So Ive been playin ED for about a month and scouring the web for tutorials and all information relatd to it. There seems to be a general consensus when dogfighting that one should use Flight assist off Now I play with a stick and for the life of me I cannot figure out why. I have a lgitech with throttle and yaw built in so, i feel its very easy to keep a target in front of me. I can rise/fall, yaw, roll, pitch, and forward/backward all HOTAS. My throttle midpoint is zero so, to keep a target in front all I do is modulate my throttle between positive and negative and it always works.
Now, I have a kitted out Viper and decided to play with flight assist outside of a station for about 30 mins. I feel that FA off IS how a spacecraft would probably behave in real life. It was fun to rotate and match the rotation of the station without input, and to try and rotate on multiple axis' at the same time, but other than that novelty, I dont see how it would help in dogfighting. Yes, I give an input, then I have to take it away. Not to mention that i have to HOLD Z therefore taking away my ability to slew left and right or modulate throttle. What key feature am I missing? That makes this more beneficial than normal mode?
Now, I have a kitted out Viper and decided to play with flight assist outside of a station for about 30 mins. I feel that FA off IS how a spacecraft would probably behave in real life. It was fun to rotate and match the rotation of the station without input, and to try and rotate on multiple axis' at the same time, but other than that novelty, I dont see how it would help in dogfighting. Yes, I give an input, then I have to take it away. Not to mention that i have to HOLD Z therefore taking away my ability to slew left and right or modulate throttle. What key feature am I missing? That makes this more beneficial than normal mode?