Fly it Now, and Earn it as You Go

Flying a Vulture has to be the most fun I have had while playing Elite. Or almost any game. Ever. The maneuvers I can pull. The devastation I leave in my wake. Its an absolute blast.

And I almost didn't make it here. See, before I got here, I needed enough money to buy the ship. So, I traded rare goods. And god was I bored. So bored, I almost quit. So bored that when two friends asked me about Elite, I advised them to wait 3-6 months at least before even looking at it again, due to a lack of ships and too much grind. So bored, Frontier almost lost me as a customer, and did lose two more.

But now? I am having an absolute blast. A genuinely fun time. My only question is...why?

Why did it take this long to get here? Why the boring hours of grinding out trade missions in order to fly a combat vessel? This makes no sense and drives players away in droves.

And here is how we stop it from happening - Fly it Now, and Earn it as you Go:

So you want to fight? Great; sign here. Every military in the world does it. And then, they give you the guns and the training and the tools necessary to perform your task. Except, of course, for militaries in Elite.

So lets change that. You sign up to fight for a faction. They give you one combat ship, of your choosing, and a 90% discount on insurance buy back. Oh, and they actually outfit the ship for you with good gear. Not top of the line; but adequate and the correct size for the mounts or internal slots.

Then they send you on missions in your chosen ship. Depending on the cost of the ship you chose, you must complete a set number of missions for this faction, within an allotted (and generous) time frame. Perhaps if choose Eagle or Viper, its 5-10 combat missions in a week. For a Cobra or Vulture, perhaps its 15-25 combat missions, with some additional specifics, over two or three weeks.

During this time, you receive a small portion of your pay. For expenses and future insurance. But the majority of your take goes to the provider of the ship and its fittings. Say, 80/20% split, with the smaller going to you. Then, once you have completed your missions, you get the ship - free and clear. You own it; do as you like, commitment fulfilled. But you also assume the full insurance buyback cost effective immediately. And, if you fail to complete the jobs in the allotted time frame, you lose the ship and 50% of your earnings, too, to compensate the faction for their wasted time.

The same setup could go for Explorers and an Asp (agreeing to Explore so many systems or sectors and return the date to a specific faction) or traders (agreeing to haul so much freight to and from certain stations over a certain period).

This system would accomplish a couple of goals:

First, players get to fly the fun ships much, much sooner. I recommend that any player could sign up for this system once they have more than, say, 2 hours of time spent playing. Maybe 4-5 tops. This lets players have fun with the ship of their choice far sooner.

But this also means the player still has to earn that ship. And its not a risk free proposition. The player will earn their ship without paying much - at least, up front. But they will also earn only a fraction of a normal income during the time they serve with their chosen faction. This means players will need to be very careful, as even a small insurance payment while in service will hurt, and that they could end up assuming ownership of vessel with an insurance cost they might struggle to pay if something bad happens.

Some will say this is still grinding. And that may be true. But this lets you choose the type of grind you want, in the ship of your choice. Sure you get to fly your chosen ship sooner than some of us did. But you still have to earn it, with some risk inherent therein.

Lastly, I think some ships should be off limits for this system, such as:

-Python and Anaconda: No right minded general is going to let you fly these in exchange for a promise. Nice try.

-Type 9: A new player is as likely to crash this into a station as land it there. No corp is going to lend this on your oath alone.

-Asp*: For now, I think its in, for pledged Explorers. As soon as smaller, lest costly dedicated Explorer is in, that takes its place here.

-Drop Ship/Clipper: Do I need to elaborate here? They're the pride of their respective factions. Good luck getting one on your word alone.


So...what do you think? I say we stop driving new players away with grind and instead, let them choose what to fly from the get go, and earn it in a little different way than we did. Why begrudge newer players getting to have the same fun we're having now? I certainly would not.
 
The amount of grindy missions and trading I had to do before I could get out of the sidewinder and do anything interesting was frustrating, and I agree this would be a great way to solve it.
 
Depends on how you see things. Many players seem to want instant gratification and see any progression towards that as grinding and boring.
Other players appreciate the long goal and the achievement of getting there. They don't see it as grinding nor boring but accept it as a 'right of passage'.

Bit like playing Warcraft or Battlefield and expecting to have the best weapons and kit from the start.
 
Depends on how you see things. Many players seem to want instant gratification and see any progression towards that as grinding and boring.
Other players appreciate the long goal and the achievement of getting there. They don't see it as grinding nor boring but accept it as a 'right of passage'.

Bit like playing Warcraft or Battlefield and expecting to have the best weapons and kit from the start.

