General Gameplay Flexible Park Objective/Star Rating

I'm finding that one park looks much like another - the paddocks might change, but the building distribution doesn't, because you need to satisfy the requirements for a 5 star rating.

I suggest adding a Park Objective toggle (possibly to the Park Entrance building):
Default - Star rating as is
Resort - Higher weighting and difficulty placed on the Facility rating
Nature Reserve - Higher weighting and difficulty placed on the Dinosaur rating

So, for a Resort park, you would need to meet a higher standard for capacity, transport, dinosaur visibility. For a Nature Reserve, you would have to be more careful with dinosaur health and happiness, but not have to worry so much about visibility, or placing restaurants everywhere.
 
I'm finding that one park looks much like another - the paddocks might change, but the building distribution doesn't, because you need to satisfy the requirements for a 5 star rating.

I suggest adding a Park Objective toggle (possibly to the Park Entrance building):
Default - Star rating as is
Resort - Higher weighting and difficulty placed on the Facility rating
Nature Reserve - Higher weighting and difficulty placed on the Dinosaur rating

So, for a Resort park, you would need to meet a higher standard for capacity, transport, dinosaur visibility. For a Nature Reserve, you would have to be more careful with dinosaur health and happiness, but not have to worry so much about visibility, or placing restaurants everywhere.

Nice idea. Although this could be prevented by adding variety of building skins or new buildings too. Anyway, an absolute must is to implement a new attraction like the Jungle Trek that works both as Gyrosphere AND monorail, allowing for large enclosures to be crossed. Both the starting and ending points would be linked, so facilities could very well be on one side alone.
 
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