It's fine, I guess, that one max engineered ship can only get 19LY jump range like the FGS while the Conda can hit 71LY.
What's not fine is that that Conda roughly gets a 275 jump range on its 32 tons of fuel while the FGS only gets a measely 50-62lY on its 16 tons.
Where the heck does 50LY of total travel get you? There's lots of places where it's an extreme pain to plot jumps where you can refuel (especially without having to travel many additional minutes to reach the station to refuel each time) and make it there.
It's understandable that you'll need to transfer a 1.2ton ship around with a 2D FSD. But I have a 5A FSD with near perfect g5 jump on it and it's still a huge pain to jump it anywhere even within the bubble. It's obnoxious.
The 17-19LY jump range is okay, I guess. Not great, but whatever. But how far it can jump in total is absurd and absolutely needs to change.
Whereas a Conda can do economical jumps and go an insane distance, choosing economical routes with only a 17-19LY jump range usually changes literally nothing. The economical route ends up still being roughly the same and saves no fuel, or nearly no fuel.
Low jump ranges should work like economical by using less fuel. Laden FSDs shouldn't only have lower jump ranges, they should also use less fuel. Something like half the fuel used at their optimal mass. So as jump range goes down, so should the "max fuel".
So say a Conda can go 70LY on 5.2 tons of fuel, fine whatever, a maxed out FGS should at least be going its 19LY on 3 tons used or so and not the same 5.2 tons used.
Same with ships carrying a lot of cargo. Their max fuel usage should go down half as much as their jump range goes down, so their total range isn't as affected as the range of each jump.
One of the FSD drives like B rated could further be more economical than usual. So while the range of each jump is lower and it's heavier, the same size fuel tank can take you much further.
That, or you need to be able to hop into any ship you own at another station like "holo-me" multi-crew does. Really both things should be changed, but I'd settle for either.
What's not fine is that that Conda roughly gets a 275 jump range on its 32 tons of fuel while the FGS only gets a measely 50-62lY on its 16 tons.
Where the heck does 50LY of total travel get you? There's lots of places where it's an extreme pain to plot jumps where you can refuel (especially without having to travel many additional minutes to reach the station to refuel each time) and make it there.
It's understandable that you'll need to transfer a 1.2ton ship around with a 2D FSD. But I have a 5A FSD with near perfect g5 jump on it and it's still a huge pain to jump it anywhere even within the bubble. It's obnoxious.
The 17-19LY jump range is okay, I guess. Not great, but whatever. But how far it can jump in total is absurd and absolutely needs to change.
Whereas a Conda can do economical jumps and go an insane distance, choosing economical routes with only a 17-19LY jump range usually changes literally nothing. The economical route ends up still being roughly the same and saves no fuel, or nearly no fuel.
Low jump ranges should work like economical by using less fuel. Laden FSDs shouldn't only have lower jump ranges, they should also use less fuel. Something like half the fuel used at their optimal mass. So as jump range goes down, so should the "max fuel".
So say a Conda can go 70LY on 5.2 tons of fuel, fine whatever, a maxed out FGS should at least be going its 19LY on 3 tons used or so and not the same 5.2 tons used.
Same with ships carrying a lot of cargo. Their max fuel usage should go down half as much as their jump range goes down, so their total range isn't as affected as the range of each jump.
One of the FSD drives like B rated could further be more economical than usual. So while the range of each jump is lower and it's heavier, the same size fuel tank can take you much further.
That, or you need to be able to hop into any ship you own at another station like "holo-me" multi-crew does. Really both things should be changed, but I'd settle for either.