You're looking at it the wrong way OP. You're not slowing down the closer you are to a planet, you just can't fly as fast. Of course as you get closer it appears you are slowing down i.e. decelerating but that isn't really the case.
Gunner!
What you say is true.
HUD showed declining numbers, but speed relative to the body seemed not to drop. Looking at it. [weird] But still my oafish self can't make heat or tail of it.
o7 commander!
I too wondered at this, and while I don't know for sure, I THINK I understand the solution:
Frame Shift Drives (henceforth FSDs), according to lore, warp space in front of them ala the same concept as an "alcubierre" (spelling?) drive. Essentially, the vessel rides a "wave" of warped space-time which is continuously generated in front of the ship, hence the continuous acceleration.
HOWEVER, if you are flying towards an object with mass, and since all objects with mass warp space time into what you might consider a "gravity well", or "field", or "Sphere of influence" in more technical terms, that means that the warping affect of your drive is now moving into an area of space-time which is ALLREADY warped in the same "direction", lessening the affect of the drive's warp, translating to a loss of speed. However, the drive is STILL warping space-time curvature, even if it is, as you fall towards the center of the "well", a lessened affect.
SO, you essentially have to slog your way "UPHILL" while actually moving "down" towards the center. BUT when you pass that point and begin to move back "up" the "well", your drive is now warping space-time curvature FAR more against the grain than normal, hence the increased acceleration until you leave the sphere of influence, and space-time "flattens out".
I hope that made sense. Its very counterintuitive to think of going down into a gravity well as going "uphill" for your FSD, and vice versa. I also hope my assumptions are right. If not, feel free to correct me, oh mighty lore whights, with thy knowledge and thy wurd, so that I might be set upon the true path...
Although to all intents and purposes the effect is as you say. This is only my personal opinion but it is how I have resolved the mechanic of the Frame Shift Drive:
It is not possible to travel faster than light. Yet from our perspective (frame of reference) galaxies at the edge of and beyond the edge of the observable universe appear to be close to the speed of light or indeed faster than light i.e. the non-observable universe. But this is Relative to us. They aren't travelling at light speed and neither are we because our respective frames of reference are local.
The FSD changes the ships frame of reference so that the effect of your motion in the local frame of reference is faster than the speed of light yet actually in your new frame of reference you aren't moving at lightspeed at all. Where it changes the frame of reference to (or how) I have no idea!
It's just a gameplay feature. Your speed drops as you near objects of interest to make maneuvering easier, and to speed up travel in empty areas. It seems to be based on gravity but that's not entirely accurate since unknown signals and nav beacons also affect your FSD's top speed.
GunnerBill, Physic, that's something new to me, although I have my own concept about TIME, I see the consequences about being where we are - relative - but I lag in education to see behind experience.
Cheers
It seems to be based on gravity but that's not entirely accurate since unknown signals and nav beacons also affect your FSD's top speed.
Really? I'm out in the middle of nowhere so I can't experiment right now but I've never noticed any impact on maximum speed from passing a USS flying round systems in the bubble, only ever a gravity well effect.
It seems to be based on gravity but that's not entirely accurate since unknown signals and nav beacons also affect your FSD's top speed.
It seems to be based on gravity but that's not entirely accurate since unknown signals and nav beacons also affect your FSD's top speed.