PvP Flight assitst on/off hold mode inversion

ALGOMATIC

Banned
To contribute to the argument it is a fact that kb + m has advatange in aiming fixed with fa off. Its a fact, anyone will tell you this. Majority of SDC fao lords fly with kb + m.
I am not saying its easy, but comparing to joys or hotas it is easier. I dont think fdev can do much since a mouse has a more natural feel to it for corrections since we use it daily.

I still rather use the double joy setup despite the disadvantages, flying a space ship with a mouse is meh for me.
 
To contribute to the argument it is a fact that kb + m has advatange in aiming fixed with fa off. Its a fact, anyone will tell you this. Majority of SDC fao lords fly with kb + m.
I am not saying its easy, but comparing to joys or hotas it is easier. I dont think fdev can do much since a mouse has a more natural feel to it for corrections since we use it daily.

I still rather use the double joy setup despite the disadvantages, flying a space ship with a mouse is meh for me.

I think it’s because a lot of people don’t use relative mode. Nothing is as accurate as a skilled pilot who’s adept at K&M with relative mode.
Hotas all the way for me though.
 
It is a mix of factors if you really study the movements of m/k faoff lords you will realize that the majority of turning is done with boost bleeding and thrusters and that is not accidental they always try to control distance eg like strafing but with bigger arcs and correct with small pitch and yaw maneuvers

roll and pitch is close to 90% absent from the fights mainly because is a close quarters maneuver but with charge pd and dd5 it became retardant

so as long (here comes the ability factor) i can keep my trg in a distance margin and in-front of me - all the thrusters are used to counter your vector so i can be in a continuous arc around you- the rest is point my nose and click , dd5 plays a major role cause is the main instrument to control distance and faoff resultant vector thus the CIF fever for god rolls

all of that eludes FDev
 
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AHK macro. (if this is against the rules please remove)

1joy5:: ; C button joystick-button for flight assist
SetKeyDelay 30, 30
KeyWait 1joy5, T0.5 ; Wait 1/2 second for user to release "a" key
If ErrorLevel ; Still held down
While GetKeyState("1joy5","p"){ ; While it is held down
KeyWait 1joy5
send z ; keyboard shortcut for Flight assist
}
Else ; They let go in time


The result is simple if you click it will work as a normal on-off button, but if you hold for more than 0.5s (you can lower... but idk,found 0.5 to be satisfying.)

So you can have On-off behaviour , Hold to FAOff behaviour and hold to FAOn behaviour in ONE single button...

I think Frontier should implement this mode in their game ASAP... I would love to see it called Greedy mode ;)
 
Console pleb here
FA-off is very fun. I strongly encourage it. The learning curve is ugly but worth the investment of time.


The hold button for on is a cool idea. I'd definitely use it.
 
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AHK macro. (if this is against the rules please remove)




The result is simple if you click it will work as a normal on-off button, but if you hold for more than 0.5s (you can lower... but idk,found 0.5 to be satisfying.)

So you can have On-off behaviour , Hold to FAOff behaviour and hold to FAOn behaviour in ONE single button...

I think Frontier should implement this mode in their game ASAP... I would love to see it called Greedy mode ;)

Very Nice!!
 
relative ON for mouse users killed an PvP on hotas.
Aiming from rails on mouse is too easy for now, impossible to do on hotas. Just point and shoot like on FPS.
A main function of FA off was hard aiming for skilled players. Now every noob will be ultra skilled with relative ON option on mouse.

After 10 minutes of playing on mouse i am much more efficient than on hotas since three years.

Playing mouse+kb is totally uncool in space combat game for me.

Mouse+kb with relative on FA off is OP, it should be balanced somehow.

Aiming might be easier with mouse and keyboard, but you have so much more control over movement and positioning with a hotas, or especially, dual stick setup.
 
Aiming might be easier with mouse and keyboard, but you have so much more control over movement and positioning with a hotas, or especially, dual stick setup.

yeah but you need TOT which is nearly impossible due to micro corrections and also you need to do it fast enough if maneuvering with a hotas , to get close chasing a faoff lord doing 550 is not ideal for maneuvering combat
 
I don't know why people get so mad about K+M not being immersive. There is a keyboard on your left, and a joystick on your right in game. Both are allowed. Who knows what flight models are used in 3300. Hell even periscopes on modern submarines are being replaced with Xbox controllers instead of joysticks! https://www.cbsnews.com/news/xbox-360-controllers-periscopes-navy-submarines/

Regarding those using relative in supercruise, a great tip I received was to bind pitch up to spacebar.
 
I don't know why people get so mad about K+M not being immersive.

I agree.

Personally, I'd think the most effective control mechanism would be the most immersive. There are plenty of controls in real craft that only exist today because they are grandfathered relics of prior eras...and they'd look very different if they were designed from scratch. It takes a lot of time to overcome tradition, but 1300 years is a lot of time.
 

ALGOMATIC

Banned
I agree.

Personally, I'd think the most effective control mechanism would be the most immersive. There are plenty of controls in real craft that only exist today because they are grandfathered relics of prior eras...and they'd look very different if they were designed from scratch. It takes a lot of time to overcome tradition, but 1300 years is a lot of time.

Its not about that, if you compare hotas/joy vs kb+mouse ease of use, the latter wins and it shouldn't be this way, all controls should handle similarly, although I am not sure if its achievable.
 
Its not about that, if you compare hotas/joy vs kb+mouse ease of use, the latter wins and it shouldn't be this way, all controls should handle similarly, although I am not sure if its achievable.

There are fundamental differences, and intrinsic advantages/disadvantages, to both. Assuming good quality controls, keyboard+mouse is always going to have an edge in speed and precision for two axes while a full HOTAS is virtually always going to place more controls under ones fingers and make more axes available.

No way around this without heavily abstracting the flight model, or artificially crippling certain control mechanisms.
 
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