Fortification Control as a mean to prevent a Power getting burst

In one of my merit transport runs I got this thought:
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You can not stop prepartions. If the Power has X credits the next 10 Systems get prepared. And as we know the Powers have the most CC at the point in time when they should slow down or stop the Expansion to prevent entering turmoil.
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There is a direct control of X. And that is the Fortification.
So in order to prevent over Expansion a Power could limit the Fortification done in once Cycle.
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I do think such a control can work since PPL are not eager to fortify with exception of the closest one to the HQ of course.
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Not sure how relevant this thought is because with Arissas Bailout FD said they changed the system for everyone which in case this turns out to be true (no sign of for everyone till now) means we can continue expanding uncontrolled for a time to come.
 
And who will limit fortification? Who decides what, where and how?

Cannot be Frontier as that will effectively undermine any attempt at dynamic, emergent gameplay. Cannot have a puppet master playing God in the background.

That leaves the decision - making to the playerbase then......

ROFL

Will be easier herding hungry feral cats after a churchmouse.

It's a great pity, but at present the system is seriously flawed. As it is, it's only a get-rich-quick scheme for me. 50 million a week and BH bonuses sees me rolling in the PP cash train.
 
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I don't know what power you pledged.
But in mine I see a half way working cooperative group effort.
Doesn't mean everyone has to follow the suggested work of a cycle. It's enough if a major player base follows a guide.
If some ppl want to fortify unplaned fortifications there is nothing that speaks against it. It won't harm the overall tendence you give with a guide.
You can laugh about and do nothing and let everything be chotic and render PP completly pointless for you or you can join shared effort and try to play a more organised PP game.
Everyone up to their own. I don't understand the ones complaining about "alleged player leaders" telling them what to do. They are really not forcing anyone into anything.
It's a guide a shared idea one can go with or let it be.
 
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