Flight Data Recorder Functionality on Death

The current journal entries upon death are often not enough for a player to understand why they died. Having more detailed info on position, orientation, velocity, boosting status, damage sources, fps, gpu usage, cpu usage, network data rates and what was spawned in the instance (other ships, poi, settlements, other players etc) for the last 30 seconds so so before death in sub second intervals.

It is frustrating to die and not know/understand why. With Ody shifting more game play onto surfaces, and graphical demands increasing the potential for 'unexplained' (as far as current log files go ) deaths would seemingly increase.

In my case a rebuy is a drop in the bucket. A mild annoyance at best. For new players, like those just staring out with the launch of Ody, a 'unexplained' death is more of an issue.

If needed, only send the detailed death log (or the key to decript the log) to the player 2 to 15 minutes after the death if other player are present.
 
The current journal entries upon death are often not enough for a player to understand why they died. Having more detailed info on position, orientation, velocity, boosting status, damage sources, fps, gpu usage, cpu usage, network data rates and what was spawned in the instance (other ships, poi, settlements, other players etc) for the last 30 seconds so so before death in sub second intervals.

It is frustrating to die and not know/understand why. With Ody shifting more game play onto surfaces, and graphical demands increasing the potential for 'unexplained' (as far as current log files go ) deaths would seemingly increase.

In my case a rebuy is a drop in the bucket. A mild annoyance at best. For new players, like those just staring out with the launch of Ody, a 'unexplained' death is more of an issue.

If needed, only send the detailed death log (or the key to decript the log) to the player 2 to 15 minutes after the death if other player are present.

And how do you propose they do that? Fact is they can't record backwards because that's gone, so they would need to continually record the data, erasing the data older than 30 seconds as they write new data, so it's going to be continually writing the log, and players experienced in capturing data will easily be able to intercept those writes to the disk and capture everything if they want for however long they want.
 
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