Flumes and Pools still not working

I built a pool a flume and a lazy river, I closed my park and once everyone left I reoppened it, still no one uses the water rides.

Also what is this outside many of my rides ? People seemingly queuing for a ride that already has a full queue line.

1732309448163.png


The AI in this game needs a lot of work as people keep moaning about not being able to find anything, guesta thirsty, guests are hungry yet they walk straight past a food court with a variety of food and drink. Also apparently guests are desperate, desperate for what? The loo?

Frontier so far this is a big step down from PC, I know people will stay stop moaning etc, and I know they are working on things but games should never be released in this state.
 
this is the queue overflow, happens in real life also.

That guests not find anything is mostly the issue of chokepoints/bottlenecks. If the single guest is hungry, it happens that they are stubborn and don't reset their 'Activity', also i feel that is also a group must be hungry, not the single out of the group.
If your 'park' is hungry/thirsty you made some bad infrastructural decisions. Take a real life park as idea, they don't have 8m path in front of big attractions they have spacious plazas, if you actually give those guests actually enough space, you don't get this messages.
 
Are other people building flumes and turning them into blueprints and then discover they only show up in the menu in the park in which they were made?
Or I am just the chosen one?
 
Are other people building flumes and turning them into blueprints and then discover they only show up in the menu in the park in which they were made?
Or I am just the chosen one?
Works for me.
Is it possible you are trying to place a type of flume built in Sandbox, which you have not researched in campaign or something similar?
 
The actual playability of the game is awful. The latest hotfix just created more problems for me. Now guests queue backwards and get completely stuck. The only way to solve it is close and open the ride so the bugged guests spawn at the exit. Or they just stand within the ride area stuck while the rides spins through them. Oh and also guests still won't ride flumes or go in pools now either. I love watching YouTubers make beautiful parks but that's all this game is to be right now. You can't actually play it as a management game nothing works.
 
That's so true. I have the feeling Frontier focussed on pleasing famous PC YouTubers. And what they do is basically building, being creative, but not managing parks. Many of showcased parks are even empty, which was already the case for PC1. But please, I want to manage crowd flows, financial aspects, making meaningful managing descisions and adjustments that have an actual impact on guest behaviour. Not just building the most beautiful coaster ever when there is neither financial challenge nor actual need to do so.
 
Back
Top Bottom