(FPS-DLC)What would you like to see when walking around inside different spacestation

(FPS-DLC)What would you like to see when walking around inside different spacestation

Galactic Bank of Zaonce - A large walk in bank that enables players to transfer credits to different accounts. Banks allow for a Fleet/Group account to be created. Faction benefits are also available for those with acceptable rep. Benefits Include: faction based loans.

Casino's would be the heart & soul of entertainment inside the larger stations. When your tired of racking up credits & ready to spend some on fun, casinos are where you will want to go. (Think of casinos as a giant arcade with a bunch of mini-games inside). The tech level of the Casinos/ Weapons Dealer/Stores..ect will depend on the Tech level (Size) of the space station you are currently in. A new casino policy has been implemented: Why Big Game hunt exotic creatures for little to no profit, When we will pay you twice to ten times as much for your caputed exotic creature depending on how rare the species is.

Grand/Tech Lvl Legal Casinos - Exotic Creature Races, Non-lethal Player Vs Player arena, Roulette, Slots, Black Jack (21), Craps, Poker

Mid/Tech Lvl Legal Casinos - Roulette, Slots, Black Jack (21), Craps, Poker

Low/Tech Lvl Legal Casinos - Slots

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Grand/Tech Lvl IlLegal Casinos - Dangerous Exotic Creature Races, Exotic Creature Vs Creature arena. Lethal Player Vs Player arena, Roulette, Slots, Black Jack (21), Craps, Poker.

Mid/Tech Lvl IlLegal Casinos - Black Jack (21), Craps, Poker, Lethal Player Vs Player arena

Low/Tech Lvl IlLegal Casinos - Craps, Lethal Player Vs Player arena

Shops - Weapons Dealer, Clothing Shop, Barber shop, Ship outfitting, Drone factory.

Underground - Through long corridors, deep in the bowels of the station, poverty stricken slums with little to no light. This is where the Black market traders can be found.

Military Armory - Faction based Weapons/ Gear.

Scrap yard - Selling salvaged Scrap/Parts from ships at varied prices.

Landing Pad/Docking Personal - When selling/buying commodities with your Docking Rep, Station personal/dockers will begin to unload/load your cargo while you finish with your business at the station.

Meeting areas- Bars: Bars would always be full of Pirates/ Occasionally once in awhile you can spot Brave Bounty hunters lurking in the bar trying to catch the biggest bounty. (Bars: NPC with missions, bars would have more illegal pirate type missions)

Parks: Home to the peaceful players. ( Parks would have more legal passenger/escort. Missions Etc...

Information Broker - A place to purchase/acquire valuable information.

Faction Embassy - according to the system juristiction (military missions aquired from these they would also give faction rep.)

Trading Commision - pick up trading and cargo missions, Also commodity market will be found here. Reporting trade runs to the trading commision for credits, like system scanning.

Gun Range/Combat Simulator - Somewhere to test your weapons. (Test your fps skills/boarding skills)

Universal Institution Of Cartography - This is where you will find explorers Selling/Updating system information to the public known galaxy map.
 
All good ideas but a huge amount of programming! Agree it would add a huge amount to the game but can't see many of the above happening, I sincerley want to be wrong!
 
Nice ideas, you can also check the thread in my sign for my ideas on planetary landings, which will share some aspects of walking on stations.

Regarding stations specifically, I haven't given it much thought beyond bars which have the potential to be really cool. I just hope it will add a lot of NPCs to talk to, as this is an aspect in which the game is severely lacking at the moment.

Also, I hope some stations will be "handmade" and not procedurally generated. Some places need to be immediately recognizeable, which is also something the game lacks at the moment.
 
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