For the Explorer: Can we get some Heat Shielding or Additional Radiators here?

Something to take up the module slot or something rather for deep-space explorers to dissipate heat better.



Diving into a system and getting placed in-between a sun, a black hole, and a neutron star; a binary/trinary star/ or a double O Class Blue-White system is scary as all hell.

Especially when the moment you FSD exit your heat meter goes to 90% and then 220% after 10 seconds of trying to get out.

At least let us stay in supercruise, show us an escape vector, or even be able to shoot heat sinks while in supercruise.



Hell, how about an "Emergency Radiator".

This little gem of an (Internal Slot) acts like a Discovery Scanner.
However when used it takes up a couple Tons of the compressed Hydrogen Fuel on the ship and immediately decompresses/discharges it into open space to Immediately drop your Ships Temperature by a certain percentage for about 10 seconds.


Only need to have 1E, 1D, 1C, 1B, 1A in stock; they act as such.

1E = -50% total fuel on ship to reduce temperature by 20% per second for 10 Seconds (total 200%- heat); Power 4.00 mw; Weight 10T.
1D = -40% total fuel on ship to reduce temperature by 20% per second for 10 Seconds (total 200%- heat); Power 4.50 mw; Weight 5T.
1C = -30% total fuel on ship to reduce temperature by 20% per second for 10 Seconds (total 200%- heat); Power 5.00 mw; Weight 10T.
1B = -20% total fuel on ship to reduce temperature by 20% per second for 10 Seconds (total 200%- heat); Power 5.50 mw; Weight 20T.
1A = -10% total fuel on ship to reduce temperature by 20% per second for 10 Seconds (total 200%- heat); Power 6.00 mw; Weight 10T.


Now the -??% total fuel on ship is explained as such.

1. If you have 32/32 Tons of fuel on your ship and you use a 1E Emergency Radiator it will cost you 16T of fuel to cool your ship.
2. If you have 18/32 Tons of fuel on your ship and you use a 1E Emergency Radiator it will cost you 16T of fuel to cool your ship.
3. If you have 60/64 Tons of fuel on your ship and you use a 1E Emergency Radiator it will cost you 32T of fuel to cool your ship.
4. If you have 40/64 Base Tons of fuel w/ +32T external fuel on your ship and you use a 1E Emergency Radiator it will cost you 48T of fuel to cool your ship. Which means it will be unusable until you have fuel scooped an extra 8-9 Tons of fuel.


Not game-breaking at all as it's only useful for Explorers and the power cost alone is like buying another shield generator.
It's for those "what the duce" moment's in deep space that gives the adult diaper its meaning.


CMDR Chris Leger signing off.
 
Edited - re-read your OP. So you know heat sinks exist, but sounds like what you're asking for is a SC droppable heat sink, or another module on top of heat sink that can drop in SC.

Right now, every scenario where you can cook, the heat sink covers. Even in binary sandwich drop out of FSD, one or more heat sinks plus quick thinking gets you out. Because the heat sink is dropped before you initiate the FSD jump.

So the question is, when would you need SC heat reduction? Obvious scenario is when you dropped too close to a star, you start FSD jump but due to being too close, you start cooking. But at this point, you can drop heat sinks so you're fine. That leaves only scenario as you are near a really bad binary or crashed into star, having problems finding escape vector and you ran out or didn't carry heat sinks.

So you start your jump, but by the time you are in SC you have already hit heat dmg threshold so you cook for awhile while you are in SC, and I suppose here is where you would drop your proposed radiators.

But that would then seem to make heat mechanic as part of exploration completely, 100% nil factor. Heat sinks mostly cover us but leaves some room for damage. I'm not sure a 100% zero risk from heat dmg is a good idea so wouldn't support heat sinks in SC or this radiator idea. If it happens, fine, won't get bent out of shape about it, but not asking for it either.

So I'm back to, how many and what scenarios have you been in where existing heat sinks didn't get you out of? Especially when the DBX exists - which is your choice to not fly. Because if heat is a problem you want to really minimize, that is the DBX creme de la creme - thermal efficiency on that sucker is so good I've dropped into binary sandwiches and didn't even have to use a heat sink to get out.
 
