[video=youtube;PLOSGLLEPJ8]https://www.youtube.com/watch?v=PLOSGLLEPJ8[/video]
Here's my concept for what a flight assist off Orbis starport repair mission might look like.
Missions like these would be a great way to show off the lovely detail around all the starports.
In addition to more simple (outposts don't move) and more advanced starport repair missions (coriolis spins faster and has a lot more nooks and crannies to manoeuvre into), the repair aspect can be extended to beacons and satellites.
What do you think?
At the suggestion of DocLooshkin, here's a summary:
This video shows a full mission, with occasional freeze frames of extra hud elements and explanations. I have dubbed on sounds for the repair tool.
The start of the video shows me selecting this mission from the menu.
At set points around the station, there are damaged modules.
Using a special tool on a utility mount (which I have dubbed on sounds to represent), repairs are carried out by the player on these modules. The player must stay within a specified very small range of the damaged module to repair it.
The need to synchronise with the spin of stations necessitates the use of flight assist off mode, as rotational correction only works inside the station.
I think this is a great way to put more of a focus on piloting skills, and to help players earn credits developing their skills without threat of annihilation.
Here's my concept for what a flight assist off Orbis starport repair mission might look like.
Missions like these would be a great way to show off the lovely detail around all the starports.
In addition to more simple (outposts don't move) and more advanced starport repair missions (coriolis spins faster and has a lot more nooks and crannies to manoeuvre into), the repair aspect can be extended to beacons and satellites.
What do you think?
At the suggestion of DocLooshkin, here's a summary:
This video shows a full mission, with occasional freeze frames of extra hud elements and explanations. I have dubbed on sounds for the repair tool.
The start of the video shows me selecting this mission from the menu.
At set points around the station, there are damaged modules.
Using a special tool on a utility mount (which I have dubbed on sounds to represent), repairs are carried out by the player on these modules. The player must stay within a specified very small range of the damaged module to repair it.
The need to synchronise with the spin of stations necessitates the use of flight assist off mode, as rotational correction only works inside the station.
I think this is a great way to put more of a focus on piloting skills, and to help players earn credits developing their skills without threat of annihilation.
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