Mmm, I do remember similar things from mis-spent WoW days, people complaining that they didn't have instant top-tier raid epics for their 5-man pugging :)
 
Depends on how you see things. Many players seem to want instant gratification and see any progression towards that as grinding and boring.
Other players appreciate the long goal and the achievement of getting there. They don't see it as grinding nor boring but accept it as a 'right of passage'.

Bit like playing Warcraft or Battlefield and expecting to have the best weapons and kit from the start.

Thing is, starting games like this, there are tons of options for new players. In Warcraft there are lots of places to go and lots of ways to interact with them. In Elite you grind courier missions. Then trading. For hours, before it becomes viable to do anything else.
 
Might work if there was a Military option - but no defence force gives you the weapons or vehicle of your choice. They decide what you should get, AND where you should go with it, AND you take and obey orders. OTOH, if you want to be a mercenary, fine, but you're on your own.
 
Glad to see some folks in agreement. After all, no one is saying you cannot still choose to go it alone and grind our ships your way.

As for choosing the ships versus getting your marching orders and taking what is offered...I could see that, too. If you want a Vulture for combat missions early, you need to explore a little until you find a faction that is offering those in exchange for service. It could still be an option, but you would need to put in a little more work to find that particular option.

I just like the idea of putting new players in ships they WANT to fly right away. This accomplishes multiple goals. New players get to have more fun sooner. These new players then become advocates of the game. The game begins to draw in new players who are here for the fun of flying exciting spaceships, as opposed to drawing in the 'play to grind' crowd who advocates in favor of ever more vertical progression. And this system gets the developer a reputation as a develop who is willing to put fun and excitement ahead of "monetization" and grind.
 
Glad to see some folks in agreement. After all, no one is saying you cannot still choose to go it alone and grind our ships your way.

As for choosing the ships versus getting your marching orders and taking what is offered...I could see that, too. If you want a Vulture for combat missions early, you need to explore a little until you find a faction that is offering those in exchange for service. It could still be an option, but you would need to put in a little more work to find that particular option.

I just like the idea of putting new players in ships they WANT to fly right away. This accomplishes multiple goals. New players get to have more fun sooner. These new players then become advocates of the game. The game begins to draw in new players who are here for the fun of flying exciting spaceships, as opposed to drawing in the 'play to grind' crowd who advocates in favor of ever more vertical progression. And this system gets the developer a reputation as a develop who is willing to put fun and excitement ahead of "monetization" and grind.

I think both all navies should give you an Eagle, and you rank up to better ships as you fly, in return for your previous ship they gave you. ie, fly Eagle until Viper, etc until you get to the respective navies' rank-reward ship (Dropship/Clipper). You could obviously drop out after you finished the current ship, and moving to the next ship would be a mission always on the BB of that factions' systems until you accept it. Progressing to the last ship would also be a huge task as well, with required commitment. I love this idea :D
 
Yes

I think both all navies should give you an Eagle, and you rank up to better ships as you fly, in return for your previous ship they gave you. ie, fly Eagle until Viper, etc until you get to the respective navies' rank-reward ship (Dropship/Clipper). You could obviously drop out after you finished the current ship, and moving to the next ship would be a mission always on the BB of that factions' systems until you accept it. Progressing to the last ship would also be a huge task as well, with required commitment. I love this idea :D
Yeah I really like the sound of that. Where do I sign?
 
Flying a Vulture has to be the most fun I have had while playing Elite. Or almost any game. Ever. The maneuvers I can pull. The devastation I leave in my wake. Its an absolute blast.

And I almost didn't make it here. See, before I got here, I needed enough money to buy the ship. So, I traded rare goods. And god was I bored. So bored, I almost quit. So bored that when two friends asked me about Elite, I advised them to wait 3-6 months at least before even looking at it again, due to a lack of ships and too much grind. So bored, Frontier almost lost me as a customer, and did lose two more.

But now? I am having an absolute blast. A genuinely fun time. My only question is...why?

Why did it take this long to get here? Why the boring hours of grinding out trade missions in order to fly a combat vessel? This makes no sense and drives players away in droves.

It makes me sad to see how the g'old Sidey seems to be so disregarded by many people. I started to go bounty hunting in it on day one (at first mostly in USS) making 50k-100k per hour and it didn't take very long at all until I was able to afford the Viper. For me taking on the challenge to fight (NPC) pirates in a presumedly underpowered ship offers it's own kind of gratification i.e. when I was just barely able to save my ship and of course even more when you are having that feeling that you have just beaten the odds.

Imo the cheap ships have their virtues as well and I would feel like missing out something by tradegrinding for a ship I might not even be able to use to it's full potential because of a lack of combat experience.

On the other hand I'm the kind of person who is planning to play ED for the years to come and I don't mind going forward slowly. I don't feel the urge to get the biggest, baddest and fastest ships within a month but rather enjoy playing with the toys I have, learning what they can or can not do.

