Floating rocks, SRV sinking into the surface mesh

That's usually a problem with outdated drivers or inadequate hardware.

Core i7-6700HQ + Geforce GTX 980M + 16GB RAM + 256 GB NVMe SSD. Latest nVidia drivers. No VR.
Stable ~120 FPS @ 1080p (capped to the native 60 of the display).

Well, a bit outdated, I admit, but really not that crappy I think.
 
Core i7-6700HQ + Geforce GTX 980M + 16GB RAM + 256 GB NVMe SSD. Latest nVidia drivers. No VR.
Stable ~120 FPS @ 1080p (capped to the native 60 of the display).

Well, a bit outdated, I admit, but really not that crappy I think.

Since it's a Notebook it's crappy. Shouldn't be too crappy though :)
 
I had this problem at the crashed thargoid ship site. I reported it, they sorted it.
Problem went away then
 
Core i7-6700HQ + Geforce GTX 980M + 16GB RAM + 256 GB NVMe SSD. Latest nVidia drivers. No VR.
Stable ~120 FPS @ 1080p (capped to the native 60 of the display).

Well, a bit outdated, I admit, but really not that crappy I think.

Try drivers, if it does not help, report to FD.

Something something compute shader buggy something.
 
Hey I know vague terms used in game development, let's use them wrong and sound like a pretentious muppet. Look up what a navmesh is before you use it out of context.
It's a misalignment of collision mesh and surface mesh. K thx. And yes it's annoying and probably a math issue
 
Hey I know vague terms used in game development, let's use them wrong and sound like a pretentious muppet. Look up what a navmesh is before you use it out of context.
It's a misalignment of collision mesh and surface mesh. K thx. And yes it's annoying and probably a math issue

Thanks. I've edited the title of the topic accordingly.
 
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