Floating??

Hi! I was just wondering, is anyone else getting guests and animals floating all over the place?
See below some examples. It is kind of funny, but it obviously shouldn't be happening.
This is occuring in different save files, after restarting game / restarting computer, etc etc.

So, this badger really wanted to be anywhere but in his enclosure. All attempts to move him/put him back in the enclosure resulted in him teleporting back here.

flybadgerfly.jpg


These guests were hanging out in a tree:

theents.jpg



And this guy is getting a REALLY good view of the sealions

sealionman.jpg




Any ideas??
 
Had a platypus teleport outside the map boundary while underground once, but nothing like this. Did you send a bug report to frontier
 
Not yet, but I'm going to - just wanted to see if anyone else was experiencing this or if it's my computer on the sherry.
 
I do remember having guests and some staff spawn in the air upon loading where they would walk slowly across something like half the map before reaching the ground and despawning - staff appeared to then appear on the ground where they were floating initially. I believe its due to broken pathfinding but I completely forgot how I fixed it - maybe something to do with weird paths or the zoo entrance.
 
I do remember having guests and some staff spawn in the air upon loading where they would walk slowly across something like half the map before reaching the ground and despawning - staff appeared to then appear on the ground where they were floating initially. I believe its due to broken pathfinding but I completely forgot how I fixed it - maybe something to do with weird paths or the zoo entrance.
Interesting, thanks. Not sure if my issue is due to pathing - with the "guests in the tree" one, I moved the tree to see what would happen. The guests slowly descended to the ground and resumed walking about normally. Anyone remember that scene from the 4th Harry Potter film, where they get the portkey to the world cup, and the adults come walking down out of the sky? Looked a bit like that :ROFLMAO:

So it's almost like the prescence of the tree confused the AI somehow, but no idea how, or how this relates to the badger or "sea lion man." It's very odd.
 
Interesting, thanks. Not sure if my issue is due to pathing - with the "guests in the tree" one, I moved the tree to see what would happen. The guests slowly descended to the ground and resumed walking about normally. Anyone remember that scene from the 4th Harry Potter film, where they get the portkey to the world cup, and the adults come walking down out of the sky? Looked a bit like that :ROFLMAO:

So it's almost like the prescence of the tree confused the AI somehow, but no idea how, or how this relates to the badger or "sea lion man." It's very odd.
Maybe try replacing the path/moving it a bit, there might be some collision issues? Tho not sure really
 
This is getting stranger by the day - now I have guests disappearing under the floor! He looks happy enough down there, but still...

Guest pathing AI seems to have gone all over the place, I don't recall ever seeing this many anomalies in the past.

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Edit: Here is the issue tracker for this: https://issues.frontierstore.net/issue-detail/61709 If anyone having similar issues wishes to contribute that would be much appreciated.
 
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