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Edited - re-read your OP. So you know heat sinks exist, but sounds like what you're asking for is a SC droppable heat sink, or another module on top of heat sink that can drop in SC.

Right now, every scenario where you can cook, the heat sink covers. Even in binary sandwich drop out of FSD, one or more heat sinks plus quick thinking gets you out. Because the heat sink is dropped before you initiate the FSD jump.

So the question is, when would you need SC heat reduction? Obvious scenario is when you dropped too close to a star, you start FSD jump but due to being too close, you start cooking. But at this point, you can drop heat sinks so you're fine. That leaves only scenario as you are near a really bad binary or crashed into star, having problems finding escape vector and you ran out or didn't carry heat sinks.

So you start your jump, but by the time you are in SC you have already hit heat dmg threshold so you cook for awhile while you are in SC, and I suppose here is where you would drop your proposed radiators.

But that would then seem to make heat mechanic as part of exploration completely, 100% nil factor. Heat sinks mostly cover us but leaves some room for damage. I'm not sure a 100% zero risk from heat dmg is a good idea so wouldn't support heat sinks in SC or this radiator idea. If it happens, fine, won't get bent out of shape about it, but not asking for it either.

So I'm back to, how many and what scenarios have you been in where existing heat sinks didn't get you out of? Especially when the DBX exists - which is your choice to not fly. Because if heat is a problem you want to really minimize, that is the DBX creme de la creme - thermal efficiency on that sucker is so good I've dropped into binary sandwiches and didn't even have to use a heat sink to get out.

1st. If you read my post then yes I know heat sinks exist. I also know you can't drop one while in supercruise.
2nd. I've been in normal sandwiches in space and they are very easy to escape before even the 90% mark is reached.
3rd. I am talking about the "Special" systems. These tend to have you phase in or right outside 0.01 ls from a 1.00 ls sandwich, at which case you either log out and call in a ticket to move you or die from 230% heat in 10 sec While Still in supercruise. Basically you exited so close that the DBX gets flustered and doesn't know what to do.

Heat sinks are useful in combat w/ high heat weaponry, but if your going deep space it's better to outfit better radiators and have some form of sustainability.

I don't think you've seen an OS moment in space yet. Those binaries you described are cake walks compared to the ones I've exited into. It was bad enough that even ED staff offered to teleport my ship back to habitable space to recover the damage from these crazy system exits, and then teleport me back. (>_<)
 
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1st. If you read my post then yes I know heat sinks exist. I also know you can't drop one while in supercruise.
2nd. I've been in normal sandwiches in space and they are very easy to escape before even the 90% mark is reached.
3rd. I am talking about the "Special" systems. These tend to have you phase in or right outside 0.01 ls from a 1.00 ls sandwich, at which case you either log out and call in a ticket to move you or die from 230% heat in 10 sec While Still in supercruise. Basically you exited so close that the DBX gets flustered and doesn't know what to do.

Heat sinks are useful in combat w/ high heat weaponry, but if your going deep space it's better to outfit better radiators and have some form of sustainability.

I don't think you've seen an OS moment in space yet. Those binaries you described are cake walks compared to the ones I've exited into. It was bad enough that even ED staff offered to teleport my ship back to habitable space to recover the damage from these crazy system exits, and then teleport me back. (>_<)

You must have some pent up issues that for some reason you are misdirecting at me.

1- if you read MY post reply, the very first sentence is acknowledging you know heat sinks exist and one of your asks in the OP is for in effect a SC droppable version. I say this literally in the first few words and sentence, so don't know why your rebuttal here starts out with "if you read my post then yes I know heat sinks exist" when i JUST admitted you did in first sentence

2- good for you, so have I - so we agree, for these 'normal' close drops, zero issue. Again though, as i never suggested otherwise in my reply, not sure why you make special point as enumerating this as your #2 rebuttal of something I clearly took no issue with

3- this is then where we part in agreement; first because you somewhat condescendingly assume I must not have seen an OS moment as you called it because I've never had issue getting out of really bad drops in a DBX plus current meta heat sink.

and second because you are seemingly under some illusion that you are some 'real' explorer while I am not because you've apparently had these OS moments.

