Asp Explorer, Anaconda and now a Federal Assault Ship

Do you trade your ship in for the next one, or add to your fleet?
 
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Robert Maynard

Volunteer Moderator
I was going to keep every ship - that changed when I got a Type-6 (some time ago now) - I got rid of it as soon as I could afford to (for an Asp).

I briefly sold my Python when I bought an Anaconda but rebought as soon as I could afford it.
 
At the beginning I always used to sell my ship to purchase the next one faster, as it took quite a lot of time to move from one ship to the next one as credits were scarce. Also, there were less ships, for instance, after the Cobra was the T6, and after the T6 the "next" ship was the AspX, there were no ships in between. So I always sold my ships to shorten the transition between ships.

Then I started the reverse process: buying back, outfitting and now engineering all the ships I loved.

If I started playing today, I probably would have always kept all the ships, as getting the credits to purchase ships is far quicker now.
 
At the beginning I always used to sell my ship to purchase the next one faster, as it took quite a lot of time to move from one ship to the next one as credits were scarce. Also, there were less ships, for instance, after the Cobra was the T6, and after the T6 the "next" ship was the AspX, there were no ships in between. So I always sold my ships to shorten the transition between ships.

Then I started the reverse process: buying back, outfitting and now engineering all the ships I loved.

If I started playing today, I probably would have always kept all the ships, as getting the credits to purchase ships is far quicker now.

This is pretty much what I plan to do once I've finished engineering my Cutter - go back mod the heck out of a Courier. I loved that thing and from what I hear it's super good now with engineers.
 
That's quite fun, too. Going back over the older parts of your fleet and a-spec everything you didn't upgrade while you were using it before going to the next ship :)
 
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I have 2.5 billion in assets. Access to all the Federal ships. My fleet reflects many changes over the years, but I have settled on a core fleet of four;

Anaconda - Is my starship enterprise or star destroyer. No expense or engineer ungrade spared in this vessel. Role; heavy combat, patrol, assasinations.

Python - Medium size starship enterprise. Again all most expensive and engineered mods. Role; missions, engineer mat gathering, passengers, escorts.

Asp - 51ly range. Unarmed. Role; long range exploration/courier.

Cobra - All top mods and L5 engineered. Role; short range exploration/courier, planetary prospecting.

I have a type 9 stashed for mining ops, but might get rid.

Have owned; Corvette, Dropship, Assaultship, Fer de lance, type 7, type 6, DBS, DBE, Viper III, Adder, Hauler, Eagle, Winder.

Might own again or try; type 6, cos I miss it and my son who has played sInce Xmas just got one. Viper IV cos I like the looks, would need to find a role for it.
 
I own quite a few ships,
iEagle - for funzies
DBS - Scout/Taxi
Cobra Mk III (somewhere).
I just sold a Vulture, and Clipper
And brought a FGS - Experimental Missile Boat
I have 2 Pythons, One general use, one Exploration.
An FDL, pure PvE combat
And Anaconda- For mining.

I mostly just fly one of my Pythons around. Lol
 
I use some of my old ships like book marks, my Sidey is parked at my starting system to remind me not to go to that system ever again, there nothing there and everything is a long super cruise away from everything else. Many of my ships are parked at my "home" station. The rest get transferred arround like a traveling circus, following me in my L5 AspX system to system cg to cg etc. I'll likely go back and L5 the old ones just because.
 
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The only ship Ive ever sold was a Type 6, other than that Ive kept every ship Ive ever owned


I was going to keep every ship - that changed when I got a Type-6 (some time ago now) - I got rid of it as soon as I could afford to (for an Asp).

I briefly sold my Python when I bought an Anaconda but rebought as soon as I could afford it.
I have done the same thing, with the same ships even. I bought a Type-6 when I was pretty far away from base, as I wasn't in an appropriate ship for a job. I bought a Type-6 to try the mission, but gave up on the 6 and the mission after twenty minutes. Sold it and carried on. I did have a bigger ship by then, just not with me. After the Asp X, I was saving towards a Python and when I did buy it, I didn't like it. I cashed that in and kept saving... I'll revisit them both, but they're not that high on my list...after the Corvette I want to get some Imperial ships :)
 
The fleet thing cracks me up - I keep wondering what the correlation is between those who say Engineering is a vast hassle and those with loads of ships.

