Flip Side to the Pirating Coin

To be honest a lot of the traders in this game seem as strange as the psychos shooting inside stations.

I imagine the traders playing a game of monopoly and then quitting when they land on the oppositions hotel. "What,i have to pay money? I just wanted to play to buy up all the streets!!!"

While the psycho just smashes the board about everywhere and looks impressed with himself.

All while those of us trying to play, pirstes, bounty hunters and brave traders and explorers look on confusedly at the mess.

well said
 
To be honest a lot of the traders in this game seem as strange as the psychos shooting inside stations.

I imagine the traders playing a game of monopoly and then quitting when they land on the oppositions hotel. "What,i have to pay money? I just wanted to play to buy up all the streets!!!"

While the psycho just smashes the board about everywhere and looks impressed with himself.

All while those of us trying to play, pirstes, bounty hunters and brave traders and explorers look on confusedly at the mess.

Loads of bad metaphors, lets address this. The interdiction rate relevant to piracy for example, is not about taking umbridge at landing on a hotel on the monopoly board. All good traders can account for a perceived and undrstood risk. The problem comes when all the other property owners, suddenly seem to have been able to build hotels everywhere, free from contraints and the rational laws of profitability.

This is uncalculable risk, which erodes trust immediately and requires a response in order to survive. Its not that you landed on a hotel, its that you landed on a square that shouldnt have a hotel on it, and moreover are expected to simply like it. Furthermore, like it after it happens for the 20th time in a session.

The psycho in this little scenario, doesn't just smash the board up, they simply sit back and do nothing, laughing maniacally whilst their and everyone elses fun of the game, and income to progress disappears.

Anyone who claims to be confused by the mess as you put it, should be asking more questions of the banker.
 
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Been thinking about this overnight and wanted to share my sober thoughts on this clear but cold day.

I agree that murder appears to be a valid option from the players point of view, however there are ramifications for it in the protagonist as FD apply a wanted marker. So I guess it is something that it accepted, but not encouraged.

If I had a gripe, or a fear for this style of play, I'd equate it to what we have seen in other open world multi-player games. DayZ & WoW are two that spring to mind where they haven't handled sociopathic players very well, thus the game descends into an endless spiral of ganking and reprisals.

Perhaps I'm hoping for a mature approach to ED and I reiterate that can be a place for such unwarranted actions, but I hope ED keep the penalties for such actions in focus, perhaps even having the police responding to such events at the interdiction point. I feel like I need to qualify every suggestion as I can anticipate the vitriol that such a suggestion would bring. If the police response wasn't guaranteed, obviously only in systems that have a government and the randomness of it to indicate that the police can't responding to everything (unless it's one of their own who gets hit, then the whole galaxy patrol turns up).

Anyway, tl:dr, murder - yes, but limited and not without repercussions.

Someone suggested the PvE group and another said "the game would be boring without pirates" you both missed the point, he/she wasn't pirating. I don't mind pirating, I like the RP of it.
 
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