FPS Counter?

Yaffle

Volunteer Moderator
Works here, have you assigned it to another function?

Check the bottom left of the screen.
 
Don't think I have assigned it to another function, just tried switching controls to standard keyboard and mouse with no joy. I'm using extended mode with DK2 by the way.
 

Yaffle

Volunteer Moderator
Ahh, may all be different then.

I'll leave it VR forum who have expertise on such matters.
 
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I use MSI Afterburner to log GPU performance. It comes bundled with RivaTuner which can be used to display current fps in the Rift.

Open Afterburner, right click graphs, select properties/Monitoring/Show In On Screen Display.
On the On Screen Display tab click the More button to go to Rivatuner and configure the coords to 300 x 300 (top left of screen) and select colour (use a primary, red/blue/green as chromatic abberation splits image into multiple colours for me).

Bingo. You can now see how bad your card is at maintaining 75 fos so start saving up for that new card :-]
 
No we don't have a proper in-game option right now. It's something we have been asking for but we are likely pretty low on the totem pole for things like this. A nice floating counter would be perfect, maybe simply blended into one of the dash displays or something.

Only current usable method is third party tools like afterburner etc.
 
No we don't have a proper in-game option right now. It's something we have been asking for but we are likely pretty low on the totem pole for things like this. A nice floating counter would be perfect, maybe simply blended into one of the dash displays or something.

Only current usable method is third party tools like afterburner etc.

Not completely true, as mentioned Ctrl-F does add a framerate counter but it is placed right at the bottom left of the post-rendered image, so you can't see it using the Rift (it's physically outside the viewable area).

If you switch the rift to Direct Mode you can see it fine on the actual monitor, as that becomes a mirrored display ;)

What I don't get is that doing it that way shows 37.5fps for some reason, I can only assume the calculations are trying to mitigate the fact it is rendering 2 eyes by halving the resultant framerate.
 
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