The two 4C's are incendiary/thermal
P.S.: I did understand correct, one of the huge multis has thermal shock?
The two 4C's are incendiary/thermal
Insightful and informative, I wish all posts would be as helpful as this one.
Sorry but the comment was accurate. Those are terrible loadouts that are only moderately effective against large ships and nearly useless against everything else. Fixed weapons on a Corvette are suboptimal to begin with hitting small ships with them is just not competitive even for PvE much less PvP. Plasma accelerators are even worse as they are too slow to reliably hit smaller ships. Basically the only thing these setups are useful for is fighting another large ship who is spamming chaff.
P.S.: I did understand correct, one of the huge multis has thermal shock?
Nope. Plasma slugs only need one premium reload which will never go away - as long as you don't trigger a "refill all" but use "advanced maintenance" only.
No need to be sorry, but to make a statement and not offer a remedy or constructive suggestions, as you have, is of no use. I stand by my comment but I commend YOUR constructive additions.
Which is a bug.
Are these really "bugs" or just easter eggs put there by FD to add to the game. These "bugs" seem to be have around in some form or another as long as I have been playing. Even when they are "unmasked", they don't seem to be taken away in a hurry. Just an observation.
Premium ammo isn't supposed to last forever. It has, in various incarnations, and currently does for but that's because they keep breaking things.
Plenty of bugs are ancient, doesn't mean they are intended. Cargo hatch priority reset bug is three years old and there are other bugs that have been reintroduced and then removed a half dozen times.
We may assume that they are unintended, but FD are the only ones that know for sure