Flipping the Influence of a System

Hey everyone,

New here to the forums, but absolutely love this game. I have over 50 hours logged already, but there is something that I'm having trouble figuring out. In fact, I have a few questions regarding influence and flipping systems.

1. If I am in Solo Play, do the acts of players in Open Play affect the influence in my game. I ran into a situation where I sided with a faction in civil war, completed a dozen missions, killed the enemy in some combat zones, and the influence for my side decreased. Is this just a glitch or could it potentially have been someone playing for the other side?

2. Flipping an Anarchy system. I hate anarchy systems because I don't pirate. One of the ways to increase influence is to collect bounties. That is impossible in an anarchy system. So, is the ONLY way to flip an anarchy system to keep doing missions until the influence is high enough for civil war?

3. Is there a hard cutoff for when civil war is triggered?

Thanks everyone!
 
Hey everyone,

New here to the forums, but absolutely love this game. I have over 50 hours logged already, but there is something that I'm having trouble figuring out. In fact, I have a few questions regarding influence and flipping systems.

1. If I am in Solo Play, do the acts of players in Open Play affect the influence in my game. I ran into a situation where I sided with a faction in civil war, completed a dozen missions, killed the enemy in some combat zones, and the influence for my side decreased. Is this just a glitch or could it potentially have been someone playing for the other side?

2. Flipping an Anarchy system. I hate anarchy systems because I don't pirate. One of the ways to increase influence is to collect bounties. That is impossible in an anarchy system. So, is the ONLY way to flip an anarchy system to keep doing missions until the influence is high enough for civil war?

3. Is there a hard cutoff for when civil war is triggered?

Thanks everyone!

1. Actions in all game modes count, during a civil war only combat actions help (handing in combat bonds, maybe some combat missions too). Factions lose influence during wars so if you don't do enough you can get a loss in influence, but it could be another player backing the other faction

2.Use a kill warrant scanner and you should get bounties for other factions in the system

3. Civil wars occur when two the influence of two factions in a system are the same (must have at least 5% influence I think) or when a faction that doesn't control the system has over 60% influence

Check this thread https://forums.frontier.co.uk/showthread.php/193064-A-Guide-to-Minor-Factions-and-the-Background-Sim
 
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Only 50 hours in the game and already interested in the BGS? You are a unique individual :) I'm only just now starting to look at how the BGS works, 1000+ hours later.
 
I can advise there are a number of groups interested in the BGS, if you are working for a particular faction I would look them up.

Everything you do has some effect on the BGS, whether it be trading, bounty hunting, pirating or even smuggling. If you are trying to make a difference in a system, only do missions for the group you are interested in, only kill npc's that belong to the other groups in system, only trade/hand in explo data to stations owned by the group you like. Though the effect is probably minimal, as you only have 50 hrs of gameplay, trading at a station owned by another faction, will boost that faction. Equally handing in bounties from the faction you choose at any port in the system, will boost your chosen faction. if you hand in general bounties (fed/Imp/Alli) at a non chosen faction station, will be positive to the non chosen faction.

Those are just the VERY basics, the group I am with are rather hardcore on their BGS activity, and calculate what to trade/BH/expl data etc and when to get the best result. Again, if you want to get involved with the BGS, just choose your superpower and then find a group who have a similar outlook.
 
Anarchy systems canb definitely be flipped (I've brought democracy to three so far :)). It was a long haul of completing missions and ended in a war - but it worked out in the end. :)
 
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