forced 2+ player missions for crews or lonely players.

When I played this game with my friends, we did play together in a group with similar missions, but where there missions that forced you to have more than one player precent?

How about we make a large list of missions(from a tab inside a station??) that can be beaconed out to closeby systems so that players that are inside a spacestation will get a notification? -> if they want to join a bigger mission.

One player starts one of these missions and it's shown on map as an active mission that is joinable(like how in GTA V you can move up to a spot were a mission can be started and you can wait for other players, but ED style).

Example: Large fights of 2-6 players vs 20 ships from another faction, making bigger dents and changes to faction-owned space, players being marked for rewards regardless of who enters the battle-area from outside the mission.


Thanks for reading this far, this was all just a thought I had.
 
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