I keep a couple around, doing more seems like a lot of hassle by all accounts.
 
Nice. The Asp is still my favourite ship and I love my vulture and the Conda is fun. They're my main ships, though I have just bought a Federal Assault Ship... That's looking very good :)

I have 2.5 billion in assets. Access to all the Federal ships. My fleet reflects many changes over the years, but I have settled on a core fleet of four;

Anaconda - Is my starship enterprise or star destroyer. No expense or engineer ungrade spared in this vessel. Role; heavy combat, patrol, assasinations.

Python - Medium size starship enterprise. Again all most expensive and engineered mods. Role; missions, engineer mat gathering, passengers, escorts.

Asp - 51ly range. Unarmed. Role; long range exploration/courier.

Cobra - All top mods and L5 engineered. Role; short range exploration/courier, planetary prospecting.

I have a type 9 stashed for mining ops, but might get rid.

Have owned; Corvette, Dropship, Assaultship, Fer de lance, type 7, type 6, DBS, DBE, Viper III, Adder, Hauler, Eagle, Winder.

Might own again or try; type 6, cos I miss it and my son who has played sInce Xmas just got one. Viper IV cos I like the looks, would need to find a role for it.
 
Current shiplist:

FLEET VALUE
SHIPVALUE
Hauler462,346 Cr
Imperial Eagle7,010,320 Cr
Imperial Courier8,778,586 Cr
Type-6 Transporter11,195,440 Cr
Viper Mk IV11,267,626 Cr
Cobra Mk III11,604,533 Cr
Diamondback Explorer13,144,720 Cr
Cobra Mk IV14,532,986 Cr
Vulture30,156,186 Cr
Asp Explorer35,670,320 Cr
Imperial Clipper68,812,800 Cr
Federal Assault Ship70,247,333 Cr
Federal Gunship116,442,666 Cr
Python233,496,720 Cr
Anaconda456,720,053 Cr
TOTAL1,089,542,635 Cr

Prices are a bit dated but I don't have time to update inara much these days.
 
The difference, I suppose, is doing it for a grind as you described, and just playing the game and collecting things you like along the way. It certainly wasn't planned, it's just how I played. I think I keep stuff in most games that let me, my inventory is certainly always g full! ... From my perspective it seems like a hassle to keep selling and trading up, in a race to have one <best thing>

I think a main ship with a couple side ships, like you described, is pretty normal




The fleet thing cracks me up - I keep wondering what the correlation is between those who say Engineering is a vast hassle and those with loads of ships.

I keep a couple around, doing more seems like a lot of hassle by all accounts.

- - - Updated - - -

I use some of my old ships like book marks, my Sidey is parked at my starting system to remind me not to go to that system ever again, there nothing there and everything is a long super cruise away from everything else. Many of my ships are parked at my "home" station. The rest get transferred arround like a traveling circus, following me in my L5 AspX system to system cg to cg etc. I'll likely go back and L5 the old ones just because.


Hah, again I did this same thing. I didn't realise I could rename bookmarks so left "red bookmarks" at important places :D
 
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Current shiplist:

FLEET VALUE
SHIPVALUE
Hauler462,346 Cr
Imperial Eagle7,010,320 Cr
Imperial Courier8,778,586 Cr
Type-6 Transporter11,195,440 Cr
Viper Mk IV11,267,626 Cr
Cobra Mk III11,604,533 Cr
Diamondback Explorer13,144,720 Cr
Cobra Mk IV14,532,986 Cr
Vulture30,156,186 Cr
Asp Explorer35,670,320 Cr
Imperial Clipper68,812,800 Cr
Federal Assault Ship70,247,333 Cr
Federal Gunship116,442,666 Cr
Python233,496,720 Cr
Anaconda456,720,053 Cr
TOTAL1,089,542,635 Cr

Prices are a bit dated but I don't have time to update inara much these days.


Very nice fleet. I just added a FAS to mine bringing it to a whopping eight ships :D

And I'm broke!
 
