Force Shell Cannons grossly Overpowered

- Big ship goes at 95 speed ( Under 100 )
- Suicide eagle behind the big ship, boost
- Suicide eagle fires the three cannons at big ship, causing it to go over 100 due to force shell cannons.
- Suicide eagle rams the big ship, dies.
- Station opens fire on big ship
- Big ship dies.
 
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I'm not sure the cannons themselves are overpowered. But (ab)using them in this manner does seem dangerously close to being an exploit.
 
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I'm not sure the cannons themselves are overpowered. But (ab)using them in this manner does seem dangerously close to being an exploit.

It IS an exploit. Cannons are not overpowered, firing inside the no fire zone and hitting another ship should be an instant Wanted status and station lock on.
 
We're talking real connoisseurs of the troll community right here. I mean honestly, it's pretty funny that someone thought of this and then modded up for it. I'd give it a good laugh if someone got me using it.
 
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- Big ship goes at 95 speed ( Under 100 )
- Suicide eagle behind the big ship, boost
- Suicide eagle fires the three cannons at big ship, causing it to go over 100 due to force shell cannons.
- Suicide eagle rams the big ship, dies.
- Station opens fire on big ship
- Big ship dies.


Legit strategy....I mean that's as much strategy as you will get from a troll.

If you are in one of those larger ships, I would be fairly sus on sidewinder and Eagles flying right behind me...
 
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Force shells canons are not OP.

They are good fun.

What you are talking about OP is an exploit that needs to be fixed somehow... although that's a tricky one.
 
Force shells canons are not OP.

They are good fun.

What you are talking about OP is an exploit that needs to be fixed somehow... although that's a tricky one.

Disabling special effects for all non-station weapons while within the No-Fire zone, perhaps? Something up for debate.

Also, +1 for the State of the Art avatar from Spaceballs. :)
 
Trolling aside, force shell was nerfed a while back and now you can barely push anything with a C4 G5 force shell cannon, it meks me sad.
 
Maybe force shell should be reworked to only provide angular momentum so that you still get the combat benefit of throwing your opponents off target without the downside of affecting their speed. It could also require some skill to use, if they can program it to account for the projectile point of impact in relation to the target's center of mass.
 
I previously suggested a simple fix for ramming griefing, which would fix this exploit as well. Change the code so that ramming no longer kills a ship. Ramming would still drop shields and damage the hull as it does today, however, a minimum of 1% hull would be applied, so both ships survive.

In this scenario, the big ship would be pushed forward (out of the way of the station guns), the eagle would survive the ramming, and the station would open fire upon the eagle (for violating the no fire zone).

That works for me.
 
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Is your mission to make everyone switch to Solo?

You know how to draw changes. Escalate things to high degrees like heat meta in order for changes to happen. Of course, the fact I mentioned the force shell cannons mean many people will jump at the opportunity to try that out.

If no one is aware, no changes is made.
 
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