PvP For the love of....

Can we PLEASE get shields fixed.

It's so unbalanced now it's Fing painful to even bother engaging in PvP.

It's boring. Supa-shields or nothing, reverse, 4 pips to shields, job done.

Seriously, with the obscene shield HP vs Resistance values and the ability to stack ten billion SCB's is making shields down combat utterly pointless.

Can we please get some BALANCE. I know FDev are utterly Phobic of that word, but it is damn needed now. There is no build variety anymore, its shield tank FDL or shield tank Cutter/Vette EVERYWHERE.

Sod that poop.

EDIT. My suggestion. Severly lower the buffs provided on SB's and limit SCB's to ONE module per ship. It's pretty simple but it returns the viability of many of the ships, and much more of the fun. Hell, if you guys really need to overbalance it, limit SB's to 4 per ship, no Soopa-shield in game at all, reasonable values, with reasonable recharge rates. None of this poop that basically invalidates 90% of the ships because either they can't stack SB's like the big bois, or are pointless to do it on simply because thier shileld values are poop to begin with. Seriously guys. it's a broken mess right now.
 
Last edited:
I agree that shields are generally too potent and that this limits viable loadouts. I also think the unimplemented 2.3 Beta changes to shield booster stacking should finally be pushed through. I'd also like to see some of the reductions to weaponized heat and phasing effectiveness see a rollback (though not to anywhere near their most ridiculous original extent), so there are more viable methods of bypassing shielding.

However, I don't think the current situation is quite as bad as you make it out to be. Most of my recent PvP encounters have been while I'm flying my hybrid krait or my hybrid corvette (yes), which both tend to do alright (though obviously some setups in the hands of some pilots can still best me).

SCB on ships that can mount more than one large bank are thoroughly countered by feedback cascade, which is correspondingly extremely common. It's unfortunate that this is often the only reliable counter (and that it is so reliable), but it is there.

Reverski has always been counterable by not playing into it. If you aren't dramatically faster than the ship you are fighting, reverse as well, until they start trying to close the distance again.
 
Esteemed Commanders and faithful citizens,

don't listen to such reactionary nonsense! Why rely on subpar medieval technology such as armour for your safety?
Here at Aisling's Easy Prismatic Solutions we are dedicated to providing you with the latest technology for keeping the spacebugs off your windshield, the wine stains off your carpets, and the projectiles out of your PP.
Designed by the finest Imperial engineers and lovingly assembled by the Galaxy's most skilled and dedicated slaves, our shield generators are ideally suited for your space-faring needs. Butcher your foemen with ease and grace from the safety of your green bubble of invincibility!
Why hesitate? Buy your very own user-friendly Prismatic Shield Generator today, and you could win an astonishing Aisling Duval bobblehead, personally signed by someone in Her Imperial Majesty's press bureau.

Order now!
 
...Can we please get some BALANCE. I know FDev are utterly Phobic of that word, but it is damn needed now. There is no build variety anymore, its shield tank FDL or shield tank Cutter/Vette EVERYWHERE... ...it's a broken mess right now.

It's been a broken mess since launch. And don't you dare use the B word around here.
 
It's been a broken mess since launch. And don't you dare use the B word around here.

it has gotten worse.

also, balance is a meaningless word unless you enumerate all variables taken into account. e.g. the game is balanced so that low skill has a chance, which makes financial sense. it has always been that way, just each update more so (barring bugs or unexpected consequences), and the grind went through the roof and became mandatory. clearly shows what kind of players are a priority for the marketing guys ... and allows a good projection into the future.
 
Ships should all have inherent defense modules which are more or less only a bit improved by additional slots.
Optional slots should only give slightly improvements to shields and hull, and not by a factor of 7 or 8 or what we are about now.
No shield booster / hrp stacking, no guardian shield reinforcement stacking (by the way, who asked for them???)...

That way a trader can be a trader and still have shields and hull strenght sufficient to escape an interdiction if piloted competent (or above :D)

Also remove power creep and uber engineered weapons. It's totally ridiculous how we are power wise compared to NPCs now.
I got my pacifiers yesterday and engineered 3 of them with "only" overcharged 3 and drag/incendiary/corrosive.
Absolute carnage ensued at the nav beacon :cool:
 
Ok, a bit reactionary, but it's bloody silly at this point.

Shields are a continuosly regenerating barrier of armour that prevents all damage. It should not be a free pass to immunity. Essentially thats what it is now, folks run the second shields pop so ever if you do strip it off with aforementioned feedback, you probably are'nt gettting a kill regardless.

