Flying Stingray

So this may totally be in the wrong spot, and or mentioned before but i couldn't find it, and I also know the game is in Alpha.

But when the guests board the sting ray, the cars lift up before the restraints do, found it odd. didn't know if anyone else has this issue or has noticed it.
 
I noticed this too. I am sure the Dev's have not quite finished this yet. As with the small ferris wheel they fill all the cars at the same time which we know is not possible. I am sure this will be fixed for the game release.
 
they all fill the large ferris wheel too, but as it was explained to me, it would take a lot of extra coding to have the wheel start, stop, load, start, stop, load, etc. plus too time consuming. possibly this is why it is like that on the whirly rig (small ferris wheel).
 
There was an explanation that I shared in previous posts that the ferris wheels are as intended due to the time it would take to load and unload compared to the simulation speed of the game to the point that you would not earn enough income from the guests compared to the cost of the ride and the balance was to make them load in one go.

Sometimes as a game the balance overall means that design aesthetics are not always what we would like. Hopefully this is a compromise that people will live with.
 
So this may totally be in the wrong spot, and or mentioned before but i couldn't find it, and I also know the game is in Alpha.

But when the guests board the sting ray, the cars lift up before the restraints do, found it odd. didn't know if anyone else has this issue or has noticed it.

I've seen that too. I was hoping it's something that will be fixed as time goes by. Something else I just noticed is that if you begin building a Stingray and hit the "Test" button, the cars and the restraints seem to move up together in a more realistic way to hold in the test dummies. But then real peeps board, and they sit defying gravity for a second before they get held in. It is a little weird...but it is Alpha...
 
Sometimes as a game the balance overall means that design aesthetics are not always what we would like. Hopefully this is a compromise that people will live with.
i think having 25-50% of the cars load at once would be a more sufficient balance to realism, it doesnt have to be each individual car but, having every car get filled all at once is a bit too unrealistic imo [blah]
 
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i think having 25-50% of the cars load at once would be a more sufficient balance to realism, it doesnt have to be each individual car but, having every car get filled all at once is a bit too unrealistic imo [blah]

That is fair enough, I don't personally see it much different in unrealistic terms between say 25% load at once or 100% load because principally the guests are still transported to the ride. I suppose you are more thinking about some rotation of the wheel prior to actually running the ride?

If that is why I would suggest if the time doesn't take too long to rotate then 20-25% would be better than 50% as that would at least allow for a realistic stop/start animation.

Regards,

Adam
 

Brett C

Frontier
i think having 25-50% of the cars load at once would be a more sufficient balance to realism, it doesnt have to be each individual car but, having every car get filled all at once is a bit too unrealistic imo [blah]

This is something i've seen at theme parks from time to time.

Ride ops load in people one after the other, takes a couple minutes to fully load the ride (ferris wheel) up, most of the time it ends up being every-other carriage on the ride being utilized. After the patrons have been loaded into the ride, they go round and round a couple times. Then are unloaded carriage by carriage.
 
So this may totally be in the wrong spot, and or mentioned before but i couldn't find it, and I also know the game is in Alpha.

But when the guests board the sting ray, the cars lift up before the restraints do, found it odd. didn't know if anyone else has this issue or has noticed it.

Ye I noticed that to. I also notice at my dive coaster that at some point the track has metal welded on the track where the wheels go over :p Im sure they fix it but it probably isn't realy main priority. They are still working on the station etc. Since hydraulic floors aren't here yet to get ppl on and off some coasters.

For the peeps that missed the hydraulic floor:
[video=youtube;RJrNHpfAvYQ]https://www.youtube.com/watch?v=RJrNHpfAvYQ[/video]
 
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