The only reasonable measure I think most explorers who say that is one of their preferred parts of this game would say as benchmark is have you made it to sagA, and have you done the trip multiple times? My answer would be yes to both.

Just because you seem to not be able to avoid falling into stars on hyper exit doesnt mean those of us who apparently lacked that OS moment are not the intrepid explorer you are. In the many exploration trips I've taken to the core and back, I have never, not once, gotten into a situation so bad that my DBX and heat sink could not get me out of except the first few learning moments when I actually did not X out of hyper fast enough and actually fell into one of the star sandwiches.

that you did, and seem to need tech support help to get out, does not make it a de facto condition of exploring. There are many credible explorers who have made it to sagA without even taking one heat sink. I personally am not this risk brave, bjt fact is people have logged many, many hours of repeat core trips without facing what you seem to consider a mandatory part of real exploring.

in last two trips which i spent about 2 IRL months on, i never - not once - fell into a star or binary situation out of hyper. If you are careful, no matter how close you drop out, you CAN stop before you actually hit the emergency stop of a star. You seem to feel otherwise, and like i said, if a freebie radiator version that can be as you suggest be deopped in SC as well is offered, i wont pass it up. But neither do I think one is as needed as you seem to think.
 
Over halfway to Sag A* atm, used 3 heat sinks total, 2 of those were unintended firings, my grandson hitting the 2nd firing trigger not realizing that heatsinks will fire even when weapons aren't deployed, no big deal. I've had multiple OS moments dropping into binary/trinary systems, never used a sink in those. Had one last night, came out of warp and realized my fuel scoop was extended and I'm scooping fuel, but the star in front of me is JUST barely out of range for scooping. Oh, look at that, I've got a star on my tail and I'm scooping from it! Oh, hey, heat is up over 100, hmm, can't go straight ahead or I'm in the other star, so...turn to the left a little..well, look at that, another star! Ok, swing back around to the right, heat is now over 120, but my fuel is full! Bump up the speed and get out of the mess at 150% heat, never dropped a sink as I never exited SC, let the ship cool off, exited SC, repaired, got my scans, interesting system, 5 stars, 3 all within a few ls of each other, waterworld around one of the others a few thousand ls off from the three, move on and relish the experience.

Can bad things happen while out in the Black, well DUH! Of course they can, but if you keep your head on straight and don't panic, it's rarely fatal, in my own experience at least. I keep my heatsinks for MY screw ups when I'm refueling, as that's the only time I actually have use for them, and that's literally the moment before I hit the SC/Hyper engage, I pop a sink..should probably make a macro for that seeing how often I do it, I get silly scooping fuel sometimes, but I have fun.
 
Why don't you just get an exploration Anaconda if you are having fuel scooping issues.

I don't have issues scooping fuel, I get SILLY while scooping fuel, because I'm surfing a star and get silly suicidal ideas that just sound fun at the moment. Get a little loopy when you've been out in the Black for a while, do silly things on occasion.

At least I haven't heard thargoids in my ship like some have....I don't know what kind of alien is hiding on my Asp, but it isn't a thargoid, none of the thargoid traps I set worked, so it's something else.....
 
I like the idea for combat ships an advanced cooling system uses power but keeps your ship nice and cool. That way I can actually fuel scoop in the fdl without burning up.
 
You must have some pent up issues that for some reason you are misdirecting at me.

1- if you read MY post reply, the very first sentence is acknowledging you know heat sinks exist and one of your asks in the OP is for in effect a SC droppable version. I say this literally in the first few words and sentence, so don't know why your rebuttal here starts out with "if you read my post then yes I know heat sinks exist" when i JUST admitted you did in first sentence

2- good for you, so have I - so we agree, for these 'normal' close drops, zero issue. Again though, as i never suggested otherwise in my reply, not sure why you make special point as enumerating this as your #2 rebuttal of something I clearly took no issue with

3- this is then where we part in agreement; first because you somewhat condescendingly assume I must not have seen an OS moment as you called it because I've never had issue getting out of really bad drops in a DBX plus current meta heat sink.

and second because you are seemingly under some illusion that you are some 'real' explorer while I am not because you've apparently had these OS moments.

