FPS

The only place turning V-Sync off is not advised is when playing First Person Shooters (or similar), when you turn too fast horizontally, and you will get tearing across the monitor (Unless you have a high enough value refresh rate on your on monitor to handle it). In Elite you never turn fast enough to notice it.
Not true. The tearing effect is very disturbing in E: D, hence I use V-sync all the time.
 
Can someone tell me more about V-Sync? I'm quite the n00b.

Feel free to do so with PM so as not to clog up the forum.

Many thanks! :)

I asked this not long ago, here is the link... :)

https://forums.frontier.co.uk/showthread.php?t=242883

My understanding is that turning Vsync off will certainly give you higher FPS, but unless your display supports the higher refresh rate then all you are doing really is working your GPU harder than is necessary.
 
Can someone tell me more about V-Sync? I'm quite the n00b.

Feel free to do so with PM so as not to clog up the forum.

Many thanks! :)

Vertical Sync is where the frame rate is synced with the refresh of your monitor. Each frame is generated within the time your monitor refreshes.

Without it. a frame can be produced halfway through the monitors refresh cycle. So if the redraw/refresh on the monitor is halfway down the screen, (It goes left to right, top to bottom, one pixel at a time) and the computer generates a new frame you will see a horizontal tear.

As I said before in a game like Elite with minimal horizontal movement you will unlikely notice any tearing, but in a game with fast turning, i.e FPS, that's when to use it.

Example of tearing...

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- - - - - Additional Content Posted / Auto Merge - - - - -

Not true. The tearing effect is very disturbing in E: D, hence I use V-sync all the time.

Never noticed it myself, maybe just lucky?
 
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Thanks guys, I've bookmarked this thread for reference.
 
The only place turning V-Sync off is not advised is when playing First Person Shooters (or similar), when you turn too fast horizontally, and you will get tearing across the monitor (Unless you have a high enough value refresh rate on your on monitor to handle it). In Elite you never turn fast enough to notice it.

Not true. The tearing effect is very disturbing in E: D, hence I use V-sync all the time.

Well I'm going to launch and have a test flight and see how the Asp handles now. Hopefully I will not need to contact the insurance company.
 
Landing was to say the least hair raising, nail biting and dangerous. Too much movement resulting from stick movement. FPS was on average 176 when flying, I made 13 jumps, but I did not visually see any difference between this and the 60 fps. Given that human persistence of vision is 24 fps that observation is probably not all that surprising. Vsync is back on for me.
 
i have around 60fps in space, and between 40 - 55 in stations and planets with r9 280, i leave vsync on, sure i get higher fps sometimes if vsync is off, (over 120 in space) but no need, and why work my card on a tv at 1080p.
 
If not recording I usually get around 150 FPS (144hz monitor) in supercruise/subspace but it all depends on the instance. If you are playing with a bunch of people or a lot of NPCs your fps will inevitably drop.

And of course, just like with any other game, TURN OFF V SYNC!!
Unfortunately it's not this easy. It depends if you see screen tearing. If your card cranks out more FDS than your screens FPS, you might get screen tearing in fast moving sequences, e.g. racing games.
On the other end, when the card produces FPS below the screens refresh rate, this can cause tearing too. I use ED tracker and have an average 40 FPS. With V-sync off, I get massive screen tearing, with V-sync on, no problems.

https://en.wikipedia.org/wiki/Screen_tearing
http://www.pcworld.com/article/229024/computers/geek101-vsync.html

I'd say it depends on what you see on your screen and decide then to turn VSync on or off.
 
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