Hello Commanders,
I would like to put forth an idea for discussion that I had today and it's one that I don't believe I've seen suggested before.
First let me say that I fully see the merit in the 15 second logout timer. No game should force us to play and sometimes it may be necessary to use the logout timer so you can take care of urgent matters such as a crying baby, answering the phone/door, and other necessary things that require immediate attention. You can't always dock at station before you log out or get to a safe place, and I fully understand this.
There has been a lot of discussion turning into arguments over such a simple concept as combat logging. While many defend it, it can be and is often abused by PvP pilots when they are losing a battle to log to Menu, jump to Solo and repair at station, then jump back into Open to continue their actions. This is largely frowned upon but so long as they didn't forcefully disconnect before the 15 second timer is up, FDev has stated they will not punish any persons using this mechanic.
I propose that after a person has used the 15 second combat log-out timer they must wait an additional 15 minutes* until they are able to log back into any mode of play. This only would affect those who log-out in the middle of combat and has nothing to do when they log-out regularly. This also will not affect people who lost connection or did alt+f4 as those are separate ways of closing the game (alt + f4 has also been stated by devs to be an unsanctioned way to quit the game). To my knowledge, the game/server can recognize the difference.
*(The timer also does not need to be 15 minutes, it could be something as short as 5-10 minutes to still have effect.)
This will force PvPers to either commit to a fight or go without playing for 15 minutes. A large argument that is pro-logout is based around the opinion that the majority of logouts are done by defenseless traders or newbies, however my personal experience says this isn't always the case. A large misconception I've noticed is people tend to think that the PvP community are all griefers out to fry small fish. In fact there are quite a few anti-pirates who fight these such "bad-guys" and they often are foiled by this log-out timer, allowing the "bad-guys" to continue unabated.
(I've removed the section about mission stacking as it is secondary and a timer wouldn't be a good fix for that).
Thoughts?
I would like to put forth an idea for discussion that I had today and it's one that I don't believe I've seen suggested before.
First let me say that I fully see the merit in the 15 second logout timer. No game should force us to play and sometimes it may be necessary to use the logout timer so you can take care of urgent matters such as a crying baby, answering the phone/door, and other necessary things that require immediate attention. You can't always dock at station before you log out or get to a safe place, and I fully understand this.
There has been a lot of discussion turning into arguments over such a simple concept as combat logging. While many defend it, it can be and is often abused by PvP pilots when they are losing a battle to log to Menu, jump to Solo and repair at station, then jump back into Open to continue their actions. This is largely frowned upon but so long as they didn't forcefully disconnect before the 15 second timer is up, FDev has stated they will not punish any persons using this mechanic.
I propose that after a person has used the 15 second combat log-out timer they must wait an additional 15 minutes* until they are able to log back into any mode of play. This only would affect those who log-out in the middle of combat and has nothing to do when they log-out regularly. This also will not affect people who lost connection or did alt+f4 as those are separate ways of closing the game (alt + f4 has also been stated by devs to be an unsanctioned way to quit the game). To my knowledge, the game/server can recognize the difference.
*(The timer also does not need to be 15 minutes, it could be something as short as 5-10 minutes to still have effect.)
This will force PvPers to either commit to a fight or go without playing for 15 minutes. A large argument that is pro-logout is based around the opinion that the majority of logouts are done by defenseless traders or newbies, however my personal experience says this isn't always the case. A large misconception I've noticed is people tend to think that the PvP community are all griefers out to fry small fish. In fact there are quite a few anti-pirates who fight these such "bad-guys" and they often are foiled by this log-out timer, allowing the "bad-guys" to continue unabated.
(I've removed the section about mission stacking as it is secondary and a timer wouldn't be a good fix for that).
Thoughts?
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