For the love of all that is holy...

Make limpets less idiotic, or do the right thing and make them ammo, rather than cargo. Or better yet, make them infinite.

+1 for limpets as ammo!

Also, drop the Prospector limpet, and just use the composition scanner for poking asteroids! Less firegroups, less modules, less wasted limpets, less limpet controllers so more cargo capacity, less running over slow prospector limpets! Win win win win win!
 
I've always hated that what looks like a complex piece of machinery was disposable in the first place, but we now have "3d printed fighters" in the hangar bay so, oh well.

If they're going to be cargo they should be recoverable and reusable. Or just make them ammo.
 
I'm glad that you guys agree. It'd be one thing if they weren't stupid, and I don't know if I can take "collector limpet expired" 30 seconds after launching anymore.
 
Actually, I'd just be happy if the dang prospector limpets would stop running into the ship on the way out, the longer I played, the worse it got. I finally had to come to a dead stop to fire them. Awful!
 
Yes synthesizable ammo and make them smarter so they don't take scenic routes between the ship and object they see oh and a tad faster.

And while were at it make them programmable from the limpet controller so we can instead buy grades of controller that are able to control more types and engineerable to be faster or more efficient.
 
I still chip my teeth everytime I fire a collector at a targeted piece of loot and it expires after grabbing that one item. Zero logic, zero sense, complete madness.
 
I still chip my teeth everytime I fire a collector at a targeted piece of loot and it expires after grabbing that one item. Zero logic, zero sense, complete madness.

As you well know - working as intended. If you want to collect multiple items then don't target anything. Jeez - ppl who want to simplify the game further, it's apparently already a mile wide but only an inch deep ;)
 
As you well know - working as intended. If you want to collect multiple items then don't target anything. Jeez - ppl who want to simplify the game further, it's apparently already a mile wide but only an inch deep ;)

Yeah, until you're busy with the abrasion blaster and your limpets decided they're lemmings and you deploy new ones with out thinking with a node targeted... Between that and the stupid prospectors that hit the bottom of your ship I got pretty frustrated yesterday at how many I lost. The prospectors got so bad I had to deploy them at a dead stop to prevent insta-dying.

It gets to be a PIA with them running into the roids while you are deep core mining, sometimes it's pretty hard to not target something.
 
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+1 for limpets as ammo!

Also, drop the Prospector limpet, and just use the composition scanner for poking asteroids! Less firegroups, less modules, less wasted limpets, less limpet controllers so more cargo capacity, less running over slow prospector limpets! Win win win win win!

So much this. Now that we have a scanner for rocks, the prospector limpet is utterly redundant and needs to go. Also, limpets either as ammo or unlimited NEEDS to happen.

Do these things, and then take the RNG out of mining and make hotspots mean something, and mining might be worth the time. As it is, the mechanics are great...its just the added tedium of RNG and all the fire groups dragging down the really fun seismic charges and abrasion mechanics.
 
Make limpets less idiotic, or do the right thing and make them ammo, rather than cargo. Or better yet, make them infinite.

Agreed. Never understood why they took up cargo space. At most they should have been part of the controller - better controllers carrying more of them, etc etc.
 
As you well know - working as intended. If you want to collect multiple items then don't target anything. Jeez - ppl who want to simplify the game further, it's apparently already a mile wide but only an inch deep ;)

I know how to use limpets "properly," you amateur smartass. My point is there is no point in them self-destructing when you want them to prioritize something. Maybe actually THINK about the post and the point before you toss out (not-so) subtle insults. They're already clunky, time-consuming and frustrating; there is nothing gained by having them be EVEN MORE SO when we try to use them for something specific. Would you like your SCV's in Starcraft to die after gathering from a specific mineral patch? Do you want your WoW character to die after mining that mineral node? No. No you don't. Do you want your fridge to explode because you put a nice cake in it? do you want your car's gas tank to fall out when you go somewhere other than work everyday? NO. NO YOU DO NOT. YOU WANT IT TO KEEP WORKING BECAUSE YOU PAID FOR IT.

I paid for the ship, the controller, the limpets, took the time to manually stock the damned things, left my cargo scoop open so I'm slow and vulnerable; I EXPECT TO GET THE FULL DURATION OF MY BLOODY LIMPET, DAMNIT. Telling my limpet "hey, can you get that grade 5 material first?" Should not make the limpet go "Okay FINE, but that's IT. I can't take this level of micromanagement!" *pop*

It's horseS***. The only reason a limpet should pop before its time is if it's DESTROYED BY SOMETHING. There is nothing logical about costing us a limpet to target something first! Ask any number of game developers how stupid this is and I'll put money down that says most of them furrow their brows and go "yeah that actually sounds kinda stupid."
 
For the love of all that is unholy....title your posts better. Also, pathing seems to have greatly improved with limpets. I don't like the idea of them being infinite. I typically fill my [Python] cargo hold about 3/4ths the way full with limpets, and by the time I'm done all that cargo space is used up with minerals and stuff, so it works out fine.
 
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