Also, engineerable module reinfiorcements would go a bleddy long way.

I agree that phasing should be increased back to what it was, but the general defense stacking on shields is preposterous. There should be limits. Not to say that armour tanks should be the meta, but it would be nice to have a bit more variation as I've said.
 
As someone who prefers a hull tank, I would like to see some nerf on shield tanks.

But let's just face it. FDev are not gonna change any of that unless someone's gonna eat something for it.
 
Ok, a bit reactionary, but it's bloody silly at this point.

Shields are a continuosly regenerating barrier of armour that prevents all damage. It should not be a free pass to immunity. Essentially thats what it is now, folks run the second shields pop so ever if you do strip it off with aforementioned feedback, you probably are'nt gettting a kill regardless.

Also, engineerable module reinfiorcements would go a bleddy long way.

I agree that phasing should be increased back to what it was, but the general defense stacking on shields is preposterous. There should be limits. Not to say that armour tanks should be the meta, but it would be nice to have a bit more variation as I've said.
I stay in the fight after shields pop. If you stack armor as well as shields its pretty fun.
 
Last edited:
Theres plenty available to you in game to counter shield tanking. Phasing weapons that bypass shields and do direct hull damage as well as thermal cascade weapons that destroy the generator completely and down shields in just a few hits AS WELL as feedback cascade weapons that counter SCB.

So eh....


?

Not really.

A large ship can have its shield and several thousands of hull when fully kitted for combat. It can take a very long time for phasing weapons to pierce that.

I don't think thermal cascade weapons can do what you said in just a few hits because if they do, everyone will be using them.

Feedback cascade railguns are effective against SCBs, but cannot do that much raw damage to shield.

You didn't mentioned reverberating cascade in this case, but I think we know why.
 
Not really.

A large ship can have its shield and several thousands of hull when fully kitted for combat. It can take a very long time for phasing weapons to pierce that.

I don't think thermal cascade weapons can do what you said in just a few hits because if they do, everyone will be using them.

Feedback cascade railguns are effective against SCBs, but cannot do that much raw damage to shield.

You didn't mentioned reverberating cascade in this case, but I think we know why.

Yeah i actually changed the post if you look. Pretty much because i knew it would just end up a debate that i really dont have the energy for. So i simply just said i stay in the fight after shields pop.

Thats all really.


o7
 
Pretty much because i knew it would just end up a debate that i really dont have the energy for

I know. Such debate could be endless. I'll just leave it for the next who is interested enough. Since you've operated a corvette yourself, I'm sure you already have your idea of how much capable it can be.
 
3 times now they toyed with the idea of nerfing shields, then back away from it, and do the opposite, ie increase shields, or their magical abilities.
It's unfix-able until engineers go away, which they won't.
In case you couldn't tell, I think engineers are a blight on this game.
 
Engineered shield generator and engineered armour is plenty defense.
The rest of the defensive modules and utilities should just get axed from the game.
 
I fly small ships more often than not, so I'm a fan of the engineers myself. However, me and some guys have been doing some PvP in unmodded ships, and it makes me wish I would have gotten into PvP before Horizons.

A well flown Eagle will give a Vulture a hard time. A Vulture has a good shot against an FDL... But now FDLs can have like 3000 shields, and just 4-0-2 against a Vulture until it's Out of ammunition lol.

The gap between ships has widened, and most of that is because of the extreme increase in ship defenses, while weapons only gain a moderate increase in damage in comparison.

I have gone up against Cutters with an All-plasma loadout on my anaconda. I have actually ran out of ammunition fighting some of them. Now imagine a wing of Cutters with 9,000mj and heal beams lol. GG Fdev.
 
cheer up, guys. this isn't going to change, so why should we worry and moan? be happy!

let's instead organize a no-engineering tournament. or just a pew pew party. restricting engineers, scb stacking, whatever, all that's broken. let's have fun and then let's make some good videos of it, there are some talents around for that, and show the world how pvp could be fun and work if, and only if, we get rid of all the waste frontier has been throwing on it to accommodate for their cheap business strategy. let's do serious gaming.

now, if we got that right we might even make a dent in their autism. who knows, maybe if just for pr reasons they'd give us a suitable mode. worst case, who cares, we would have had fun ...
 
  • Like (+1)
Reactions: EUS
Back
Top Bottom