Back to topic: I actually don't care ;) If there were the option you're suggesting I simply wouldn't make use of it.
 
I'm running rares in my Cobra, stopping to grab bounties on the way and having a good time. I just play a couple hours a week.

I'd like a Vulture someday. I don't consider getting there a grind. I'm just playing Elite. If what you see on your monitor is the cockpit of your ship, then you are just playing Elite. Doesn't get any simpler.
 

SlackR

Banned
I'd be interested to hear what the Devs have to say about this and if it resembles anything close to PowerPlay. It may may scratch an itch for a certain kind of player without "ruining" the game for the traditionalists like myself. It would also make military ranks more meaningful....
Join the nAvy with a basic ship and rank up hardware and ships by completing missions. I could live with this model.
 
Idk, I disagree..maybe if after you leave the military you lose your ship (u dont keep that tank to go grocery shopping after u leave the military in RL)
But honestly to the few people saying boo hoo it takes sooo long..., what does an eagle cost/ 50k credits? as far as awesome combat an eagle is hard to beat and can be had for very little or go with adder (if fun combat is the focus here)
Play ED for the experience and stop stressing about end game (which doesnt exist in ED) and youll luv the game...
 
Interesting idea... but how about it is implemented by players? Sort of a loan shark arrangement? The sharks abandon palladium, the noob scoops and buys the ships, has to pay back with high interest or the shark's pirate enforcers maintain a "shoot to kill" watch for the noob? This has a number of interesting elements.

Of course, noob could always switch to solo and get off scott-free. Hmmm
 
I can see it now. New players pick a Python or FdL straight off the bat. Within and hour, they crash it, or get it blown up because they don't know how to fly in this game properly and then rage quit because they have to start over due to not having the insurance to pay for it. Server numbers drop by 50% within a matter of days.

Great idea.
 
It is a nice idea to see militaries lending their vessels, but probably constrained by the level you have in their faction. They will not give an Anaconda to a noob, nor to somebody they don't appreciate enough.

But finally, the problem is not the time you take for having your dreamed vessel.
But the amount of fun or boring time you have to spent.

Earning money with mining is so boring to death.
Earning money with trading is not so much better, but at least you earn well.
You can earn money with bounty hunters or smuggling, or piracy, with a lot of fun. But just during a time. Because after your 100th kill, you will feel that it always looks the same...

In any case, when you will have your perfect ship, after few days/weeks, you will share the same feeling than with your sidewinder: "I would like to test something else..."
More than helping players to have good ships quicker, they should help players to have fun stronger, and longer in time. This is the major issue of ED: it is missing life, surprises, in one word: matter.
 
It makes me sad to see how the g'old Sidey seems to be so disregarded by many people. I started to go bounty hunting in it on day one (at first mostly in USS) making 50k-100k per hour and it didn't take very long at all until I was able to afford the Viper. For me taking on the challenge to fight (NPC) pirates in a presumedly underpowered ship offers it's own kind of gratification i.e. when I was just barely able to save my ship and of course even more when you are having that feeling that you have just beaten the odds.

Imo the cheap ships have their virtues as well and I would feel like missing out something by tradegrinding for a ship I might not even be able to use to it's full potential because of a lack of combat experience.

On the other hand I'm the kind of person who is planning to play ED for the years to come and I don't mind going forward slowly. I don't feel the urge to get the biggest, baddest and fastest ships within a month but rather enjoy playing with the toys I have, learning what they can or can not do.

Back to topic: I actually don't care ;) If there were the option you're suggesting I simply wouldn't make use of it.

I will have to disagree with you there, i have tried bounty hunting in the sidewinder in the USS's and the wanted ships are always in groups of 2+ and they tend to be heavily armed eagles or sidewinders, the solo ones tend to be bigger ships, all are competent or higher in skill, no novice, not harmless skills, all competent or above.

Thats when i just went back to dull and boring trading.
 
I will have to disagree with you there, i have tried bounty hunting in the sidewinder in the USS's and the wanted ships are always in groups of 2+ and they tend to be heavily armed eagles or sidewinders, the solo ones tend to be bigger ships, all are competent or higher in skill, no novice, not harmless skills, all competent or above.

Thats when i just went back to dull and boring trading.

I should perhaps clarify that this was before 1.2 when those NPCs didn't care about their wingmen. Also they used to be cruising obliviously or be already engaged in a fight with security forces so it was easy to sneak in behind them get close and start shooting. By the time they managed to shoot back (if at all) I had released some chaff and easily finished them off. Worked particularly well with those cobras and their bad turnrate (compared to the sidewinder).

I haven't been in any USSs lately but I suppose it's not that easy anymore since 1.2.
 
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