For the love of all that is holy...

For the love of all that is unholy....title your posts better. Also, pathing seems to have greatly improved with limpets. I don't like the idea of them being infinite. I typically fill my [Python] cargo hold about 3/4ths the way full with limpets, and by the time I'm done all that cargo space is used up with minerals and stuff, so it works out fine.
Nah worked out well.
 
I was going to agree with you but now I kinda want it to stay the way it is until you have a complete meltdown on the forum. You had me at exploding refrigerator.

By the way, what ship are you mining in that you destroy your own prospectors? Is this only since 3.3? I've used a Dropship and Python and never had this happen. I deploy while moving most of the time and steer after firing the limpet since there is a delay to deploy. I've even outpaced my own prospectors on the way to the rock without issue.

I know how to use limpets "properly," you amateur smartass. My point is there is no point in them self-destructing when you want them to prioritize something. Maybe actually THINK about the post and the point before you toss out (not-so) subtle insults. They're already clunky, time-consuming and frustrating; there is nothing gained by having them be EVEN MORE SO when we try to use them for something specific. Would you like your SCV's in Starcraft to die after gathering from a specific mineral patch? Do you want your WoW character to die after mining that mineral node? No. No you don't. Do you want your fridge to explode because you put a nice cake in it? do you want your car's gas tank to fall out when you go somewhere other than work everyday? NO. NO YOU DO NOT. YOU WANT IT TO KEEP WORKING BECAUSE YOU PAID FOR IT.

I paid for the ship, the controller, the limpets, took the time to manually stock the damned things, left my cargo scoop open so I'm slow and vulnerable; I EXPECT TO GET THE FULL DURATION OF MY BLOODY LIMPET, DAMNIT. Telling my limpet "hey, can you get that grade 5 material first?" Should not make the limpet go "Okay FINE, but that's IT. I can't take this level of micromanagement!" *pop*

It's horseS***. The only reason a limpet should pop before its time is if it's DESTROYED BY SOMETHING. There is nothing logical about costing us a limpet to target something first! Ask any number of game developers how stupid this is and I'll put money down that says most of them furrow their brows and go "yeah that actually sounds kinda stupid."
 
I was going to agree with you but now I kinda want it to stay the way it is until you have a complete meltdown on the forum. You had me at exploding refrigerator.

By the way, what ship are you mining in that you destroy your own prospectors? Is this only since 3.3? I've used a Dropship and Python and never had this happen. I deploy while moving most of the time and steer after firing the limpet since there is a delay to deploy. I've even outpaced my own prospectors on the way to the rock without issue.

For limpet destruction, it's easily possible but wildly variable depending on what seems like black-box magic reasons. I've had limpets avoid all the everything and last forever, and ones that cult-suicide one after the other against an asteroid because the angle was 3 degrees out. On the whole they are not very smart items.
 
Make limpets less idiotic, or do the right thing and make them ammo, rather than cargo. Or better yet, make them infinite.
as much as i'd love infinite, it wouldn't feel right to me. but as synthesisable (sp?) ammo - yeah, that's the way to go.
 
Now that we have a scanner for rocks, the prospector limpet is utterly redundant

Agree.

... take the RNG out of mining...

Disagree. Of all the places that developers put RNG into, mineral prospecting is one of those that is actually legitimate.

I haven't mined since 3.3 dropped, so I can't say anything about hotspots and so forth, only that the new mining mechanics look cool and I have seen plenty of people speak glowingly of them.

As to limpets and controllers, my 2c is to keep limpets as weighty objects stored in cargo, but also have the controllers include storage space for more limpets. The idea is that when you launch a collector, it does so from that collector's own store, and then that collector auto-replenishes that store from your supply in general cargo. That way the ridiculously low control capacity of the larger controllers can finally make sense, and where perhaps engineering can swap out controllable numbers for storable numbers, or something like that. That and I agree with others' sentiments that limpets fired off to collect one bit of cargo are recoverable and repairable (up to the same flight time-limit as non-specific limpets, anyway).
 
Have to agree about the limpets needing a makeover (ammo or infinte i dont really care) having just tested out the new mining its the one thing i really dislike and has always irked me.

A thought about the ULC (universal limpet control) could be to choose which limpet is required through the UI, the better class could be how much ammo (limpets) and/or how many active limpets or roles they can be assigned. All subject to debate mind you.

Perhaps even keeping the differing controllers but at least give them ammo count rather than the cargo limpets.
 
Last edited:
One single limpet controller is the reason why I dislike the idea of limpets being ammo or even unlimited: hatch breaker limpets. If they were unlimited, there's no reason not to spam then in dozens...
.
 
I strongly disagree with the idea of limpets being ammo based. There's a (range, Ly) investment in deciding how many to take. I also think a universal controller is way OP and even a double controller starts into territory of all ships having all capabilities. That's dodgy ground imo, while not forgetting either that after 3.3 all ships across the game have just been given an extra slot.

Dumb?? Why should they even be smart? I am Groot.
 
I've been pleasantly surprised by the pathing done by the collectors.
I've been zipping in and around core fragments, and they've had no issues keeping up. Only on a few occasions have the done the accidental faceplant. I honestly thought their AI got a buff in this update.

Now the prospectors slamming into the hatch and dying on deployment, that's one's a bit frustrating, and a new one for me.

On another note, I'd still love to see a universal limpet controller, or at least some combo controllers ho help consolidate the limpet sprawl.
 
Back
Top Bottom