Real-time raytracing is not so much "technology moving forward" as it is "lots of old technology built really small". Heck, the old raycasting "engines" like they were used for Castle Wolfenstein 3D and the bazillion games spawned off that including such genre highlights like Noah's Ark 3D and lesser known titles like Doom are closer to raytracing than they are to the rendering methods used for modern 3D graphics, just that it's done with way fewer rays and lots of disregard for details (like for anything happening off the horizon).
And all the fast methods are doing it backwards anyway, if you want to do it right and get the benefits
(*cough cough*lighting and shadows that don't look like butt), you trace the path of light from the source and that's not happening at 60 frames per second any time soon