Newcomer / Intro Flight Assist off!

That's fair enough... But possibly not the best approach to let the vaste minority control what's best for the vaste majority? :)

Undoubtably the current FAoff is an amazing skill to master. But as it stands I'd suggest for the vaste majority of players it's too steep a skill to master, especially for what benefits it offers. A small stability boost on it (less than it was back in the glory days) I suggest would take the rough edges off it a little, such that it would still be a skill to master, but one that is more accessible to a larger number of players.

That's because it's intended to augment the current flight system via toggling between the two modes. Using FaOff all the time is only done by masochists and people who like to fly like that.

You're actually proposing a 3rd flight model that's inbetween the two.
 
You're actually proposing a 3rd flight model that's inbetween the two.
Of course I'm not...

Pre-flight model change (ie: Alpha/Beta time) we had FAon/FAoff mode - FAoff had none of the current velocity/pip dampening, but did offer (a small amount of) stability aid (I believe) to simply aid you orientating the ship.

Now we have FAoff with velocity/pip dampening, but no(?) stability aid. All I'm proposing is re-introducing a fraction of that aid to simply take the "brutal" edge off it. Alot of players probably wouldn't even notice the difference except they might find FAoff a tad more controllable, and more important, usable.

Surely we want players to have more variety in the skills they can use. Offering them a "brutal" FAoff, which most simply won't venture far into, isn't helpful I believe. Just taking the ruff edges off it a bit but re-introducing just a fraction of the original stability aid would help this I believe.
 
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Of course I'm not...

Pre-flight model change (ie: Alpha/Beta time) we had FAon/FAoff mode - FAoff had none of the current velocity/pip dampening, but did offer (a small amount of) stability aid (I believe) to simply aid you orientating the ship.

Now we have FAoff with velocity/pip dampening, but no(?) stability aid. All I'm proposing is re-introducing a fraction of that aid to simply take the "brutal" edge off it. Alot of players probably wouldn't even notice the difference except they might find FAoff a tad more controllable, and more important, usable.

Surely we want players to have more variety in the skills they can use. Offering them a "brutal" FAoff, which most simply won't venture far into, isn't helpful I believe. Just taking the ruff edges off it a bit but re-introducing just a fraction of the original stability aid would help this I believe.

It's just never going to happen, they're not going to change the flight model again.
 
It's just never going to happen, they're not going to change the flight model again.

Probably not, unfortunately.... Suspect it would only improve the experience for the majority of players... It's sad as it's very small baby-step back towards a more accessible flight model, and could easily be drip fed in to trial it.

Anyway, it's not a change... It's a small adjustment :)
 
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I thought the FA off flight model was intentionally hard to prevent "turret" fights (A task in which it succeeds. :) )
 
I thought the FA off flight model was intentionally hard to prevent "turret" fights (A task in which it succeeds. :) )

It could be argued it prevents it will avengence :) But it's a valid point!

Two points:-
- My fear is/was, a lot of the model was "changed" to bring it into line with what the AI could handle?
- The suggestion of re-introduing a small amount of the aid again would be to dramatically change the model, just make it a touch more accessible?

Anyway, I've taken over this thread with this subject, so I've started a dedicated discussion about it, in the hope to only educate myself more fully on the matter :)

Please continue any discussion there to spare this thread :) - https://forums.frontier.co.uk/showthread.php?t=139787
 
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I feel that FA off IS how a spacecraft would probably behave in real life.

I disagree.
Current fighter jets, helicopters, space shuttles all have Stability Augmentation Systems.

In the year 3300, a spacecraft would not fly like it was built in a garage, with thrusters made out of compressed air cans. It would be smooth, just like the current FA is.

Having to manually counter every move you make, to stabilize the ship, is unnatural for an advanced piece of technology that fires lasers and can refuel from a star.... cmon.
 
I'd still love someone to confirm if I'm right or wrong on my premise? ie: Back in original alpha/beta days, the FAoff had stability aid, to help you keep/alter your orientation more easily? Now that aid has been removed/reduced drastically?
 
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I'd still love someone to confirm if I'm right or wrong on my premise? ie: Back in original alpha/beta days, the FAoff had stability aid, to help you keep/alter your orientation more easily? Now that aid has been removed/reduced drastically?

Go to Isinona's youtube channel and ask him :)
 
Of course I'm not...

Pre-flight model change (ie: Alpha/Beta time) we had FAon/FAoff mode - FAoff had none of the current velocity/pip dampening, but did offer (a small amount of) stability aid (I believe) to simply aid you orientating the ship.

Now we have FAoff with velocity/pip dampening, but no(?) stability aid. All I'm proposing is re-introducing a fraction of that aid to simply take the "brutal" edge off it. Alot of players probably wouldn't even notice the difference except they might find FAoff a tad more controllable, and more important, usable.

Have a care, we don't want another Newtonian threadzilla :)
 
This thread got me an idea which might be of interesst for everyone wanting to go FA-off. I posted it in the suggestion Area. Your opinions are welcome:
https://forums.frontier.co.uk/showthread.php?t=140023

I think this would make it a lot easyer for beginners without lowering the need for actual skill.

sorry about the self-promotion ^^

There's already a movement indicator it's the "star dust". There used to be a lot more in beta which might be why NielF thinks it might have had more stabilization in Faoff. I wouldn't mind an indicator but I doubt I would use it.
 
I noticed the more visible dust in some videos i watched from Pre release But as i said in the suggestion, it is really hard to use when you want to make a full stop. so i think an idicator would have its benefits.
 
I noticed the more visible dust in some videos i watched from Pre release But as i said in the suggestion, it is really hard to use when you want to make a full stop. so i think an idicator would have its benefits.

I voted for it on your poll. I wouldn't say no but wouldn't use it much myself :)
 
@Distance: after watching the video ya posted I understand how it could be very useful, have some rep :)

Ta m8, all rep for the creator of the series though. They are long and I found the third one most useful as someone who switches between the two modes a lot :)
 
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