So...lets talk space shotguns...When you need to fill your opponent full of lead while jamming out to BFG Division or you are just looking for a low draw high DPS weapon that is a great alternative to Plasmas or Cannons Lets talk and discuss your uses of Fragmentation Cannons (FRAGS) Here I will go over what I have used on my Vulture and FAS (soon to be clipper) and various other ships
Lets throw some numbers down real quick.
Standard Fragment Cannon
Shot Speed 667m/s
Range 2km 1.8km Fall off
Fixed
3C 249.2 DPS (423.7 Over charged)
2A 179.1 DPS (304.5 Over charged)
1E 95.3 DPS (162.1 Over charged)
Gimbals
3C 215.3 DPS (366.1 Over charged)
2A 143.6 DPS (244.1 Over charged)
1E 71.3 (121.2 Over charged)
Pacifier Frag Cannon (Hudson Power play weapon FEDS WHOO)
Shot Speed 1,000 m\s
Range 3k 2,8 km fall off
Also Has a tighter spread for that sweet Distance
Fixed
3C 183.6 DPS (312.1 Over charged)
So I currently only use the Fixed Variant of the 3C on my Vulture with staggering 847.4 DPS :O I run Dual Screening as well for the faster reload time.
However I hear how double shot can be better for securing a quicker kill. And on other build with more Hard Points I will trow in some Drag & Corrosive as well..
In my testing with my Vulture and FAS (with only fixed mind you) It does EH okay.. With normal frags you need something agile and quick so the FAS and Vulture and Clippers Fit this bill meanwhile the Pacifiers have a PA like range (better actually) and I have yet to Engineer mine. The big debate I hear is the whole OVERCHARGED or DOUBLE SHOT also should you use Gimbals or Fixed
Also I tend to run a small gimbal or turret frag on my Chieftain\Challenger to apply drag to my opponents.
Really curious how other CMDRS use this under rated weapon and how or if they could be used in against other built PVP ships. I did not like them at first but man these things are GREAT when you use them right!!
Lets throw some numbers down real quick.
Standard Fragment Cannon
Shot Speed 667m/s
Range 2km 1.8km Fall off
Fixed
3C 249.2 DPS (423.7 Over charged)
2A 179.1 DPS (304.5 Over charged)
1E 95.3 DPS (162.1 Over charged)
Gimbals
3C 215.3 DPS (366.1 Over charged)
2A 143.6 DPS (244.1 Over charged)
1E 71.3 (121.2 Over charged)
Pacifier Frag Cannon (Hudson Power play weapon FEDS WHOO)
Shot Speed 1,000 m\s
Range 3k 2,8 km fall off
Also Has a tighter spread for that sweet Distance
Fixed
3C 183.6 DPS (312.1 Over charged)
So I currently only use the Fixed Variant of the 3C on my Vulture with staggering 847.4 DPS :O I run Dual Screening as well for the faster reload time.
However I hear how double shot can be better for securing a quicker kill. And on other build with more Hard Points I will trow in some Drag & Corrosive as well..
In my testing with my Vulture and FAS (with only fixed mind you) It does EH okay.. With normal frags you need something agile and quick so the FAS and Vulture and Clippers Fit this bill meanwhile the Pacifiers have a PA like range (better actually) and I have yet to Engineer mine. The big debate I hear is the whole OVERCHARGED or DOUBLE SHOT also should you use Gimbals or Fixed
Also I tend to run a small gimbal or turret frag on my Chieftain\Challenger to apply drag to my opponents.
Really curious how other CMDRS use this under rated weapon and how or if they could be used in against other built PVP ships. I did not like them at first but man these things are GREAT when you use them right!!