The only reasonable measure I think most explorers who say that is one of their preferred parts of this game would say as benchmark is have you made it to sagA, and have you done the trip multiple times? My answer would be yes to both.

Just because you seem to not be able to avoid falling into stars on hyper exit doesnt mean those of us who apparently lacked that OS moment are not the intrepid explorer you are. In the many exploration trips I've taken to the core and back, I have never, not once, gotten into a situation so bad that my DBX and heat sink could not get me out of except the first few learning moments when I actually did not X out of hyper fast enough and actually fell into one of the star sandwiches.

that you did, and seem to need tech support help to get out, does not make it a de facto condition of exploring. There are many credible explorers who have made it to sagA without even taking one heat sink. I personally am not this risk brave, bjt fact is people have logged many, many hours of repeat core trips without facing what you seem to consider a mandatory part of real exploring.

in last two trips which i spent about 2 IRL months on, i never - not once - fell into a star or binary situation out of hyper. If you are careful, no matter how close you drop out, you CAN stop before you actually hit the emergency stop of a star. You seem to feel otherwise, and like i said, if a freebie radiator version that can be as you suggest be deopped in SC as well is offered, i wont pass it up. But neither do I think one is as needed as you seem to think.



What I am saying is I replied to your comment "before" you edited. It's possible.

And yes it is Very possible to exit, literally, into a star that the Emergency Exit "out of" supercruise never functions because the Emergency Exit boundry was never hit; you phase/noclip through it. It's an FSD Exit glitch that happens once in a blue moon and quite honestly some people never see such a thing because the chance is very, very low. It's rarity is like finding a system with an earth-like planet that contains a binary black-hole with an orbiting neutron and 4 other binary stars with 5+ planets each.


Again I am just suggesting a system internal that would make more sense than disposable heat-sinks on explorers who are out in space 6+ months at a time. It also doesn't break physics nor gameplay.
 
What I am saying is I replied to your comment "before" you edited. It's possible.

And yes it is Very possible to exit, literally, into a star that the Emergency Exit "out of" supercruise never functions because the Emergency Exit boundry was never hit; you phase/noclip through it. It's an FSD Exit glitch that happens once in a blue moon and quite honestly some people never see such a thing because the chance is very, very low. It's rarity is like finding a system with an earth-like planet that contains a binary black-hole with an orbiting neutron and 4 other binary stars with 5+ planets each.


Again I am just suggesting a system internal that would make more sense than disposable heat-sinks on explorers who are out in space 6+ months at a time. It also doesn't break physics nor gameplay.

My apologies then, I did edit post, just didn't know when someone replies maybe a second before the edit that the post-edited version will be shown as the quoted text, which is why I had thought you read the post-edited version where I re-read your know about heat sinks line.

It's quite possibly due to luck but it must be fairly rare as you said, those can't stop no matter what from falling into star after hyper exit situations. Out of paranoia I still take 1 heat sink on my DBX and just max LY config after that, but in 3 trips to sagA and I want to say maybe 3-4 in the neighborhood of the core neutron field trips, I've so far not had that unfortunate pleasure.

I play explorer on 2nd account so I can generally stay really focused for ~90 min before switching to regular civilization account, and always hit X on hyper and so far haven't hit one of these really rare exits, knock on wood.

Like I said, I wouldn't pass up a freebie radiator or something like it if it was added. Although I suppose it would depend on how much it weighed - I hate even packing the 1 heat sink I do but concede to that out of paranoia. If the radiator weighed too much, I'd probably still just stick to 1 HS, or maybe toss the HS and use the 1 radiator instead.
 
You might try this...

Sunblock5000.jpg
 
i see no use for this suggestion, never had a problem with binaries, trinaries, bh+neutron-binaries - if you know your power-management, turn of your moduls, and have a heatsink (or not).

now, the claim is, that there are very very very rare situations, where you are cooked even if you know your power management, having a heat-sink...

