The equation used to set fortification triggers takes the distance to HQ into consideration. Unfortunately, it's too much of an oversimplication and it breaks behavior with any reality. It pretends that the sphere of influence derives only from HQ and that's just wrong. Influence derives from the members, the followers, those that believe. Enforcement power is from having a population that is on board as well as proximity to reinforcements.
In other words, you dont police a city relying on the power of one central police station, you have many and more are built as the city grows. The enforcement of laws is somewhat related to the proximity to the police stations, not to the leadership that oversees them. Similarly, a nation would not station all troops and rule from 1 location but have satellite offices to enforce laws as needed.
I believe Control systems are these satellite offices. Fortifying/Undermining them should not be reliant on distance to HQ but rather distance to the nearest control system (and how many within that distance and a max distance).
In this way, powers can grow without hitting a hard limit because HQ is some distance away. This is how it seems the major powers exist. I think powerplay should be treated as more than just a single person's will. Some powers are more than the person who created it. Some powers are an idea and the strength of that idea has no central location and have the power to spread organically.
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Basically, distance to HQ creates a limit due to the logistics of fortifying etc. The calculation that determines the triggers needs to be only based on the ability for the control system to control that system and exploit any systems it's exploiting. This has nothing to do with distance to HQ and everything to do with Gov type of itself and exploited systems, and distance and number of other Control systems. Control system proximity would buff the effectiveness of control systems. Additionally, the lack of any exploited systems would further buff the effectiveness of the Controlling power since all efforts are focused only on the one control system.
In other words, you dont police a city relying on the power of one central police station, you have many and more are built as the city grows. The enforcement of laws is somewhat related to the proximity to the police stations, not to the leadership that oversees them. Similarly, a nation would not station all troops and rule from 1 location but have satellite offices to enforce laws as needed.
I believe Control systems are these satellite offices. Fortifying/Undermining them should not be reliant on distance to HQ but rather distance to the nearest control system (and how many within that distance and a max distance).
In this way, powers can grow without hitting a hard limit because HQ is some distance away. This is how it seems the major powers exist. I think powerplay should be treated as more than just a single person's will. Some powers are more than the person who created it. Some powers are an idea and the strength of that idea has no central location and have the power to spread organically.
edit:
Basically, distance to HQ creates a limit due to the logistics of fortifying etc. The calculation that determines the triggers needs to be only based on the ability for the control system to control that system and exploit any systems it's exploiting. This has nothing to do with distance to HQ and everything to do with Gov type of itself and exploited systems, and distance and number of other Control systems. Control system proximity would buff the effectiveness of control systems. Additionally, the lack of any exploited systems would further buff the effectiveness of the Controlling power since all efforts are focused only on the one control system.
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