I am still new. Question: how extensive are follow on missions? I see potential to create a background simulation that generates mission series that can be tailored by a computer by looking at various player stats such as which play style (trader, exploration, combat) is currently favored by the player. Financial status, assets, and whatever else. Essentially looking to see what the player might like to do. It could then generate a mission series in terms of chapters. Revealing each new chapter of the mission series as they are completed. These could be uniquely tailored.
The mission series could be generated as a "choose you own adventure" style. Players might have to choose between alternatives. Essentially the mission series would be a tree node structure. Success or failure of mission objectives lead to appropriate nodes. Player decisions on missions lead to appropriate nodes.
Single player missions and squadron based mission could be generated. Squadron based missions could be generated in multi-mission chapter style by allowing participants to perform missions in parallel. Example, pickup and ferry a general to a system. Also, scout exploration data in some other system. One mission to expect heavy resistance the other not so much. Players decide how to achieve the objectives. Success of both or one or none determines next chapter.
Mission series might be short, like an hour, ranging to epic, taking many game sessions. Rewards collected at each chapter or at the end of a series or both.
Example, The computer might generate an epic series for single player which can result in the acquisition of a desirable ship. Rewards could be anything from credits, ships, standard equipment, special modified equipment, materials, ranks, faction standing, or combinations, and anything else feasible.
This computer that generates the mission series could be a cluster of computers. One part of the cluster analyzes player data and creates creates mission series and delivers the series invitation. Another part of the cluster stores mission series status and another part monitors and determines node progression based on player choices and successes. Another part spawns necessary entities by request by the part of the cluster that monitors the action.
Whatever works. It seems like many of the systems that would be needed are already in operation.
Enjoying the game. Thanks FD and fellow spacefarers.
The mission series could be generated as a "choose you own adventure" style. Players might have to choose between alternatives. Essentially the mission series would be a tree node structure. Success or failure of mission objectives lead to appropriate nodes. Player decisions on missions lead to appropriate nodes.
Single player missions and squadron based mission could be generated. Squadron based missions could be generated in multi-mission chapter style by allowing participants to perform missions in parallel. Example, pickup and ferry a general to a system. Also, scout exploration data in some other system. One mission to expect heavy resistance the other not so much. Players decide how to achieve the objectives. Success of both or one or none determines next chapter.
Mission series might be short, like an hour, ranging to epic, taking many game sessions. Rewards collected at each chapter or at the end of a series or both.
Example, The computer might generate an epic series for single player which can result in the acquisition of a desirable ship. Rewards could be anything from credits, ships, standard equipment, special modified equipment, materials, ranks, faction standing, or combinations, and anything else feasible.
This computer that generates the mission series could be a cluster of computers. One part of the cluster analyzes player data and creates creates mission series and delivers the series invitation. Another part of the cluster stores mission series status and another part monitors and determines node progression based on player choices and successes. Another part spawns necessary entities by request by the part of the cluster that monitors the action.
Whatever works. It seems like many of the systems that would be needed are already in operation.
Enjoying the game. Thanks FD and fellow spacefarers.