I'd say: a solution for a very very very rare difficulty should not affect very regular gameplay.

to OP: did you actually die through that? if not, I'll just call it a danger which adds spice to exploring. if you died, please share that system, I'd love to test for my self.
 
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i see no use for this suggestion, never had a problem with binaries, trinaries, bh+neutron-binaries - if you know your power-management, turn of your moduls, and have a heatsink (or not).

now, the claim is, that there are very very very rare situations, where you are cooked even if you know your power management, having a heat-sink...

I'd say: a solution for a very very very rare difficulty should not affect very regular gameplay.

to OP: did you actually die through that? if not, I'll just call it a danger which adds spice to exploring. if you died, please share that system, I'd love to test for my self.

I didn't die.

What happened is I FSD exited with an O class star in-front. While my speed was 0 thrusting to 30 km/s on entrance my heat index was going up 15% every second. It was then I realized I was inside the other binary O Class, because the two suns were less than 1 ls away from each other. Note: still in supercruise. At first I tried to escape by possibly no clipping from inside to outside the star, but it wouldn't go faster than 1 Mm/s; actually was losing speed...

At that point I logged out on the 15 second wait and called in a ticket to the FD guys. When I logged back in I was 28 LY from the system with 60% hull from 100%.
FD also gave me an open offer to repair my ship in habitable space then ship me back out again. I'll take the offer if it happens again.

As far as the name I can't recall it. This was before I had Greenshot on speeddial.


But I think if I had that "Emergency Radiator" I could've survived w/o taking much DMG.
Not even a heat-sink can save you in that situation.
It's like carrying a fire extinguisher on a boat surrounded by water. What's the point? Well you don't know what could happen, but it's good to be prepared!
 
I didn't die.

What happened is I FSD exited with an O class star in-front. While my speed was 0 thrusting to 30 km/s on entrance my heat index was going up 15% every second. It was then I realized I was inside the other binary O Class, because the two suns were less than 1 ls away from each other. Note: still in supercruise. At first I tried to escape by possibly no clipping from inside to outside the star, but it wouldn't go faster than 1 Mm/s; actually was losing speed...

At that point I logged out on the 15 second wait and called in a ticket to the FD guys. When I logged back in I was 28 LY from the system with 60% hull from 100%.
FD also gave me an open offer to repair my ship in habitable space then ship me back out again. I'll take the offer if it happens again.

As far as the name I can't recall it. This was before I had Greenshot on speeddial.


But I think if I had that "Emergency Radiator" I could've survived w/o taking much DMG.
Not even a heat-sink can save you in that situation.
It's like carrying a fire extinguisher on a boat surrounded by water. What's the point? Well you don't know what could happen, but it's good to be prepared!

sounds ugly. I'd be interested about your build - and which moduls were turned off. the exploration ships i fly normally run at 19% heat in supercruise.
 
I am saying that an advanced cooling system will help fix some ships for combat purposes. I would definitely get rid of scbs on my fdl if I can make it run just a little colder especially when fuel scooping.
 
While explorers are mainly fine with heat as long as A rated plant are used,
some heat related internal / utilities would be nice.

  • secondary heat radiator, utility slot, increase thermal disipation (i.e. improve power dissipation capability of the power plant)
  • internal heat sink/capacitor/dump, internal slot. huge amount of freezed water cooled down at very low temp. Allow to store more heat in the ship, so it will heat up more slowly. But this means it will also cool down more slowly. The module needs power to cool back down obviously.

I think both of these would help explorers and combat ships.
 
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you were running your build with a 4D powerplant. that has a heatefficiecy of D. put a class 2A on it, heat efficiency of B (best there is), nearby same output, and you will not have that problem.

A long time ago in a galaxy far far away I only had the 4D option at the time. Also cooling mechanics worked differently than they do now. I've been out a long time mate... >.> my teamspeak calls it "Space Madness".
 
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A long time ago in a galaxy far far away I only had the 4D option at the time. Also cooling mechanics worked differently than they do now. I've been out a long time mate... >.> my teamspeak calls it "Space Madness".

that's right... but basically a smaller powerplant with better heat efficiency would make those moduls you suggested useless (basically already heatsinks are pretty useless through that).
 
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