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I have done the same thing, with the same ships even. I bought a Type-6 when I was pretty far away from base, as I wasn't in an appropriate ship for a job. I bought a Type-6 to try the mission, but gave up on the 6 and the mission after twenty minutes. Sold it and carried on. I did have a bigger ship by then, just not with me. After the Asp X, I was saving towards a Python and when I did buy it, I didn't like it. I cashed that in and kept saving... I'll revisit them both, but they're not that high on my list...after the Corvette I want to get some Imperial ships :)

*Gasp*
Three Cmdr's in one thread saying they sold a T6 because they didn't like it?
The End of Times must be nigh.
 
I used just a few core ships for a while, but it has slowly grown over time. Why not, all that cash is just sitting there :)

Core ships:

AspX - dedicated explorer and all around medium ship. Mildy engineered (FSD, thrusters, shields and shield boosters). Really should try a Python.
FAS - main combat ship and reasonable versatility eg nearly 27Ly range and can carry 32T if needed. Plus it has a one off custom paint job hehe :D Heavily engineered.
Conda - long range cargo carrier and all round large ship. D spec for range but it has some fun guns, and a ship launched fighter. Useful for CGs but don't take it in Open too often on account of that rebuy cost. Still a pig in SC. Mildly engineered.

Extras for fun and variety:

Cobra Mk III and Viper Mk III - back to the Kickstarter days! Agile, fun, and cheap. Stock.
Just picked up an Eagle for the same reasons but largely for Robotech style paint jobs. Stripped out, might turn it into a racer / surface explorer. Stock.
Imperial Courier - well shielded small fighter. Love that interior. Jump range not bad. Stock.
Just bought an FDL. I'm a combat pilot first, seemed a thing to try. Good fun, feels like an expensive Viper with impressive weapon loadout and good shields. Terrible range. Stock.

Corvette next on the list.

Sold the Vulture a long time ago, pre-Engineers. It was fun but vulnerable. Would be a different story now.
Pre-Conda, T6 used to come and go for CGs ;) Do like that Chris Foss-style 'Turbulence' paint job, as someone pointed out to me...
 
The fleet thing cracks me up - I keep wondering what the correlation is between those who say Engineering is a vast hassle and those with loads of ships.

I keep a couple around, doing more seems like a lot of hassle by all accounts.

It pretty much depends on what players do.

A one-trick-pony which only does 1 thing (only combat, only trading, only exploration, only missions of a single type, etc) can be perfectly confortable with just one ship or maybe two.

I do almost everything that can be done in the game, and switch activities regularly. I explore, I play space Uber, I mine, I trade, I salvage, I run tons of missions of several types, I hunt for materials, I do CGs, etc.

So several specialized ships are a big plus, because constantly re-outfitting ships to change roles becomes a pain. And since ship/module transfer was implemented, managing fleets is now a breeze.
 
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I got bored about flying same two ships all the time. So pokemon is a thing I quess. Ships what I have sold but going to buy back someday: T6, T7 and Dropship. POKEMON!

Sidewinder Mk I 190,520 Cr
Imperial Eagle 1,329,740 Cr
Eagle Mk II 1,600,000 Cr
Eagle Mk II 3,477,640 Cr
Viper Mk III 4,390,020 Cr
Imperial Courier 6,786,200 Cr
Cobra Mk III 12,050,520 Cr
Vulture 16,698,700 Cr
Asp Explorer 29,716,160 Cr
Python 61,612,220 Cr
Fer-de-Lance 83,516,980 Cr
Type-9 Heavy 86,246,840 Cr
Federal Gunship 89,742,060 Cr
Imperial Clipper 103,982,680 Cr
Anaconda 405,560,920 Cr
Federal Corvette 596,149,540 Cr
 
Without going into excessive detail, I grow my fleet.

3x Anaconda (explorer, 2x trader)
2x Imperial Clipper (explorer, MA farmer)
3x Python (mining, spread around the bubble for easy deployment)
5x FAS (combat, spread around the bubble for easy deployment)
4x AspX (drydocked, 2x explorer, rare runner)
3x DBX (science scout, rapid response, first contact)
3x Imperial Eagle (ruins scout, racer, short range interdictor)

Those are just ones I can easily remember off the top of my head. I've got something like 36 ships all over the place. I don't count Haulers as they're just taxis
 
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