Powerplay For Power Play to Succeed

Power Play in my opinion is one of the game greatness, but it didn’t work as intended, still in my opinion, for one simple reason, which is linking each faction to a unique module. That caused players to jump from one to another naturally to obtain those modules, hence, affecting the whole idea behind PP.

So, I believe that removing special PP modules and adding them to engineers will solve the loyalty issue.

Also, I’m for open play indeed whether for PP or the entire game, but to succeed the crime system MUST change.

It’s not really friendly out there, and I can say that from experience I met so far less than 50% friendly players, whereas the rest are totally ruthless who will wreck you without any cause, whether during community goals missions or roaming the space.

Pirating is part of the game, and if some find their happiness in doing so, no problem, but they must also pay for it. It is the least common sense solution here is to have the attacker pay for the entire ship insurance if destroyed without cause, like being wanted for example, including the value of the goods or data destroyed along. Another mechanism is to give the player being interdicted/attacked the option to accept or reject the challenge of the attacker.

The above scenarios are actually borrowed from other games I played and can’t see why the devs can’t or won’t apply them to Elite Dangerous so basically every one becomes happy.
 
Pirating is part of the game, and if some find their happiness in doing so, no problem, but they must also pay for it. It is the least common sense solution here is to have the attacker pay for the entire ship insurance if destroyed without cause, like being wanted for example, including the value of the goods or data destroyed along. Another mechanism is to give the player being interdicted/attacked the option to accept or reject the challenge of the attacker.

So basically turn piracy into space begging?

This seems rather heavy handed, unless this is sarcasm in which case it’s quite funny.
 
So basically turn piracy into space begging?

This seems rather heavy handed, unless this is sarcasm in which case it’s quite funny.

Just ideas buddy to make this game fair for everyone if it goes full open. Perhaps you, others and the devs have better ones, but the idea is that a player being attacked and wrecked for no reason, just for the pleasure of the attacker/s, can't be accountable for the loss incurred as a result, nor can it be forced to challenge a player/s.

Numerous times I've been attacked, especially during community goals missions, by a wing of 3 and even 4 players while I'm in a trade ship that only has heat sink plus the basic fittings for no cause, losing cargo, mission, data and above all have to pay for the rebuy cost. I'm certain, I'm not alone here.

So, what do you think is fair and reasonable in such circumstances? Have the player being attacked beg to not be wrecked?
 
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Just ideas buddy to make this game fair for everyone if it goes full open. Perhaps you, others and the devs have better ones, but the idea is that a player being attacked and wrecked for no reason, just for the pleasure of the attacker/s, can't be accountable for the loss incurred as a result, nor can it be forced to challenge a player/s.

Numerous times I've been attacked, especially during community goals missions, by a wing of 3 and even 4 players while I'm in a trade ship that only has heat sink plus the basic fittings for no cause, losing cargo, mission, data and above all have to pay for the rebuy cost. I'm certain, I'm not alone here.

So, what do you think is fair and reasonable in such circumstances? Have the player being attacked beg to not be wrecked?

Found the problem, you are using a trade ship that isn’t properly outfitted for hostile environments. Better shielding, thrusters, engineering, etc. would go a long way into making sure you survive such a scenario.

Here is an outline for how to build a better ship for Open: https://youtube.com/watch?v=Uh9AWV_BWo0&feature=youtu.be

If taking some personal initiative for your safety is out of the question, then just don’t go into open. Restricting player interactions in the multiplayer mode is not really good game design, especially when you already have solo and private as safespace options.
 
Found the problem, you are using a trade ship that isn’t properly outfitted for hostile environments. Better shielding, thrusters, engineering, etc. would go a long way into making sure you survive such a scenario.

Here is an outline for how to build a better ship for Open: https://youtube.com/watch?v=Uh9AWV_BWo0&feature=youtu.be

If taking some personal initiative for your safety is out of the question, then just don’t go into open. Restricting player interactions in the multiplayer mode is not really good game design, especially when you already have solo and private as safespace options.

Appreciate the info buddy, very interesting video :) Yes helpful outfitting indeed, but not even an A rated 5 grade engineered corvette can survive an attack by a wing of 3 or 4 players.

Well, I do understand your concern giving the player being attacked an option to accept or reject the attacker challenge, but option 1 is still reasonable and fair isn’t it? Simply compensate the damage caused by an illegal attack.
 
Appreciate the info buddy, very interesting video :) Yes helpful outfitting indeed, but not even an A rated 5 grade engineered corvette can survive an attack by a wing of 3 or 4 players.

Well, I do understand your concern giving the player being attacked an option to accept or reject the attacker challenge, but option 1 is still reasonable and fair isn’t it? Simply compensate the damage caused by an illegal attack.

That must be one poorly shielded Vette if it can’t survive long enough to just wake out on interdict. Unless said Vette isn’t trying to leave until it’s too late anyway, or has no shields and armor reinforcement. I own a fully upgraded Vette and I know for a fact it won’t die to a wing of 4 if I was inclined to run and not fight.

Here’s an option for the player that doesn’t want player encounters: just stay off open? Or don’t go to places that are popular in Open, the bubble is big enough you’ll never run into a kill wing of 4 in a random backwater.
 
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