Make limpets less idiotic, or do the right thing and make them ammo, rather than cargo. Or better yet, make them infinite.
100% agree. It is high time that Limpets were made into Ammo. Not infinite though.
Make limpets less idiotic, or do the right thing and make them ammo, rather than cargo. Or better yet, make them infinite.
Nah worked out well.For the love of all that is unholy....title your posts better. Also, pathing seems to have greatly improved with limpets. I don't like the idea of them being infinite. I typically fill my [Python] cargo hold about 3/4ths the way full with limpets, and by the time I'm done all that cargo space is used up with minerals and stuff, so it works out fine.
Because it would make too much sense otherwise, so FDev can't allow itYa prospectors limpets need to go. Somehow we can scan an entire planet and discern its make up from millions of kilometers away but we can't scan a floating boulder from 80 meters away?
I know how to use limpets "properly," you amateur smartass. My point is there is no point in them self-destructing when you want them to prioritize something. Maybe actually THINK about the post and the point before you toss out (not-so) subtle insults. They're already clunky, time-consuming and frustrating; there is nothing gained by having them be EVEN MORE SO when we try to use them for something specific. Would you like your SCV's in Starcraft to die after gathering from a specific mineral patch? Do you want your WoW character to die after mining that mineral node? No. No you don't. Do you want your fridge to explode because you put a nice cake in it? do you want your car's gas tank to fall out when you go somewhere other than work everyday? NO. NO YOU DO NOT. YOU WANT IT TO KEEP WORKING BECAUSE YOU PAID FOR IT.
I paid for the ship, the controller, the limpets, took the time to manually stock the damned things, left my cargo scoop open so I'm slow and vulnerable; I EXPECT TO GET THE FULL DURATION OF MY BLOODY LIMPET, DAMNIT. Telling my limpet "hey, can you get that grade 5 material first?" Should not make the limpet go "Okay FINE, but that's IT. I can't take this level of micromanagement!" *pop*
It's horseS***. The only reason a limpet should pop before its time is if it's DESTROYED BY SOMETHING. There is nothing logical about costing us a limpet to target something first! Ask any number of game developers how stupid this is and I'll put money down that says most of them furrow their brows and go "yeah that actually sounds kinda stupid."
I was going to agree with you but now I kinda want it to stay the way it is until you have a complete meltdown on the forum. You had me at exploding refrigerator.
By the way, what ship are you mining in that you destroy your own prospectors? Is this only since 3.3? I've used a Dropship and Python and never had this happen. I deploy while moving most of the time and steer after firing the limpet since there is a delay to deploy. I've even outpaced my own prospectors on the way to the rock without issue.
as much as i'd love infinite, it wouldn't feel right to me. but as synthesisable (sp?) ammo - yeah, that's the way to go.Make limpets less idiotic, or do the right thing and make them ammo, rather than cargo. Or better yet, make them infinite.
Ya that magic fairy dust that takes up zero cargo space or mod slots feels so right lol!as much as i'd love infinite, it wouldn't feel right to me. but as synthesisable (sp?) ammo - yeah, that's the way to go.
Now that we have a scanner for rocks, the prospector limpet is utterly redundant
... take the RNG out of mining...
No ammo based limpets pls, make em smarter, faster, retrievable and storeable in the controlller