Forced solo mode on clear save?

Javert

Volunteer Moderator
Is it true that on your first launch after starting the game for the first time, or clearing your save, you are forced into solo mode even if you started in open or private group, until you make at least one Frameshift jump?

I've seen this written somewhere and wondered if it's correct as it might explain why I have problems to meet with another player who is at the same station as me and on my friends list.
 
Yes you are, it was to solve problems associated with large numbers of pilots starting in one place with limited docking pads. Jump from the starter outpost to the station and meet your friend there.
 
When you start the game for the first time or clear save (which is about the same) you are in a Solo mode until you perform one hyperjump.
 

Javert

Volunteer Moderator
When you start the game for the first time or clear save (which is about the same) you are in a Solo mode until you perform one hyperjump.

Does it have to be a hyper jump or does it work to Supercruise away and then come back again?
 
Obviously that initial start point won't be counted for that will it? You still select Open Play before you enter the game.
 
Ok lets clear something up (not to argue with a mod) but it's slightly 'wrong' in how it's been discribed here as to how the Dev's did.

1. When you load into the game, no matter what 'mode' your in Open, Group or Solo you WILL load into a Private Instance rather than a 'shared' instance. This prevents you loading in on the same pad as some one else and a few other issues.
2. If you engage a FSS and are in Group or Open the normal mechanics then take over from that 'transition' onwards.

You can find the discussion on this in the archived beta forums.. it's been this way since about Beta 1.02 after it was found to cause 'issues'
edit to add a
example - open play

I load in at sol on one of the bases, I will load in and be in a private instance, there will be no other players with me at that point.
At this point I am now broadcasting that I am on the network, other players CAN join my session but I will not join theirs until I exit, and either go to supercruise (which is a transition on the network) or jump to another system.
 
Last edited:

Javert

Volunteer Moderator
OK well from what we saw yesterday, I was trying to link up with another person who is on the same LAN as me. We are both using BT Infinity FTTC internet and on the same LAN.

We were trying to meet up at nearby to our starting station. We tried supercruising away, and back in again, several times. When in open play we could sometimes see other players in SC, but about 90% of the time we could not see each other near the station. About 1 in 10 times, we would meet each other.

We are definitely on each others friends list.

When we set up a private group, the success rate was higher, but still only about 50/50.

What's strange is that when we do manage to meet up in the same instance, the connection appears very solid - we can whizz around and zoom past each other with no discernible lag or problems.

I wonder if the balance between ensuring smooth gameplay and transitions, and getting you to link up with friends, is quite there at the moment - it seems like if there is the slightest delay or issue, the game instantly decides to dump you in an instance on your own.

In fact, I'm wondering if there should be a slider in the options where you can decide whether you want totally smooth gameplay, whan joining an instance or you want to be instanced with your friends even if it means there are delays existing SC or HS.

It may be that some of this was due to me not understanding the points described above and we were in solo mode even thouh we had selected open or group mode, but in some cases we had SC away and back again and still could not see each other.

The other weird thing I noticed was that we were both on the same server in the main menu most of the time, but a couple of times we appeared to be on difference servers, and this didn't make any difference to whether we could see each other or not - I wonder if you are dynamically moved to a different server sometimes whilst playing.

It's pretty frustrating having to log in and out 10 times to get in the same instance with someone in a private group that you've set up, knowing full well that you have a good connection and you are on the same LAN, and also knowing that if you try to travel anywhere else you will likely run into the same problem again.
 

Javert

Volunteer Moderator
Ok lets clear something up (not to argue with a mod) but it's slightly 'wrong' in how it's been discribed here as to how the Dev's did.

1. When you load into the game, no matter what 'mode' your in Open, Group or Solo you WILL load into a Private Instance rather than a 'shared' instance. This prevents you loading in on the same pad as some one else and a few other issues.
<SNIP>

example - open play

I load in at sol on one of the bases, I will load in and be in a private instance, there will be no other players with me at that point.
At this point I am now broadcasting that I am on the network, other players CAN join my session but I will not join theirs until I exit, and either go to supercruise (which is a transition on the network) or jump to another system.

I guess you mean that other players can join my session as long as they too have not just logged in i.e. they are arriving by a Frameshift and not having just logged in. This means that if we both log in, and then one of us Framshifts away and returns, we should be instanced together.

The other question is whether this still happens if you are already outside the station - we were already launched from the station and we were logging in and spawning about 10km from the station.
 
Back
Top Bottom