Food Quality Error with Habitats with Multiple Species in it

I will again post to the Issue Tracker as soon as I can get it to work for me. For some reason it's being stubborn...or my computer is being stubborn.
 
One of the planet zoo players I reached out to, confirmed they have the bug and made an account to post to the issue tracker. This makes me realize its all the more important to report a bug, even if you think someone else has. It seems that this is the perfect example of a bug that is common, but everyone just assumes someone else has posted about it or Frontier is working on it. We likely need a few more people to contribute (I am not sure how many people it takes for it to be confirmed). We are almost there!
 
I will again post to the Issue Tracker as soon as I can get it to work for me. For some reason it's being stubborn...or my computer is being stubborn.
Were you able to post to the Tracker? I cannot tell who posted, but its possible that we only need one more person to contribute for it to go to the next phase.
 
I actually told a colleague at work who also plays this game, about this bug, and they have the bug effecting their animals too. He just told me he made an account and posted to the Tracker.
 
I actually told a colleague at work who also plays this game, about this bug, and they have the bug effecting their animals too. He just told me he made an account and posted to the Tracker.
Thanks! The issue has now been "confirmed" and is up for voting. Everyone, please vote and hopefully this bug is fixed quickly.
 
I'm wondering if any of us have discovered any pattern to which species end up with the higher/lower food quality. Is it attached to number of animals per species, or closeness of food/enrichment items, or the order that the animals got placed, or the species with the highest/lowest food pricing, etc...?

Obviously I'm hoping for a true fix with the next update. ... And I also know that many of us focus on management in close enough detail that we may have discovered some work-arounds until that time? Or discovered a way to trick it into rotating which animals get the higher/lower food quality each time?
 
I'm wondering if any of us have discovered any pattern to which species end up with the higher/lower food quality. Is it attached to number of animals per species, or closeness of food/enrichment items, or the order that the animals got placed, or the species with the highest/lowest food pricing, etc...?

Obviously I'm hoping for a true fix with the next update. ... And I also know that many of us focus on management in close enough detail that we may have discovered some work-arounds until that time? Or discovered a way to trick it into rotating which animals get the higher/lower food quality each time?
I could not discover a pattern to which species inside the multiple habitats get bugged with this. I have tried different enrichment items, replacing the food trays, bringing the animals to a new habitat then back again. Every time there is a habitat with multiple species within it, the bug triggers. It’s very annoying as others have pointed out. Hopefully this is fixed in the update.
 
According to the 1.7 Patch notes, there is no mention of this being fixed. So frustrating. This is such an annoying bug and it was confirmed on the issue tracker as well.
 
According to the 1.7 Patch notes, there is no mention of this being fixed. So frustrating. This is such an annoying bug and it was confirmed on the issue tracker as well.
Yeah it’s not in the patch notes. I have been looking at a number of feedback topics that have appeared over the last two months, I could not find anything they fixed/updated that people have brought up. There was this topic concerning bad genetics in sandbox, and despite a lot of people commenting and the ease of putting in a “quick refresh button” nothing was done about it. I have another topic concerning a removing scarring sandbox option, nothing was done about that either. And there are a number of other topics that have solid support, and no mention of those either. So it’s not just this particular topic. Maybe they tend to do these minor fixes/feedback right after big updates, like in 7.1. Let’s hope that’s the case.
 
I don't think they are fixing this bug. 1.7.1 just came out and nothing happened. This is so frustrating. I guess it possible that it will come in 1.7.2, since they fixed some things about the new DLC items in 1.7.1, and will now focus on other bugs, etc.
 
The scary thing is, we really don't know that Frontier even read this topic, or reviewed the confirmed issue tracker report. I am as hopeful as everyone else that this comes in update 1.7.2, but there is not even an acknowledgement or confirmation that they are going to fix this bug, regardless of how annoying it is for everyone (a bug that forces not being able to achieve 100% happiness/welfare on some animals should be a priority to fix).
 
The scary thing is, we really don't know that Frontier even read this topic, or reviewed the confirmed issue tracker report. I am as hopeful as everyone else that this comes in update 1.7.2, but there is not even an acknowledgement or confirmation that they are going to fix this bug, regardless of how annoying it is for everyone (a bug that forces not being able to achieve 100% happiness/welfare on some animals should be a priority to fix).
I am hoping for it to be in 1.7.2. We have to have faith in Frontier.
 
I voted it as it's still happening in my zoo, along with <sigh> animals 'escaping' when they're still in the habitat, animals escaping by swimming through concrete walls, guests getting stuck on my gridded paths, clouded leopards levitating and capuchins' faces falling off.
 
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