I'm conscious that right now, a player attacks another player, and unless they're in a CZ, they become wanted. Additionally, there's limited ways to ask the target if he's happy to be in a fight. Sure, you could text them, but that's not always great for people who don't use the same language.
So this suggestion is to add functionality to formalise duelling.
As such, player A opens a new communication option to player B, as there's a new actual communication option, of "shall we duel?". Then either:
1. The target agrees and the engagement begins. Neither CMDR is given a bounty and the police and not interested. The stats are then logged for the duel. To include: damage inflicted, kills, losses, exited from the combat (for WHATEVER reason, ran, combat logged, Elite.exe stopped in task manager). This means that the duellists can have their stats and something genuinely good to be able to say, and the combat loggers are shown up. It also means that duelists don't have to worry about bounties and similar.
2. The target disagrees. Any attack on the target then incurs the existing bounty and hopefully some serious police intervention ASAP (at least in a policed system). This means that gankers are more likely to actually have police coming to knock on their doors. It also encourages fair fights. After all, what's fair about a single ship being interdicted by a wing of 4, almost regardless of what they're flying.
If a wing does show up, then allow a single ship to drop from the wing and ask for his own duel.
So this suggestion is to add functionality to formalise duelling.
As such, player A opens a new communication option to player B, as there's a new actual communication option, of "shall we duel?". Then either:
1. The target agrees and the engagement begins. Neither CMDR is given a bounty and the police and not interested. The stats are then logged for the duel. To include: damage inflicted, kills, losses, exited from the combat (for WHATEVER reason, ran, combat logged, Elite.exe stopped in task manager). This means that the duellists can have their stats and something genuinely good to be able to say, and the combat loggers are shown up. It also means that duelists don't have to worry about bounties and similar.
2. The target disagrees. Any attack on the target then incurs the existing bounty and hopefully some serious police intervention ASAP (at least in a policed system). This means that gankers are more likely to actually have police coming to knock on their doors. It also encourages fair fights. After all, what's fair about a single ship being interdicted by a wing of 4, almost regardless of what they're flying.
If a wing does show up, then allow a single ship to drop from the wing and ask for his own duel.