For Pirates & Smugglers - Are Illegal Goods Profits Being Fixed for 1.3?

"Crime doesn't pay!"
No seriously, it doesn't pay. Anything.

I think everyone that has tried pirating or smuggling figured this out at the end, the part where you're actually supposed to be rewarded for all the hard work ransoming someone's ship or dodging security patrols with a hot cargo.
As Han Solo would say, "no reward is worth this!"
Well Han was right. It isn't worth it. You can make more money trading legal cargo and doing honest work (shudder) then indulging in your preferred sins.

I have seen nothing from FD that this is being addressed in the 1.3 update.
Is this something that is being looked at? Will any changes make it into 1.3 or do we have to wait longer?
Until this changes my Millennium Cobra will remain in cold storage.

Hope we can get an answer on this.

Sincerely,
Jat "The Jet" Jurgins - Entrepreneur & Small Time Smuggler
"You've never heard of the Millennium Cobra? She'll make 0.5 m/s past docking speed."
 
Last edited:
It really doesn't pay at all your right, especially for the pirates that try to do it without killing their targets outright. Theres a load of threads on the various merits of pirating which shouldn't be brought up here.

But I would sincerely hope that FD will give a little love to the less legal folk in Powerplay in the way of throwing in a few piratical corporations that we pirates can champion for and maybe earn better rewards with them for the support we give them. I'm thinking better prices for stolen or smuggled goods, piracy related Community Goals, unique ship fittings etc etc.
 
This question has been on going for ages and the 'fixes' have been flawed in so much as they made no difference. Still selling at a loss on almost every single test run, even with the bizarre local security paying trade dividends to wing men on prohibited goods on the black market. The great ideas from the DDA have gone next to nowhere.

The was minor some stuff in 1.2. and it was either pulled (handing in items), failed (increase in profits), inaccessible (convoys in permit systems), bugged and so on. Hoping for some positive news but I have a feeling the crime update will still be either overly complicated (rather than just upping the reward for dealing in prohibited items) and a bit of a mess, or combat related stuff about bounties. The one thing I read is that smuggling stats will be added to trade stats toward your Elite rank and insurance.. but not back dated? Why? So once again it looks like smugglers loose out. Any positive news chaps?

- - - Updated - - -

Pretty sure they will make a piracy related "power" with perks that make it super awesome to be a pirate.

Which is not a smuggler

"The verb smuggle, from Low German schmuggeln or Dutch smokkelen (="to transport (goods) illegally"), apparently a frequentative formation of a word meaning "to sneak", most likely entered the English language during the 1600s–1700s" Not charge through a docking bay at full speed.

"Smuggling is the illegal transportation of objects or people, such as out of a building, into a prison, or across an international border, in violation of applicable laws or other regulations."
 
Last edited:
"Crime doesn't pay!"
No seriously, it doesn't pay. Anything.

I think everyone that has tried pirating or smuggling figured this out at the end, the part where you're actually supposed to be rewarded for all the hard work ransoming someone's ship or dodging security patrols with a hot cargo.
As Han Solo would say, "no reward is worth this!"
Well Han was right. It isn't worth it. You can make more money trading legal cargo and doing honest work (shudder) then indulging in your preferred sins.

I have seen nothing from FD that this is being addressed in the 1.3 update.
Is this something that is being looked at? Will any changes make it into 1.3 or do we have to wait longer?
Until this changes my Millennium Cobra will remain in cold storage.

Hope we can get an answer on this.

Sincerely,
Jat "The Jet" Jurgins - Entrepreneur & Small Time Smuggler
"You've never heard of the Millennium Cobra? She'll make 0.5 m/s past docking speed."

Agreed, but on a simulation standpoint, or rather realistic standpoint; what you described is particularly why there are far more law-abiding citizens than criminals in the society.

If a society/universe fail to maintain such a ratio, then that is either a failure or the narrow view of someone who lives in an anarchy.

But, since this is a game, GIVE ME MONEH FOR PIRATING, YARRRGH!
 
Even I can see the need for more official love for piracy... and I've been calling for smuggling love about as long as Ben. (Smuggling love? Would that be snuggling?). I don't think we'll see anything for it in 1.3 though. Nothing's been announced as far as I know, and since they usually focus on one big change per major update (eg wings in 1.2) and we're getting two of them in this one (crime&consequence, and powerplay) I wouldn't put money on much more content, plus a page full of minor tweaks and fixes.

[Edit] three major changes really... I forgot drones.
 
Last edited:
Cnt even consider piracy at the moment until smuggling is fixed. Then it will be worth while getting in to a life of fisticuffs for profit.
 
What I am really hoping for is that the black market really does become a market. Somewhere where I can buy illegal goods and sell stuff off the back of a Type 9. This way missions that require illegal goods can be sourced from a black market as well as from Piracy. Now, to balance up how the black market works CMDRs need to gain factional reputation so that they are then trusted to use it in a particular system. So if you want to smuggle you have to gain the trust of various organisations. As for Piracy, I still find it daft that an Anarchy system could have 2 markets, if anything an Anarchy system shouldn't care where the goods come from, whether stolen or legitimate the market should accept it.

Even so, I'm hoping for some good changes for Piracy and Smuggling in 1.3
 
I am not a pirate (neither npc or player) but I would like to see profits earned from pirating cargo increased for pirates.

I would like to see enhancements to smuggling, better pricing on the black market for stolen goods and hatch breakers that can release cargo even when shields are up.

I think having to watch out for sneaky pirates stealing cargo would make the game more exciting for traders (without the fear of losing all) and make it easier for pirates to make a living. Stealing cargo without having to shoot could incur less of a penalty.

Bearing in mind how long it would take most pirates to obtain 50 cargo compared to a traders' or (now) bounty hunters' profits/hr - I think the sell price on the black market could be higher (maybe linked to pirate station rep).

Especially now it sounds like pirates will have a harder time paying off those bounties.
 
Last edited:
The point of Pirating is to make a lot of cash at high risk, Plundering the known universe for adventure and treasure. Considering it's possibly the lowest payed job so far means it needs some serious love.

I don't pirate but I have been pirated on one occasion since Beta (By Pirate I do not mean mindlessly attacked for no reason) and I didn't even have cargo worth stealing... Even so it was still an awesome experience and it's a shame it hardly happens. Pirating needs to be more alluring for players to really give morality some kind of meaning.

I doubt 1.3 will have much in the way of progress for pirating. I also feel people are getting too hyped for 1.3 and are expecting too much from it.
 
Last edited:
Back
Top Bottom