Viajero
Volunteer Moderator
If I, as a player, can rise to the level of owning and commanding a cap ship how can the lone wolf still exist as a viable gameplay option? Why would the player artificially confine themselves to a "lesser" existence when they know the challenge of the game can lead them to a more "coveted" position? If it's possible to attain the kind of money that will buy a cap ship, what will I, as a lone wolf in a (relatively) small vessel, choose to do with the all this money I have? Will I just choose to be a gazillionaire in a tiny ship that constantly gets swatted by players with cap ships and armadas? Why?
If the game design limits us to be being small parts of the big picture and gives us enough to do within the confines of that vision then we never need cap ships or more. The essence of the game stays the same as its currently is.
People often say "well what happens when I have everything and tonnes of money" but it's a dead-end argument... what happens when you have a cap ship and a fleet that can trample everything and exponentially increase their money? You can always say "what then?" as an argument but it really serves no purpose.
The "coveted position" proposition should not be an issue with "lone wolves" precisely because by definition they prefer a different gamplay style altogether.
I believe there are many ways to incentivize and motivate "capital ship" related gameplay in EVE without cannibalizing "lone wolves". The chief reaosn being that the galaxy is 400 billions star big, to start with!
Plus I am hopeful FD is creative enough to consider all those in a non "mutually exclusive" way. It is enough for me so far to see that DB himself is also equally hopeful for Capital Ship gameplay, over time.
Last edited: