Hi mates.
ok, about the damn flight assist off.. I've been playing for a while, and by what I test (usually with the reference help of a station), when you turn flight assist off, the main engine shuts down, only thrusters work, and the ship keeps flying in the same direction, regardless of ship's heading.
The principle is good, and I already know you won't add thruster corrections to the stupid bobbing and endless rolling of the ship. It makes it feel like a piece of metal floating in space. Ok, I get it. It's a game taste you get used to, having to constantly correct the ship's heading.
But two things don't add up to it. And I'll put them here for you to know:
1- while in flight assist off, the ship shouldn't loose speed as if the main engine was turned on. If I boost, the ship should decrease speed gradually to 0, not to the max speed of the ship (it drops to this speed fast and then stays there - at least it's what the hud shows, and it seems like it, when using a station as nav reference). The main engine is supposed to be shut down, then why does the ship's speed regulate by the max of the engine? It shouldn't.
2- when turning flight assist on, the main engine starts again and it should boost the ship progressively to the previously set throttle. It doesn't, the engine throttle goes to the relative speed of the ship ( either forward or backwards). This is simply stupid, and I think no one building spaceships would program it like so. The main engine throttle is cannon, when it's set to a speed, it pushes the specific amount of power. Since you've went to so much trouble to make the game feel like atmospheric aircrafts in space, you should know this. When an aircraft cuts the engine and starts it again, it give the power set by throttle.
Ok, it's done. I hope this report helps in making the game better.
Just so the Devs know, ships in space... flight assist off could be THE asset to make the game stand apart from others.
ok, about the damn flight assist off.. I've been playing for a while, and by what I test (usually with the reference help of a station), when you turn flight assist off, the main engine shuts down, only thrusters work, and the ship keeps flying in the same direction, regardless of ship's heading.
The principle is good, and I already know you won't add thruster corrections to the stupid bobbing and endless rolling of the ship. It makes it feel like a piece of metal floating in space. Ok, I get it. It's a game taste you get used to, having to constantly correct the ship's heading.
But two things don't add up to it. And I'll put them here for you to know:
1- while in flight assist off, the ship shouldn't loose speed as if the main engine was turned on. If I boost, the ship should decrease speed gradually to 0, not to the max speed of the ship (it drops to this speed fast and then stays there - at least it's what the hud shows, and it seems like it, when using a station as nav reference). The main engine is supposed to be shut down, then why does the ship's speed regulate by the max of the engine? It shouldn't.
2- when turning flight assist on, the main engine starts again and it should boost the ship progressively to the previously set throttle. It doesn't, the engine throttle goes to the relative speed of the ship ( either forward or backwards). This is simply stupid, and I think no one building spaceships would program it like so. The main engine throttle is cannon, when it's set to a speed, it pushes the specific amount of power. Since you've went to so much trouble to make the game feel like atmospheric aircrafts in space, you should know this. When an aircraft cuts the engine and starts it again, it give the power set by throttle.
Ok, it's done. I hope this report helps in making the game better.
Just so the Devs know, ships in space... flight assist off could be THE asset to make the game stand apart from others.
Last edited: